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    • 2. 发明公开
    • 게임용 서버 장치, 게임 관리 방법 및 게임 관리용프로그램을 기록한 기록 매체
    • 游戏服务器设备,游戏管理方法和记录游戏管理程序的记录播放游戏与一个想要和增加游戏兴趣的游戏
    • KR1020040045375A
    • 2004-06-01
    • KR1020030083684
    • 2003-11-24
    • 코나미 호루딩구스 가부시키가이샤
    • 오끼따가쯔노리구보따가즈따까와다히로유끼하라노유우끼
    • A63F13/00A63F13/33A63F13/335
    • A63F13/335A63F13/79A63F2300/537A63F2300/5566
    • PURPOSE: Provided are a game server apparatus, a game management method and a recording medium of recording a game management program, in which a player is able to play a game with another whom a user desires to have the game with, thereby increasing the interest in the game. CONSTITUTION: The game server apparatus having a CPU(361), a RAM(362) and a ROM comprises: a personal information memory unit(3621) for storing the personal information including identification information of a player; a match receiving unit(3611) for storing identification information of a match; an address memory unit(3622) for storing an e-mail address; an address receiving unit(3612); a match searching unit(3613); a mail determination unit(3614); a mail transferring unit(3615); a match propriety determination unit(3616); a match permission unit(3617); a CPU match indication unit(3618). The mail transferring unit(3615) transfers the e-mail to the effect that a first player initiates a match game in a game terminal device to an individual communication device held by a second player.
    • 目的:提供一种记录游戏管理程序的游戏服务器装置,游戏管理方法和记录介质,其中玩家能够与用户希望进行游戏的另一玩家进行游戏,从而增加兴趣 在游戏里。 具有CPU(361),RAM(362)和ROM的游戏服务器装置包括:个人信息存储单元(3621),用于存储包括玩家的识别信息的个人信息; 匹配接收单元(3611),用于存储匹配的识别信息; 用于存储电子邮件地址的地址存储单元(3622); 地址接收单元(3612); 匹配搜索单元(3613); 邮件确定单元(3614); 邮件传送单元(3615); 比赛确定单元(3616); 匹配许可单元(3617); CPU匹配指示单元(3618)。 邮件传送单元(3615)传送电子邮件,使得第一玩家在游戏终端设备中发起对由第二玩家持有的个人通信设备的匹配游戏。
    • 7. 发明公开
    • 게임용 서버 장치, 게임 관리 방법, 게임 관리 프로그램및 게임 장치
    • 游戏服务器设备,游戏管理方法,游戏管理程序和游戏设备
    • KR1020030044877A
    • 2003-06-09
    • KR1020020075376
    • 2002-11-29
    • 코나미 호루딩구스 가부시키가이샤
    • 오끼따가쯔노리구보따가즈따까하라노유우끼와다히로유끼시바미야마사까즈마끼이시다까시
    • A63F13/00A63F13/30
    • G07F17/32A63F2300/50A63F2300/5546A63F2300/5566G07F17/3276G07F17/3283
    • PURPOSE: A game server device, a game management method, a game management program, and a game device are provided to select opponents suitable for a player and to enable the player's game achievement to be reflected in the next game. CONSTITUTION: A receiving unit(361a) of a CPU(361) receives a request for game participation from each player when a game begins on each respective client terminal device. A selection unit(361b) selects according to prescribed rules a number of players to play in a shared game space from among the players whose game participation requests were received by the receiving unit(361a) and the players that have been placed on standby status by the standby unit(361c), such number falling between a prescribed maximum and a prescribed minimum. The standby unit(361c) places players who were not selected by the selection unit(361b) on standby status and causes the selection unit(361b) to perform player selection. A first execution unit(361d) executes a game among players in a shared game space. A second execution unit(361e) executes a game among each player and CPU players in a shared game space. A monitoring unit(361g) monitors the state of use of all client terminal devices selected by the selection unit(361b) and on which a game is being executed by the first execution unit(361d). A player information storage unit(362a) of a RAM(362) stores personal information such as user ID data. A rank storage unit(362b) stores rank information indicating the level of a player's skill in the game. A title storage unit stores title information indicating a player's game style. A history storage unit(362d) stores past game result information for the player in association with the player's identification information.
