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    • 2. 发明申请
    • PLAY SYSTEM, BEACON DEVICE AND USER DEVICE
    • 播放系统,信标设备和用户设备
    • WO2017116228A1
    • 2017-07-06
    • PCT/NL2015/050820
    • 2015-11-24
    • KICKTECH B.V.
    • DE NIJS, Frans AntonVAN DEN AKKER, Jurriën Guido
    • A63F13/216A63F13/30A63F13/332A63F13/327
    • A63F13/216A63F13/30A63F13/327A63F13/332
    • A play system comprises a beacon device (10) and a personally carried user device (20). Both the beacon device (10) and the user device (20) are provided with position determining means in order to record a current geographical position and communication means for mutual wireless communication. The user device provides a first system interface. Loaded with a suitable program code the user device is able to process a geographical position of the beacon device in relation to at least one geographical position of its own and to generate this in the form of a meaningful result to a user. Particularly also provided is a server environment (30) with which the user device can maintain a second wireless communication connection. The server environment is connected to a second system interface.
    • 一种播放系统包括信标设备(10)和个人携带的用户设备(20)。 信标设备(10)和用户设备(20)都设有位置确定装置,以便记录当前的地理位置和用于相互无线通信的通信装置。 用户设备提供第一个系统界面。 载入合适的程序代码,用户设备能够处理与其自身的至少一个地理位置有关的信标设备的地理位置,并且以有意义的结果的形式向用户生成该地理位置。 特别地还提供了一种服务器环境(30),用户设备可以利用该服务器环境维持第二无线通信连接。 服务器环境连接到第二个系统界面。
    • 4. 发明申请
    • LIGHT EFFECT CONTROL
    • 光效控制
    • WO2016055648A1
    • 2016-04-14
    • PCT/EP2015/073473
    • 2015-10-09
    • PHILIPS LIGHTING HOLDING B.V.
    • ROZENDAAL, Leendert TeunisHUBBERS, Aloys
    • H05B37/02
    • H05B37/0227A63F13/216A63F13/235A63F13/25A63F13/28A63F13/327A63F13/85H04L67/12H05B37/0272
    • A light effect control method, computer program product and device are presented which allow an application to render a light effect by a networked lighting system based on the method, computer program product or device receiving an event being from the application. To provide a better user experience, light effects related to certain events need to be rendered even if a delay in rendering is expected whereas light effects related to other events need to be rendered without delay or else not rendered at all. As such, a decision is made to execute a first or a second scenario based on the event type of the event received and/or the capacity of the networked lighting system, wherein in the first scenario the lighting control command is always sent to the networked lighting system and in the second scenario the lighting control command is only sent to the networked lighting system if no unacceptable delay in rendering the light effect is expected.
    • 提供了一种光效果控制方法,计算机程序产品和设备,其允许应用程序基于接收来自应用的事件的方法,计算机程序产品或设备,通过网络照明系统呈现光效果。 为了提供更好的用户体验,即使预期渲染延迟,还需要渲染与某些事件相关的光效果,而与其他事件相关的光效应需要立即渲染,或者完全不渲染。 因此,基于接收的事件的事件类型和/或网络化照明系统的容量,决定执行第一或第二情景,其中在第一情况中,照明控制命令总是发送到联网的 照明系统,并且在第二种情况下,如果预期不发生不可接受的延迟,则将照明控制命令仅发送到网络照明系统。
    • 6. 发明申请
    • METHOD OF SYNCHRONISING HUMAN ACTIVITY THAT INCLUDES USE OF A PORTABLE COMPUTER DEVICE WITH AUDIO OUTPUT FROM A PRIMARY DEVICE
    • 同步人体活动的方法,包括使用便携式计算机设备与主要设备的音频输出
    • WO2015131221A1
    • 2015-09-11
    • PCT/AU2014/050020
    • 2014-04-22
    • MNET MOBILE PTY LTD
    • JOHNSON, TravisIULIANO, Luigi
    • A63F13/219A63F13/338
    • A63F13/215A63F13/211A63F13/216A63F13/327A63F13/335A63F13/338A63F13/35A63F13/46A63F13/812A63F13/92
    • Non-transient computer-readable data storage having, stored thereon, computer executable instructions which, when executed by one or more processors of a portable computer device that includes a microphone and sensor devices, cause the computer device to perform a method of synchronising human activity that includes use of the computer device with audio output from a primary device, the method including the steps of receiving audio input from the primary device through the microphone; comparing said audio input with known audio data; if the audio input matches the known audio data, then waiting for a first period of time associated with the known audio data; and recording sensory data from the sensor devices for a second period of time associated with the known audio data, wherein the second period of time indicative of the period within which the user is expected to perform the human activity.
