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    • 2. 发明申请
    • APPARATUS AND METHOD OF ADMINISTERING MODULAR ONLINE ENVIRONMENTS
    • 装置和管理模块化在线环境的方法
    • WO2009056787A1
    • 2009-05-07
    • PCT/GB2008/003262
    • 2008-09-25
    • SONY COMPUTER ENTERTAINMENT EUROPE LIMITEDWAUGAMAN, Scott, ChristopherGOODWIN, Mitchell, Robert, JayO'GRADY, Adrian, KieranVENABLES, Jonathan, Leslie
    • WAUGAMAN, Scott, ChristopherGOODWIN, Mitchell, Robert, JayO'GRADY, Adrian, KieranVENABLES, Jonathan, Leslie
    • G06Q10/00A63F13/00
    • A63F13/795A63F13/12A63F13/35A63F2300/531A63F2300/535A63F2300/556A63F2300/558G06Q10/10
    • In a modular on-line virtual environment, in which each module of the on-line virtual environment has a plurality of parallel instances each able to host a limited number of users, a server arranged to administer the modular on-line virtual environment comprises a network communications arrangement operable to receive data representative of the actions of users within an instance of a first module of the modular on-line virtual environment, and to transmit to each user within that instance of that module data representative of the actions of each other user within that instance of that module, behaviour analysis means operable to analyse user behaviour within that instance of the first module, in which if the behaviour of two or more users satisfies a predetermined criterion then the two or more users are classified as belonging to a social group comprising the two or more users, module instance selection means operable to select an instance of a second module for a user when that user moves within the modular on-line virtual environment from the first module to a second module, in which the module instance selection means is operable to select an instance of the second module that has the capacity to accommodate the greatest number of the common social group once one member of that social group moves within the modular on-line virtual environment from the first module to the second module and the server is operable to place a subsequent respective member of the social group in that same selected instance of the second module if that member moves within the modular on-line virtual environment from the first module to the second module.
    • 在模块化在线虚拟环境中,其中在线虚拟环境的每个模块具有多个并行实例,每个并行实例能够托管有限数量的用户,布置成管理模块化在线虚拟环境的服务器包括: 网络通信装置,其可操作以接收表示模块化在线虚拟环境的第一模块的实例内的用户的动作的数据,并且向该模块的该实例的每个用户发送表示每个其他用户的动作的数据 在该模块的该实例中,行为分析装置可操作以分析第一模块的该实例内的用户行为,其中如果两个或更多个用户的行为满足预定标准,则两个或更多个用户被归类为属于社会 组件,其包括两个或更多个用户,模块实例选择装置可操作以在该用户时为用户选择第二模块的实例 在模块化在线虚拟环境中从第一模块移动到第二模块,其中模块实例选择装置可操作以选择具有容纳最大数量的公共社会群组的能力的第二模块的实例一次 该社会团体的一个成员在模块化在线虚拟环境中从第一模块移动到第二模块,并且服务器可操作地将社交群组的后续相应成​​员放置在第二模块的相同选定实例中,如果该成员 在模块化在线虚拟环境中从第一模块移动到第二模块。
    • 4. 发明申请
    • APPARATUS AND METHOD OF DATA TRANSFER
    • 数据传输装置和方法
    • WO2008104786A2
    • 2008-09-04
    • PCT/GB2008/000683
    • 2008-02-29
    • SONY COMPUTER ENTERTAINMENT EUROPE LIMITEDGILLO, Tomas, OwenWAUGAMAN, Scott, ChristopherGOODWIN, MitchellTHOMAS, Keith
    • GILLO, Tomas, OwenWAUGAMAN, Scott, ChristopherGOODWIN, MitchellTHOMAS, Keith
    • A63F13/12A63F13/00
    • A63F13/31A63F13/005A63F13/12A63F13/335A63F13/35A63F13/5375A63F2300/407A63F2300/408A63F2300/50A63F2300/534A63F2300/8082
    • One embodiment of the invention provides a method of transferring real-time multimedia data in a virtual environment between a plurality of entertainment devices each having a peer-to- peer communication device operable to transmit data to and receive data from other entertainment devices. Each entertainment device has an associated avatar within the virtual environment, and each entertainment device has a corresponding client index. The method includes generating, at a first one of the entertainment devices, a target list of client indices associated with entertainment devices to which the real-time multimedia data should be forwarded and dividing, at the first one of the entertainment devices, the target list into a first subset of entertainment devices and a second subset of entertainment devices. The method further includes allocating, at the first one of the entertainment devices, the client index for each entertainment device in the second subset to an entertainment device in the first subset, and transmitting, from the first one of the plurality of entertainment devices to each entertainment device in the first subset, the real-time multimedia data together with the respective client indices from the second subset allocated to the respective entertainment devices. The target list is generated in dependence upon attribute data associated with each entertainment device, and the attribute data comprises data indicating whether the avatar associated with each entertainment device is within a predetermined area within the virtual environment.
    • 本发明的一个实施例提供了一种在多个娱乐设备之间的虚拟环境中传送实时多媒体数据的方法,每个娱乐设备都具有对等通信设备,其可操作以将数据传输到并接收 来自其他娱乐设备的数据。 每个娱乐设备在虚拟环境内具有相关联的化身,并且每个娱乐设备具有对应的客户机索引。 该方法包括在第一个娱乐设备处生成与应该转发实时多媒体数据的娱乐设备相关联的客户端索引的目标列表,并且在第一个娱乐设备处分割目标列表 成为娱乐设备的第一子集和娱乐设备的第二子集。 该方法还包括在娱乐装置中的第一个处将第二子集中的每个娱乐装置的客户端索引分配给第一子集中的娱乐装置,并且从多个娱乐装置中的第一个向每个 第一子集中的娱乐设备,实时多媒体数据以及来自第二子集的相应客户端索引分配给各个娱乐设备。 根据与每个娱乐设备相关联的属性数据生成目标列表,并且属性数据包括指示与每个娱乐设备相关联的化身是否在虚拟环境内的预定区域内的数据。