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    • 3. 发明公开
    • 게임 화상의 표시 제어 프로그램 및 게임 장치 및 기억매체
    • 游戏图像显示控制程序,游戏设备和记录介质
    • KR1020050061607A
    • 2005-06-22
    • KR1020057009230
    • 2003-11-20
    • 가부시키가이샤 세가 게임스
    • 오카자키유이치아쓰다카시
    • A63F13/00A63F13/5378G06Q50/10
    • A63F13/5258A63F13/10A63F13/5378A63F2300/307A63F2300/6653A63F2300/6661A63F2300/6684G06Q50/10
    • There is provided a game image display control program capable of matching the range actually coming into the field of view with the radar field-of-view display even when displaying a radar image on a display device having a different screen ratio. The program causes a computer to display an image acquired from a first viewpoint position in a virtual three-dimensional space as a game main image on display means and display, on the display means, a predetermined range acquired from a second viewpoint position in the virtual three- dimensional space and a region of the virtual three-dimensional space acquired with a predetermined azimuth from the first or a third viewpoint position and projected to the predetermined range as a radar image showing the positional relationship between objects on the three- dimensional map constituting the virtual three-dimensional space. Furthermore, the program causes the computer to change the shape of the field-of-view according to the shape of the main screen on the display means.
    • 提供了即使在具有不同屏幕比例的显示装置上显示雷达图像的情况下,也能够将实际进入视场的范围与雷达视野显示相匹配的游戏图像显示控制程序。 该程序使计算机显示从虚拟三维空间中的第一视点位置获取的图像作为显示装置上的游戏主图像,并且在显示装置上显示从虚拟三维空间中的第二视点位置获取的预定范围 三维空间和从第一或第三视点位置以预定方位获取的虚拟三维空间的区域,并将其投影到预定范围,作为示出构成三维地图上的对象之间的位置关系的雷达图像 虚拟三维空间。 此外,程序使计算机根据显示装置上的主屏幕的形状改变视场的形状。
    • 5. 发明公开
    • 화상처리장치, 화상처리방법 및 정보기록매체
    • 图像处理设备,图像处理方法,信息记录介质和程序
    • KR1020100074316A
    • 2010-07-01
    • KR1020107011835
    • 2008-10-29
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 아사미유이치
    • G06T17/00A63B69/00A63B71/06A63F13/56
    • A63F13/52A63B24/0003A63B2220/05A63B2225/12A63F13/10A63F2300/66A63F2300/6653G06T15/20
    • A memory unit (201) stores not only shapes, positions, orientations of real image objects arranged in a three-dimensional virtual space but also viewing positions, viewing orientations, and positions, orientations, etc. of virtual mirror surfaces of virtual mirrors. A renewal unit (202) renews values to be stored at the memory unit (201) in response to users' instruction inputs, etc. A mirror image arrangement unit (203) arranges a proper mirror image object against the real image object on the reverse side of the virtual mirror surface. A judgment unit (204) judges if the real image object is overlapped with the mirror image object or the like in the case where the virtual space is seen in a viewing direction from a viewing point. In accordance with the judgment, an adjustment unit (205) moves the mirror image object to a better viewable position. A formation unit (206) projects the virtual space to a two-dimensional plane.
    • 存储单元(201)不仅存储布置在三维虚拟空间中的实际图像对象的形状,位置,取向,而且存储虚拟镜的虚拟镜面的观看位置,观看方向以及位置,取向等。 更新单元(202)响应于用户的指令输入等,更新要存储在存储单元(201)的值。镜像排列单元(203)在适当的镜像对象上反映相对于真实图像对象 一侧的虚拟镜面。 在从视点观看方向看虚拟空间的情况下,判断单元(204)判断真实图像对象是否与镜像对象等重叠。 根据该判断,调整单元(205)将镜像对象移动到更好的可视位置。 形成单元(206)将虚拟空间投影到二维平面。
    • 6. 发明授权
    • 게임 장치, 게임 장치의 제어 방법, 및 정보 기억 매체
    • 游戏장,,游戏ไทยไทยไทย,및정보기억매매
    • KR100909202B1
    • 2009-07-23
    • KR1020077013181
    • 2005-12-19
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 이누카이신사쿠
    • A63F13/50A63F13/80
    • A63F13/52A63F13/10A63F2300/6638A63F2300/6653A63F2300/8029
    • To provide a game device capable of increasing the unpredictability of a change given to an image displayed on a game screen and suitably expressing how the image returns to an original state. The present invention relates to the game device for displaying an image including a plurality of element images on the game screen. Each time a predetermined display restriction condition is satisfied, at least one of the element images displayed on the game screen is selected based on a random number and display of the selected element image is restricted. Moreover, sequence information indicating the order of the restriction of the display of the element image is stored by correlating it to the element image whose display is limited. The display restriction of the element image is reset based on the sequence information.
    • 提供一种游戏装置,该游戏装置能够提高给予在游戏画面上显示的图像的变化的不可预测性,并适当地表现图像如何返回到原始状态。 本发明涉及在游戏画面上显示包含多个要素图像的图像的游戏装置。 每当满足预定的显示限制条件时,基于随机数选择显示在游戏画面上的至少一个要素图像,并且限制选择的要素图像的显示。 此外,通过将指示元素图像的显示的限制顺序的顺序信息与其显示受限的元素图像相关联来存储。 基于序列信息重置元素图像的显示限制。
    • 10. 发明公开
    • 가상 환경 시점 제어
    • 虚拟角度控制
    • KR1020000076066A
    • 2000-12-26
    • KR1019997008154
    • 1999-01-07
    • 코닌클리케 필립스 엔.브이.
    • 루트게르스욥
    • G06F17/30
    • A63F13/5258A63F13/12A63F2300/407A63F2300/50A63F2300/6653A63F2300/6661A63F2300/6684A63F2300/8082G06F17/30017
    • 복수사용자대화식가상환경시스템으로서각각의사용자에겐, 개개인의사용자에특정하게할당된캐릭터(100)를포함하여가상환경의각각의이미지및 이안에캐릭터를, 할당된캐릭터의사용자에의한움직임에의해적어도부분적으로결정된각각의가상카메라(110) 시점으로부터발생하는데이터가제공된다. 각각의캐릭터는현재의가상환경위치에관하여유지된소정크기및 모양의상호작용영역을갖는다. 둘이상의사용자할당캐릭터(100, 130)의각각의상호작용영역이겹칠때, 이들의각각의가상카메라(110)은중첩이유지되고있는한 제1자에서제3자(A-C) 시점으로이동하도록제어된다. 개선에서(도 17), 가상환경내의임의의특정한캐릭터와무관하며, 가상환경내의주어진위치에적어도하나의다른상호작용영역은캐릭터들이그 영역에진입할때 모든캐릭터가상카메라를제어한다.
    • 每个用户作为多用户交互式虚拟环境系统EGEN,在每一个图像的特征,和Ian虚拟环境,包括字符100,特别是通过所分配的角色的用户分配给各个用户,至少由动作 提供从每个部分确定的虚拟相机110时间点得到的数据。 每个角色具有相对于当前虚拟环境位置保持的具有预定大小和形状的交互区域。 当两个各在重叠的用户分配字符(100,130)的交互部分组成,每个所述虚拟相机110的,以便从该重叠是维持在一个时间点第三者的第一方移动(AC) 它被控制。 在改善(图17),并独立于在虚拟环境中的任何特定的字符,在所述虚拟环境中的给定的位置,并控制所有字符的交互的至少一个其它区域,当字符是虚拟相机到所述区域。