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    • 1. 发明申请
    • ELECTRONIC GAMING SYSTEM AND METHOD
    • 电子游戏系统与方法
    • WO2010029047A1
    • 2010-03-18
    • PCT/EP2009/061573
    • 2009-09-07
    • SKYPE LIMITEDERNSTZEN, ChantalHUNT, RyanESKEN, Erki
    • ERNSTZEN, ChantalHUNT, RyanESKEN, Erki
    • A63F13/12G06K9/00H04L29/08
    • A63F13/34A63F13/12A63F13/335A63F13/338A63F2300/1093A63F2300/408A63F2300/6045H04L67/22H04N21/44008H04N21/4781H04N21/4788
    • A games system and method, the system comprising: a storage reader for reading a game application from a storage medium; a memory storing a communications client application; a network interface for receiving data from a remote user via a packet-based communication network; and processing apparatus arranged to execute the game application and the client application. The communication client is programmed to establish bidirectional video communications via the network interface and packet-based communication network, including receiving video data from a remote user. The game application comprises image recognition software programmed to receive the video data from the client application, recognise a predetermined image element in the received video data, and track the motion of that element to generate motion tracking data. The game application further comprises game logic programmed to control aspects of the game based on the motion tracking data.
    • 一种游戏系统和方法,所述系统包括:存储读取器,用于从存储介质读取游戏应用; 存储通信客户端应用的存储器; 用于经由基于分组的通信网络从远程用户接收数据的网络接口; 以及被配置为执行游戏应用程序和客户端应用程序的处理装置。 通信客户端被编程为经由网络接口​​和基于分组的通信网络建立双向视频通信,包括从远程用户接收视频数据。 游戏应用程序包括被编程为从客户端应用程序接收视频数据的图像识别软件,识别所接收的视频数据中的预定图像元素,并跟踪该元素的运动以产生运动跟踪数据。 游戏应用还包括被编程为基于运动跟踪数据来控制游戏的方面的游戏逻辑。
    • 2. 发明申请
    • ELECTRONIC GAMING SYSTEM AND METHOD
    • 电子游戏系统与方法
    • WO2010029024A1
    • 2010-03-18
    • PCT/EP2009/061490
    • 2009-09-04
    • SKYPE LIMITEDKERT, KaidoESKEN, Erki
    • KERT, KaidoESKEN, Erki
    • A63F13/06
    • A63F13/65A63F13/12A63F13/335A63F13/338A63F13/34A63F13/80A63F2300/407A63F2300/408A63F2300/572A63F2300/638A63F2300/695A63F2300/8094
    • A games system, method and program, the system comprising: a control device arranged to be operable by a user; a network interface for receiving data via a packet-based communication network; and a processing apparatus arranged to execute a game application and a communication client; wherein the communication client is programmed to establish video communication via the network interface and packet-based communication network, receive video data from a remote user and decode the video data to produce a live video image; wherein the game application is arranged to divide the live video image into segments, re-order the segments to produce a shuffled live video image and output the shuffled live video image for display on a display unit; and wherein the game application is further arranged to receive control information from the control device and cause a further re-ordering of the segments responsive thereto during the video communication.
    • 一种游戏系统,方法和程序,所述系统包括:控制装置,被布置为可由用户操作; 用于经由基于分组的通信网络接收数据的网络接口; 以及被配置为执行游戏应用程序和通信客户端的处理装置; 其中所述通信客户端被编程为经由所述网络接口和基于分组的通信网络建立视频通信,从远程用户接收视频数据并解码所述视频数据以产生实时视频图像; 其特征在于,所述游戏应用被配置为将实时视频图像分割成段,重新排列片段以产生混洗实况视频图像并输出混洗实况视频图像以在显示单元上显示; 并且其中所述游戏应用还被布置成从所述控制设备接收控制信息,并且在所述视频通信期间响应于所述片段进一步重新排序所述片段。