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    • 61. 发明公开
    • 골프 퍼팅 게임기
    • 玩高尔夫球的游戏机
    • KR1020010016088A
    • 2001-03-05
    • KR1020000064559
    • 2000-11-01
    • 주식회사 싱글로 골프
    • 이동민이범재
    • A63F13/56A63F13/573
    • A63F13/573A63F13/211A63F13/56A63F13/812A63F2250/14A63F2300/1043A63F2300/105A63F2300/303A63F2300/646A63F2300/8011
    • PURPOSE: An apparatus for playing a golf putting game is provided to practice accurate putting action, to play a golf game by inexpensive cost, and to popularize a golf game. CONSTITUTION: An apparatus for playing a golf putting game consists of a first case(10), a second case(20), a cash input device(32), a memory, a touch screen(31), and a controller. The first case has a speed detecting sensor(12a,12b), a direction detecting sensor(13a,13b), and a ball throwing opening(11). The second case connected to the one side of the first case has a transparent window(21), and a backstroke detecting sensor(23). The memory saves a golf game simulation program according to a shape of an actual golf green. The gradient of green, the direction of grass, a distance, a slice, and a hook, and the other golf relation information are input via the touch screen. The touch screen displays progress situation of the golf game simulation program. The controller calculates a moving distance and a direction of an actual golf ball, and applies the golf relation information to the golf game simulation program.
    • 目的:提供一种玩高尔夫球游戏的装置,以实践精准的投放动作,以廉价的成本玩高尔夫游戏,并普及高尔夫游戏。 构成:用于演奏高尔夫球投掷游戏的装置包括第一壳体(10),第二壳体(20),现金输入装置(32),存储器,触摸屏(31)和控制器。 第一种情况具有速度检测传感器(12a,12b),方向检测传感器(13a,13b)和投掷球(11)。 连接到第一壳体的一侧的第二壳体具有透明窗口(21)和仰视检测传感器(23)。 存储器根据实际的高尔夫绿色的形状来保存高尔夫游戏模拟程序。 通过触摸屏输入绿色的梯度,草的方向,距离,切片和钩子,以及其他高尔夫关系信息。 触摸屏显示高尔夫游戏模拟程序的进展情况。 控制器计算实际高尔夫球的移动距离和方向,并将高尔夫关系信息应用于高尔夫游戏模拟程序。
    • 66. 发明授权
    • 게임을 제공하는 방법, 서버, 단말기 및 기록매체
    • 方法,服务器,终端和记录媒体提供游戏
    • KR101201596B1
    • 2012-11-14
    • KR1020110091129
    • 2011-09-08
    • 주식회사 네오위즈
    • 김정훈강승철
    • G06Q50/10
    • A63F13/53A63F13/12A63F2300/303G07F17/32
    • PURPOSE: A game providing method, a server, a terminal and a recording medium are provided to supply an undecided item in which item information is undecided, thereby obtaining an decided item which the item information is decided from the undecided item. CONSTITUTION: When a decision event about an item value of an item is generated, an item value deciding unit(220) confirms transaction price information about the item at the point of generating the decision event. The item value deciding unit decides the confirmed transaction price information as the item value of the item An item color deciding unit(230) decides color showing the decided item value. An item display controlling unit(240) controls a display of the item according to the decided color. [Reference numerals] (211) Item conversion unit; (212) Item information confirm unit; (213) Item buying unit; (214) Item compensating unit; (215) Item reprocessing unit; (216) Obtained item storing unit; (220) Item value deciding unit; (230) Item color deciding unit; (240) Item display controlling unit; (250) Item transaction price information managing unit; (260) Item auction unit; (270) Item use managing unit
    • 目的:提供游戏提供方法,服务器,终端和记录介质,以提供未定的项目信息未定的项目,从而从未定的项目获得项目信息的决定项目。 构成:当产生关于项目的项目值的决定事件时,项目值确定单元(220)在生成决策事件时确认关于项目的交易价格信息。 项目值决定单元将所确认的交易价格信息决定为项目项目项目项目项目颜色决定单元(230)决定显示所确定的项目值的颜色。 项目显示控制单元(240)根据所确定的颜色控制项目的显示。 (附图标记)(211)项目转换单元; (212)项目信息确认单位; (213)物品购买单位; (214)项目补偿单位; (215)项目后处理单位; (216)获取项目存储单元; (220)项目价值决定单位; (230)项目颜色决定单元; (240)项目显示控制单元; (250)项目交易价格信息管理单位; (260)物品拍卖单位; (270)物品使用管理单位
    • 69. 发明公开
    • 게임장치, 메시지 표시방법 및 정보기록매체
    • 游戏设备,信息显示方式,信息记录媒体和程序
    • KR1020090057315A
    • 2009-06-04
    • KR1020097007812
    • 2007-10-05
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 야마자키유키히로
    • A63F13/00G06F13/00
    • A63F13/87A63F13/10A63F13/53A63F2300/303A63F2300/6653
    • A message acquisition unit (230) acquires a message from data a communication unit (210) has received. That is, it acquires the message from other characters. An attenuation rate calculating unit (260) recognizes a space between its own character and other characters and calculates an attenuation rate of a message sent from the other characters. A message display control unit (270) converts the message sent from the other characters to partially turned letters and displays the same. In accordance with a relationship between the attenuation rate calculated by the attenuation rate calculating unit (260) and the number of letters in a message, the number of letters in the turned letters is determined. Further, only as far as the number of the determined letters goes, letters are appropriately selected from the message and such letters are converted to the turned letters.
    • 消息获取单元(230)从通信单元(210)接收到的数据中获取消息。 也就是说,它从其他字符获取消息。 衰减率计算单元(260)识别其自身字符与其他字符之间的空间,并计算从其他字符发送的消息的衰减率。 消息显示控制单元(270)将从其他字符发送的消息转换成部分转换的字母并显示相同的信息。 根据由衰减率计算单元(260)计算的衰减率与消息中的字母数之间的关系,确定转换字母中的字母数。 此外,只要确定的字母的数量,从消息中适当地选择字母,并将这些字母转换为转换的字母。