    • 非瞬态计算机可读数据存储器,其上存储有计算机可执行指令,当由包括麦克风和传感器设备的便携式计算机设备的一个或多个处理器执行时,计算机可执行指令使计算机设备执行使人类活动同步的方法 其包括使用具有来自主设备的音频输出的计算机设备,该方法包括以下步骤:通过麦克风从主设备接收音频输入; 将所述音频输入与已知音频数据进行比较; 如果音频输入与已知音频数据匹配,则等待与已知音频数据相关联的第一时间段; 以及在与所述已知音频数据相关联的第二时间段内记录来自所述传感器设备的感觉数据,其中指示所述用户期望执行人类活动的期间的所述第二时间段。
    • 8. 发明申请
    • FORWARDING VIRTUAL EVENT NOTIFICATIONS TO A USER DEVICE
    • 转发用户设备的虚拟事件通知
    • WO2014194184A1
    • 2014-12-04
    • PCT/US2014/040206
    • 2014-05-30
    • KABAM, INC.WAKEFORD, KentHARRINGTON, Clifford, J.
    • WAKEFORD, KentHARRINGTON, Clifford, J.
    • H04L12/58H04W88/14
    • H04L67/38A63F13/323A63F13/327A63F13/85H04L67/26H04W4/02
    • Notifications of events that take place within a virtual space and/or information related to the notifications may be transmitted from a server which hosts an instance of the virtual space to the presentation control device via which users may interact with the virtual space. Based on the received notifications and/or the information related to those notifications, the presentation control device may transmit external notifications to one or more user devices that are within the vicinity of the presentation control device. The external notifications may be sent, for example, via email, text message, instant message external from the virtual space, push notification and/or through other external communication media. Determining a particular user device to which the presentation control device should transmit the event notification may depend on whether the user device is located within the vicinity of the presentation control device, a predefined association between a user and the user device, and/or whether the user is present at the user device.
    • 在虚拟空间内发生的事件的通知和/或与通知相关的信息可以从托管虚拟空间的实例的服务器发送到用户可以通过其交互的呈现控制设备 与虚拟空间。 基于接收到的通知和/或与那些通知相关的信息,呈现控制设备可以将外部通知发送给呈现控制设备附近的一个或多个用户设备。 外部通知可以例如经由电子邮件,文本消息,虚拟空间外部的即时消息,推送通知和/或通过其他外部通信媒体来发送。 确定呈现控制设备应该向其发送事件通知的特定用户设备可取决于用户设备是否位于呈现控制设备的附近,用户与用户设备之间的预定义关联,和/或 用户出席用户设备。
    • 10. 发明申请
    • WEARABLE PERSONAL MINI CLOUD GAME AND MULTIMEDIA DEVICE
    • 可爱的个人迷你游戏和多媒体设备
    • WO2014162257A2
    • 2014-10-09
    • PCT/IB2014060341
    • 2014-04-01
    • ZHOU DYLANZHOU TIGERZHOU ANDREW
    • ZHOU DYLANZHOU TIGERZHOU ANDREW
    • A63F13/355A63F13/212A63F13/25A63F13/327A63F13/92G06Q30/02G06Q30/0209G06Q30/0273
    • Provided is a wearable personal mini cloud game and multimedia device and systems and methods for accessing game and multimedia data using the wearable personal mini cloud game and multimedia device. The wearable personal mini cloud game and multimedia device comprises a processor, a memory unit, a communication circuit, and a housing. The processor is configured to communicate with a game and multimedia server over a network to transfer game and multimedia data according to a user request, and transmit the game and multimedia data to one or more external devices, the game and multimedia data being displayed or reproduced by the one or more external devices. The communication circuit is configured to communicate with the network and the one or more external devices.
    • 提供了一种可戴式个人迷你云游戏和多媒体设备以及使用可穿戴式个人迷你云游戏和多媒体设备访问游戏和多媒体数据的系统和方法。 可戴式个人迷你云游戏和多媒体设备包括处理器,存储单元,通信电路和外壳。 处理器被配置为通过网络与游戏和多媒体服务器通信,以根据用户请求传送游戏和多媒体数据,并将游戏和多媒体数据发送到一个或多个外部设备,显示或再现游戏和多媒体数据 由一个或多个外部设备。 通信电路被配置为与网络和一个或多个外部设备进行通信。