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    • 1. 发明申请
    • BOARD GAME
    • 板游戏
    • WO00009226A1
    • 2000-02-24
    • PCT/HU1999/000057
    • 1999-08-11
    • A63F3/02
    • A63F3/00176A63F2003/00195
    • The present invention relates to a board game, consisting of a playing field and pieces to be positioned on such playing field, the pieces bearing a distinctive mark and being divided into at least three different classes. The characteristic feature of the invention is that the playing field (10) being constituted by six part fields (1, 2, 3, 4, 5 and 6) encircling a regular hexagon-shaped central area (KT), further three concentric hexagons (h1, h2 and h3) being centrally similar in terms of the centre (1a) of the bordering regular hexagon (R1), the smallest (h3) of the three enclosed hexagons (h1, h2 and h3) enclosing the central hexagon (k1) of the respective part field (1), a section (sz1, sz2, sz3, sz4, sz5 and sz6) connecting each corner (R11, R12, R13, R14, R15 and R16) of the regular hexagon (R1) bordering the respective part field (1) with the corner (h11, h12, h13, h14, h15 and h16) of the smallest enclosed hexagon (h3) within the respective part field (1), the sections (sz1, sz2, sz3, sz4, sz5 and sz6) and the enclosing hexagons (h1, h2 and h3) within the respective part field (1) dividing the respective part field (1) into eighteen symmetrical trapezoids (jm) being arranged around the central hexagon (k1) of the respective part field (1) to constitute three rings (kr1, kr2 and kr3) and six slices (ck1, ck2, xk3, ck4, ck5 and ck6), and, beginning with the slice (ck1) adjoining the central area (KT) within the respective part field (1), the symmetrical trapezoids (jm) of every other slice (ck1, ck3 and ck5) as well as symmetrical trapezoids (g), (m) of the central ring (ckr2) are marked with a symbol - e.g. a colour - distinguishing them from the other symmetrical trapezoids (g), (m) of the particular part field (1), each of the other part field (2, 3, 4, 5, and 6) of the playing field (10) being laid out identically with such part field (1).
    • 本发明涉及一种棋盘游戏,由游戏场和被定位在这样的游戏场上的棋子组成,该棋子具有独特的标记并被划分为至少三个不同的等级。 本发明的特征在于,游戏场(10)由围绕正六边形中心区域(KT)的六个区域(1,2,3,4,5和6)构成,另外三个同心六边形( h1,h2和h3)在边界正六边形(R1)的中心(1a)中心相似,包围中心六边形(k1)的三个封闭的六边形(h1,h2和h3)的最小(h3) 连接各个部分字段(1)的正六边形(R1)的每个角(R11,R12,R13,R14,R15和R16)的每个角(sz1,sz2,sz3,sz4,sz5和sz6) 各部分字段(1)中最小封闭六边形(h3)的角(h11,h12,h13,h14,h15和h16)的部分字段(1),部分(sz1,sz2,sz3,sz4,sz5) 和sz6)以及将相应的部分字段(1)分成十八个对称梯形(jm)的相应部分字段(1)内的包围六边形(h1,h2和h3)围绕中央 六边形(k1)构成三个环(kr1,kr2和kr3)和六个切片(ck1,ck2,xk3,ck4,ck5和ck6),并且从邻接的切片(ck1)开始 各个区域(1)中的中心区域(KT),每个其他切片(ck1,ck3和ck5)的对称梯形(jm)以及中心环(ckr2)的对称梯形(g),(m) )标有符号 - 例如 将它们与特定部分场(1)的其他对称梯形(g),(m)区分开,并且将场地(10)的每个其他部分场(2,3,4,5和6) )与这种部分领域(1)相同地布置。
    • 4. 发明申请
    • GAMES WITH MOVABLE SURFACES AND METHODS FOR PLAYING THE SAME
    • 具有可移动表面的游戏者及其播放方法
    • WO2006130705A3
    • 2007-11-22
    • PCT/US2006021138
    • 2006-05-31
    • MATTEL INCBERRY NICK
    • BERRY NICK
    • A63F3/00
    • A63F3/00176A63F2003/00328A63F2003/0034A63F2003/0035
    • A board game apparatus may include one or more superimposed surfaces that are configured to be selectively movable relative to each other to form a changeable pathway. Separate upper and lower board elements may each include pathway indicia on a surface, one being selectively movable among a plurality of predetermined positions relative to the other. In each position, the visible pathway indicia of both surfaces may align to define one or more continuous pathways, and one or more of the continuous pathways are changeable by moving the movable surface from one predetermined relative position to another. Methods for game play may include placing a player mover on a pathway, changing one or more pathways by moving the selectively movable surface from one position to another, and moving the player mover from one board element to the other board element along the continuous pathway.
