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    • 4. 发明申请
    • ELECTRONIC GAMING SYSTEM AND METHOD
    • 电子游戏系统与方法
    • WO2010029047A1
    • 2010-03-18
    • PCT/EP2009/061573
    • 2009-09-07
    • SKYPE LIMITEDERNSTZEN, ChantalHUNT, RyanESKEN, Erki
    • ERNSTZEN, ChantalHUNT, RyanESKEN, Erki
    • A63F13/12G06K9/00H04L29/08
    • A63F13/34A63F13/12A63F13/335A63F13/338A63F2300/1093A63F2300/408A63F2300/6045H04L67/22H04N21/44008H04N21/4781H04N21/4788
    • A games system and method, the system comprising: a storage reader for reading a game application from a storage medium; a memory storing a communications client application; a network interface for receiving data from a remote user via a packet-based communication network; and processing apparatus arranged to execute the game application and the client application. The communication client is programmed to establish bidirectional video communications via the network interface and packet-based communication network, including receiving video data from a remote user. The game application comprises image recognition software programmed to receive the video data from the client application, recognise a predetermined image element in the received video data, and track the motion of that element to generate motion tracking data. The game application further comprises game logic programmed to control aspects of the game based on the motion tracking data.
    • 一种游戏系统和方法,所述系统包括:存储读取器,用于从存储介质读取游戏应用; 存储通信客户端应用的存储器; 用于经由基于分组的通信网络从远程用户接收数据的网络接口; 以及被配置为执行游戏应用程序和客户端应用程序的处理装置。 通信客户端被编程为经由网络接口​​和基于分组的通信网络建立双向视频通信,包括从远程用户接收视频数据。 游戏应用程序包括被编程为从客户端应用程序接收视频数据的图像识别软件,识别所接收的视频数据中的预定图像元素,并跟踪该元素的运动以产生运动跟踪数据。 游戏应用还包括被编程为基于运动跟踪数据来控制游戏的方面的游戏逻辑。