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    • 4. 发明公开
    • 이동 통신 단말기를 이용한 게임 서비스 시스템 및 그 방법
    • 游戏服务系统及其使用移动通信终端的方法
    • KR1020090030636A
    • 2009-03-25
    • KR1020070096059
    • 2007-09-20
    • 에스케이플래닛 주식회사
    • 김인환김영찬김후종
    • H04B7/24H04W4/06H04L12/28
    • A63F13/332A63F2300/406A63F2300/50
    • A game service system using a mobile communication terminal and a method thereof are provided to reduce the amount of packet data and server load in a game service server by integrating and transmitting synchronous data of a plurality of game-dedicated communication terminals. A game service system comprises the first communication terminal(104) and the second communication terminal(118). The first communication terminal integrates each synchronous data corresponding to the game-dedicated terminal(102/1-102/n) of the first group, and then transmits the first integrated synchronous data. And the first communication terminal transmits the second integrated synchronous data of the second group to the game-dedicated terminal of the first group. The second communication terminal integrates each synchronous data corresponding to the game-dedicated terminal of the second group, and then transmits the second integrated synchronous data. And the second communication terminal transmits the first integrated synchronous data of the first group to the game-dedicated terminal of the second group.
    • 提供使用移动通信终端的游戏服务系统及其方法,通过集成并发送多个游戏专用通信终端的同步数据来减少游戏服务器中的分组数据量和服务器负载量。 游戏服务系统包括第一通信终端(104)和第二通信终端(118)。 第一通信终端对与第一组的游戏专用终端(102 / 1-102 / n)对应的各同步数据进行积分,然后发送第一集成同步数据。 并且第一通信终端将第二组的第二集成同步数据发送到第一组的游戏专用终端。 第二通信终端将对应于第二组的游戏专用终端的每个同步数据进行集成,然后发送第二集成同步数据。 并且第二通信终端将第一组的第一集成同步数据发送到第二组的游戏专用终端。