    • 目的:提供一种游戏服务器装置,游戏管理方法,游戏管理程序和游戏装置,以选择适合于玩家的对手,并且能够使游戏者的游戏成就反映在下一游戏中。 构成:当游戏开始于每个相应的客户终端设备时,CPU(361)的接收单元(361a)从每个玩家接收游戏参与请求。 选择单元(361b)根据规定的规则从由接收单元(361a)接收到的游戏参与请求的玩家和已经被置于待机状态的玩家中的玩家中,根据规定的规则来选择玩在共享游戏空间中的玩家数量, 备用单元(361c),该数量落在规定的最大值和规定的最小值之间。 待机单元(361c)将未被选择单元(361b)选择的玩家置于待机状态,并使选择单元(361b)执行玩家选择。 第一执行单元(361d)在共享游戏空间中的玩家之间执行游戏。 第二执行单元(361e)在共享游戏空间中的每个玩家和CPU玩家之间执行游戏。 监视单元(361g)监视由选择单元(361b)选择的所有客户终端设备的使用状态,并且由第一执行单元(361d)执行游戏。 RAM(362)的播放器信息存储单元(362a)存储用户ID数据等个人信息。 等级存储单元(362b)存储指示游戏者的技能水平的等级信息。 标题存储单元存储指示玩家游戏风格的标题信息。 历史存储单元(362d)与玩家的识别信息相关联地存储玩家的过去游戏结果信息。
    • 8. 发明公开
    • 촬영 게임 장치
    • 图像采集游戏系统
    • KR1020020066359A
    • 2002-08-16
    • KR1020010031945
    • 2001-06-08
    • 코나미 호루딩구스 가부시키가이샤
    • 오끼따가쯔노리와다히로유끼마쯔이요시까즈우찌야마사또시시바미야마사까즈마끼이시다까시무까이마사또시요꼬이에이지혼다다까시
    • G06Q50/10G06F15/16G06F3/12
    • PURPOSE: To provide an image taking game system by which a hard copy of an image can be obtained at desired image taking timing. CONSTITUTION: This image taking game system comprises a game machine box body 10 and a controller side box body 20. The game machine box body 10 has a main monitor 11. Motion picture images are displayed on the screen 111 of the main monitor 11. Image taking timing images are provided in plural frame images constituting the motion picture images. The controller side box body 40 is equipped with a dummy camera part 40 on a position facing the main monitor 11. The dummy camera part 40 is equipped with a liquid crystal display 45 inside. Motion picture images similar to the motion picture images displayed on the main monitor 11 are displayed with guide information of image taking timing in the liquid crystal display 45. The best shot timing is obtained by pushing down a dummy shutter bottom 431 matching the guide information. A frame image of the best shot is printed out via a printer 70.
    • 目的:提供一种图像拍摄游戏系统,通过该系统,可以在期望的图像拍摄定时获得图像的硬拷贝。 构成:该拍摄游戏系统包括游戏机箱体10和控制器侧箱体20.游戏机箱体10具有主监视器11.运动图像显示在主监视器11的屏幕111上。图像 在构成运动图像图像的多个帧图像中提供拍摄定时图像。 控制器侧盒体40在面向主显示器11的位置上配备有虚拟相机部40。虚拟相机部40在其内部配备有液晶显示器45。 在液晶显示器45中显示与主显示器11上显示的运动图像相似的运动图像图像。通过按下与引导信息相匹配的虚拟快门底部431,获得最佳拍摄定时。 通过打印机70打印出最佳拍摄的帧图像。