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    • 3. 发明公开
    • 게임용 서버 장치, 게임 관리 방법, 게임 관리 프로그램및 게임 장치
    • 游戏服务器设备,游戏管理方法,游戏管理程序和游戏设备
    • KR1020030044877A
    • 2003-06-09
    • KR1020020075376
    • 2002-11-29
    • 코나미 호루딩구스 가부시키가이샤
    • 오끼따가쯔노리구보따가즈따까하라노유우끼와다히로유끼시바미야마사까즈마끼이시다까시
    • A63F13/00A63F13/30
    • G07F17/32A63F2300/50A63F2300/5546A63F2300/5566G07F17/3276G07F17/3283
    • PURPOSE: A game server device, a game management method, a game management program, and a game device are provided to select opponents suitable for a player and to enable the player's game achievement to be reflected in the next game. CONSTITUTION: A receiving unit(361a) of a CPU(361) receives a request for game participation from each player when a game begins on each respective client terminal device. A selection unit(361b) selects according to prescribed rules a number of players to play in a shared game space from among the players whose game participation requests were received by the receiving unit(361a) and the players that have been placed on standby status by the standby unit(361c), such number falling between a prescribed maximum and a prescribed minimum. The standby unit(361c) places players who were not selected by the selection unit(361b) on standby status and causes the selection unit(361b) to perform player selection. A first execution unit(361d) executes a game among players in a shared game space. A second execution unit(361e) executes a game among each player and CPU players in a shared game space. A monitoring unit(361g) monitors the state of use of all client terminal devices selected by the selection unit(361b) and on which a game is being executed by the first execution unit(361d). A player information storage unit(362a) of a RAM(362) stores personal information such as user ID data. A rank storage unit(362b) stores rank information indicating the level of a player's skill in the game. A title storage unit stores title information indicating a player's game style. A history storage unit(362d) stores past game result information for the player in association with the player's identification information.
    • 目的:提供一种游戏服务器装置,游戏管理方法,游戏管理程序和游戏装置,以选择适合于玩家的对手,并且能够使游戏者的游戏成就反映在下一游戏中。 构成:当游戏开始于每个相应的客户终端设备时,CPU(361)的接收单元(361a)从每个玩家接收游戏参与请求。 选择单元(361b)根据规定的规则从由接收单元(361a)接收到的游戏参与请求的玩家和已经被置于待机状态的玩家中的玩家中,根据规定的规则来选择玩在共享游戏空间中的玩家数量, 备用单元(361c),该数量落在规定的最大值和规定的最小值之间。 待机单元(361c)将未被选择单元(361b)选择的玩家置于待机状态,并使选择单元(361b)执行玩家选择。 第一执行单元(361d)在共享游戏空间中的玩家之间执行游戏。 第二执行单元(361e)在共享游戏空间中的每个玩家和CPU玩家之间执行游戏。 监视单元(361g)监视由选择单元(361b)选择的所有客户终端设备的使用状态,并且由第一执行单元(361d)执行游戏。 RAM(362)的播放器信息存储单元(362a)存储用户ID数据等个人信息。 等级存储单元(362b)存储指示游戏者的技能水平的等级信息。 标题存储单元存储指示玩家游戏风格的标题信息。 历史存储单元(362d)与玩家的识别信息相关联地存储玩家的过去游戏结果信息。
    • 4. 发明公开
    • 촬영 게임 장치
    • 图像采集游戏系统
    • KR1020020066359A
    • 2002-08-16
    • KR1020010031945
    • 2001-06-08
    • 코나미 호루딩구스 가부시키가이샤
    • 오끼따가쯔노리와다히로유끼마쯔이요시까즈우찌야마사또시시바미야마사까즈마끼이시다까시무까이마사또시요꼬이에이지혼다다까시
    • G06Q50/10G06F15/16G06F3/12
    • PURPOSE: To provide an image taking game system by which a hard copy of an image can be obtained at desired image taking timing. CONSTITUTION: This image taking game system comprises a game machine box body 10 and a controller side box body 20. The game machine box body 10 has a main monitor 11. Motion picture images are displayed on the screen 111 of the main monitor 11. Image taking timing images are provided in plural frame images constituting the motion picture images. The controller side box body 40 is equipped with a dummy camera part 40 on a position facing the main monitor 11. The dummy camera part 40 is equipped with a liquid crystal display 45 inside. Motion picture images similar to the motion picture images displayed on the main monitor 11 are displayed with guide information of image taking timing in the liquid crystal display 45. The best shot timing is obtained by pushing down a dummy shutter bottom 431 matching the guide information. A frame image of the best shot is printed out via a printer 70.
    • 目的:提供一种图像拍摄游戏系统,通过该系统,可以在期望的图像拍摄定时获得图像的硬拷贝。 构成:该拍摄游戏系统包括游戏机箱体10和控制器侧箱体20.游戏机箱体10具有主监视器11.运动图像显示在主监视器11的屏幕111上。图像 在构成运动图像图像的多个帧图像中提供拍摄定时图像。 控制器侧盒体40在面向主显示器11的位置上配备有虚拟相机部40。虚拟相机部40在其内部配备有液晶显示器45。 在液晶显示器45中显示与主显示器11上显示的运动图像相似的运动图像图像。通过按下与引导信息相匹配的虚拟快门底部431,获得最佳拍摄定时。 通过打印机70打印出最佳拍摄的帧图像。