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    • 22. 发明公开
    • 거리기반 분산형 온라인 게임 서버 시스템
    • 基于距离的分布式在线游戏服务器系统
    • KR1020040052131A
    • 2004-06-19
    • KR1020020079863
    • 2002-12-13
    • 한국전자통신연구원
    • 심광현박일규정재용이은희김종성최병태
    • G06Q50/10
    • A63F13/352A63F13/12A63F13/335A63F13/71A63F13/79A63F2300/50
    • PURPOSE: A distributed online game server system based on a distance is provided to support a large scale of user by effectively distributing the load to the game servers distributed by the distance. CONSTITUTION: A session server(101) provides the information needed for certifying a user and connecting to the game server(103). An NPC(Non-Player Character) server(105) performs the data management and the script process for the characters except a player selected from a client by the AI(Artificial Intelligence). A database server(102) stores/manages the data needed for the real-time process such as the billing information and the detail information for the player. The game server is managed by the session server and the NPC server, manages one region divided based on the distance as one unit, and provides a game service. A real-time download server(104) provides a download service to the client in real-time.
    • 目的:提供一种基于距离的分布式在线游戏服务器系统,通过有效地将负载分配给远距离分发的游戏服务器来支持大量用户。 构成:会话服务器(101)提供验证用户并连接到游戏服务器(103)所需的信息。 NPC(非玩家角色)服务器(105)对通过AI(人工智能)从客户端选择的玩家除外的角色执行数据管理和脚本处理。 数据库服务器(102)存储/管理实时处理所需的数据,例如计费信息和玩家的详细信息。 游戏服务器由会话服务器和NPC服务器进行管理,将一个基于该距离划分的区域管理为一个单元,并提供游戏服务。 实时下载服务器(104)实时向客户端提供下载服务。
    • 23. 发明公开
    • 이동통신단말기를 이용한 온/오프라인 게임 연동 시스템및 방법
    • 使用移动通信终端在线/离线游戏的系统及其方法
    • KR1020040038255A
    • 2004-05-08
    • KR1020020067142
    • 2002-10-31
    • 삼성전자주식회사
    • 최경선
    • H04W8/24H04W4/00
    • A63F13/332A63F13/12A63F13/35A63F13/71A63F2300/401A63F2300/402A63F2300/406A63F2300/50A63F2300/532A63F2300/552
    • PURPOSE: A system for interworking online/offline games using a mobile communication terminal is provided to download games online as executing the games offline, and to update game result values in a mobile game server, then to consecutively play games online with the stored game result values, thereby interworking the games online/offline. CONSTITUTION: A mobile communication terminal(110) downloads games executable offline by using a communication channel, executes the downloaded games, and delivers update information including game result values and assigned number information of the games by using a wireless channel according to an operational signal. A mobile game server(120) includes a storage(122) for storing the number information of the mobile communication terminal(110) and the game result values, detects the number information from the update information, and stores the game result values corresponding to the detected information in the storage(122). The mobile communication terminal(110) accesses the mobile game server(120) through the wireless channel, and downloads the stored game result values.
    • 目的:提供使用移动通信终端进行在线/离线游戏互动的系统,用于在离线执行游戏时在线下载游戏,并且更新移动游戏服务器中的游戏结果值,然后使用存储的游戏结果连续玩游戏 值,从而在线/离线互动游戏。 构成:移动通信终端(110)通过使用通信信道下载可执行离线的游戏,执行下载的游戏,并且通过使用根据操作信号的无线信道来传递包括游戏结果值和分配的游戏数量的更新信息。 移动游戏服务器(120)包括用于存储移动通信终端(110)的号码信息的存储器(122)和游戏结果值,从更新信息中检测号码信息,并存储对应于 在所述存储器中检测到信息(122)。 移动通信终端(110)通过无线信道接入移动游戏服务器(120),并下载存储的游戏结果值。
    • 29. 发明公开
    • 게임 장치의 관리 시스템, 게임 장치, 제어 방법,소프트웨어 기록 매체
    • 游戏装置管理系统,游戏装置,控制方法,软件记录介质
    • KR1020020043178A
    • 2002-06-08
    • KR1020010075284
    • 2001-11-30
    • 코나미 호루딩구스 가부시키가이샤
    • 오까다마사히로후꾸나가쇼조다께다아끼라
    • G06Q50/10
    • G07F17/3232A63F2300/50G06F21/10G06F2221/2109G06F2221/2137G07F17/32
    • PURPOSE: To provide a technique that can remotely control a game device without installing specific facilities in a game center or the like. CONSTITUTION: This license management system for a game device includes the game device of a licensing object and a management device. The management device has an input means, an encryption means for encrypting the information inputted from the input means, and an output means for outputting the encrypted information. The game device has an input means for the outputted encrypted information, a decryption means for decrypting the inputted encrypted information, a control means for controlling the execution of a game program, a storage means for storing an own inherent identifying information, and a storage means for internal information. The control means, if the decrypted inherent identifying information of the game device has a predetermined correspondence relation with the stored own inherent identifying information, and, if the decrypted license condition information and the internal information has a predetermined correspondence relation, permits the execution of the game program.
    • 目的:提供一种可以远程控制游戏设备的技术,而无需在游戏中心等中安装特定的设施。 构成:游戏装置的许可证管理系统包括许可对象的游戏装置和管理装置。 管理装置具有输入装置,用于加密从输入装置输入的信息的加密装置,以及用于输出加密信息的输出装置。 游戏装置具有用于输出的加密信息的输入装置,用于解密输入的加密信息的解密装置,用于控制游戏程序的执行的控制装置,存储自己固有的识别信息的存储装置和存储装置 内部信息。 控制装置,如果游戏装置的解密的固有识别信息与所存储的固有识别信息具有预定的对应关系,并且如果解密的许可条件信息和内部信息具有预定的对应关系,则允许执行 游戏程序。