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    • 2. 发明申请
    • CONSEQUENCE BASED STORY BLOCK LEARNING SYSTEM
    • 基于事件的故事块学习系统
    • WO2005015522A2
    • 2005-02-17
    • PCT/US2004/025495
    • 2004-08-06
    • LIFE'S BUILDING BLOCKS, INC.SANYAL, VikashSANYAL, Juli, L.
    • SANYAL, VikashSANYAL, Juli, L.
    • G09B
    • G09B1/34A63F9/1204A63F9/18A63F9/183A63F9/26A63F9/34A63F2003/00738A63F2003/00813A63F2003/00826A63F2009/0491A63F2009/1212
    • An educational system and method, which may incorporate features of a book, a block game, and/or a puzzle, with the purpose of teaching various principles or lessons. The inventive system includes a plurality of pieces of potentially different geometric shapes. The pieces are sequential in nature and each block is associated with a portion of the story. As part of the story, a participant is asked various questions, allowing the participant to test their instincts and/or knowledge. Based on the decisions that are made, different faces of the blocks are set down. If the correct decisions are made, the end result is a structure, which by its textual, graphical, and/or sculptural appearance, as a whole, communicates an idea or concept. In variations of the invention, each piece has an instability feature, and when the participant incorrectly answers a question, the participant is directed to orient the piece in such a way with respect to one or more other pieces that an unstable structure is created.
    • 教学系统和方法,其可以包含书籍,块游戏和/或谜题的特征,目的在于教导各种原理或教训。 本发明的系统包括多个潜在不同的几何形状的片段。 这些片段本质上是顺序的,每个片段与故事的一部分相关联。 作为故事的一部分,参与者被问到各种问题,允许参与者测试他们的本能和/或知识。 根据作出的决定,块的不同面孔被放下。 如果做出正确的决定,最终的结果就是结构,它的文本,图形和/或雕塑的外观,整体上传达一个想法或概念。 在本发明的变型中,每个片段具有不稳定性特征,并且当参与者不正确地回答问题时,参与者被引导以相对于创建不稳定结构的一个或多个其他片段的方式定向片段。
    • 6. 发明申请
    • CONSEQUENCE BASED STORY BLOCK LEARNING SYSTEM
    • 基于事件的故事块学习系统
    • WO2005015522A3
    • 2005-10-20
    • PCT/US2004025495
    • 2004-08-06
    • LIFE S BUILDING BLOCKS INCSANYAL VIKASHSANYAL JULI L
    • SANYAL VIKASHSANYAL JULI L
    • A63F3/00A63F3/02A63F9/08A63F9/12A63F9/18A63F9/26A63F9/34G09B20060101G09B17/00
    • G09B1/34A63F9/1204A63F9/18A63F9/183A63F9/26A63F9/34A63F2003/00738A63F2003/00813A63F2003/00826A63F2009/0491A63F2009/1212
    • An educational system and method, which may incorporate features of a book, a block game, and/or a puzzle, with the purpose of teaching various principles or lessons. The inventive system includes a plurality of pieces of potentially different geometric shapes. The pieces (200) are sequential in nature and each block is associated with a portion of the story. As part of the story, a participant is asked various questions, allowing the participant to test their instincts and/or knowledge. Based on the decisions that are made, different faces of the blocks are set down. If the correct decisions are made, the end result is a structure, which by its textual, graphical, and/or sculptural appearance, as a whole, communicates an idea or concept. In variations of the invention, each piece has an instability feature, and when the participant incorrectly answers a question, the participant is directed to orient the piece in such a way with respect to one or more other pieces that an unstable structure is created.
    • 教学系统和方法,其可以包含书籍,块游戏和/或谜题的特征,目的在于教导各种原理或教训。 本发明的系统包括多个潜在不同的几何形状的片段。 件(200)本质上是顺序的,并且每个块与故事的一部分相关联。 作为故事的一部分,参与者被问到各种问题,允许参与者测试他们的本能和/或知识。 根据作出的决定,块的不同面孔被放下。 如果做出正确的决定,最终的结果就是结构,它的文本,图形和/或雕塑的外观,整体上传达一个想法或概念。 在本发明的变型中,每个片段具有不稳定性特征,并且当参与者不正确地回答问题时,参与者被引导以相对于创建不稳定结构的一个或多个其他片段的方式定向片段。