    • 板游戏装置可以包括一个或多个叠加表面,其被配置为相对于彼此可选择性地移动以形成可变路径。 单独的上部和下部板元件可以各自包括表面上的通路标记,一个在相对于另一个的多个预定位置之间可选择性地移动。 在每个位置,两个表面的可见路径标记可以对准以限定一个或多个连续路径,并且通过将可移动表面从一个预定的相对位置移动到另一个,一个或多个连续路径是可变的。 用于游戏的方法可以包括将玩家移动者放置在路径上,通过将选择性地移动的表面从一个位置移动到另一个位置来改变一个或多个路径,以及沿着连续路径将玩家移动者从一个棋盘元件移动到另一个棋盘元素。
    • 5. 发明申请
    • METHOD OF PLAYING AN ADVANCED CHESS GAME
    • 玩高级游戏的方法
    • WO2004062753A3
    • 2005-02-03
    • PCT/US0341847
    • 2003-12-31
    • PENDEXTER LEE
    • PENDEXTER LEE
    • A63F3/02A63F3/00
    • A63F3/02A63F3/00176A63F2003/007
    • A method of playing a modified advanced chess game called Super Chess which provides a board having alternating dark and light squares arrayed in a ten-row by eleven-column configuration. The sixteen pieces of the orthodox chess are all provided in each color with the exception of the king being replaced by a super king and the addition of a ninth, tenth, and eleventh pawn and fifteen new super pieces: two super rooks, two super knights, two super bishops, two phantoms, one super queen, one monster piece, super king and four super pawns, all fifteen super pieces having new and unique movements and abilities.
    • 一种演奏被称为超级象棋的改进的先进象棋游戏的方法,其提供具有以十列十一列配置排列的交替的暗和光正方形的棋盘。 十六块正统象棋都是以每种颜色提供的,除了国王被一个超级国王所取代,另外还有第九,十,十一,十二个典当,十五个新的超级片:两个超级大牌,两个超级骑士 ,两个超级主教,两个幻影,一个超级女王,一个怪物,超级国王和四个超级棋子,所有十五个超级片段具有新的独特的运动和能力。
    • 7. 发明申请
    • GRIDBLOC STRATEGY GAME
    • GRIDBLOC策略游戏
    • WO02034344A1
    • 2002-05-02
    • PCT/US2001/028662
    • 2001-09-14
    • A63F3/00A63F3/02
    • A63F3/00176A63F2003/00432
    • The present invention employs a runner (R) and a blocker (B) in a variety of GridBloc boards (100-700). The GridBloc is a three dimensional 3D volume containing tiles with variable characteristics such as point values. The runner (R) moves throughout the GridBloc board, and the blocker (B) opposes the runner (R). The runners (R) and blockers (B) may have special traits that allow them to perform actions beyond a basic functionality of a runner (R) and a blocker (B), respectively. These traits may be used either a fixed or indefinite amount of times throughout the game. When two or more players perform the GridBloc game, two or more rounds may be performed to ensure that both players have an equitable opportunity to score points. Scoring is calculated by totaling the point values assigned each of the tiles of the GridBloc structure across which the runner (R) has traversed. Running and blocking may be performed either sequentially or simultaneously.
    • 本发明在各种GridBloc板(100-700)中使用转轮(R)和阻挡器(B)。 GridBloc是包含具有可变特征(如点值)的图块的三维3D体积。 跑步者(R)移动通过GridBloc板,并且阻挡器(B)与跑步者(R)相对。 跑步者(R)和阻挡者(B)可以具有允许他们分别执行超出跑步者(R)和障碍物(B)的基本功能的动作的特殊特征。 这些特征可以在整个游戏中使用固定的或无限期的次数。 当两个或更多的玩家执行GridBloc游戏时,可以执行两次或更多次,以确保两名玩家有平均得分的机会。 通过合并分配给运行者(R)所穿过的GridBloc结构的每个瓦片的点值来计算评分。 可以顺序地或同时地执行运行和阻塞。
    • 8. 发明申请
    • STACKING BLOCK GAME
    • 堆叠块游戏
    • WO00044455A1
    • 2000-08-03
    • PCT/CA2000/000079
    • 2000-01-28
    • A63F9/12A63F3/02A63F9/00
    • A63F9/0073A63F3/00176
    • A stacking block game includes a plurality of game blocks stackable in layers, and an elongate sleeve comprising four planar sides defining an interior for retaining the game blocks in layers in the interior. Apertures are provided in the sides, coincide with the game block layers and are dimensioned for passing the game blocks therethrough. The game blocks have a cuboid shape and coloured indicia on the faces thereof, and are inserted in the sleeve interior in layers of four game blocks. The stacking block game is played by assigning a different indicia to each player, and then each player ejecting one of the game blocks from the sleeve interior, in turn, by pressing a previously-ejected game block through one of the apertures and against a game block opposite the game block to be ejected. Generally, each player makes a note of the indicia on the uppermost face of the previously ejected game block, and then presses that game block against the indicia of a game block in the sleeve matching the noted indicia. However, if the indicia on the uppermost face of the game block ejected on a player's turn matches that player's assigned indicia, the player repeats the turn and is entitled to press the ejected game block against any of the game blocks in the sleeve. The players take turns ejecting game blocks until all of the coloured indicia adjacent one of the sides match one of the player's assigned indicia.
    • 堆叠块游戏包括可堆叠成层的多个游戏块,以及细长套筒,其包括限定用于将游戏块保持在内部的层中的内部的四个平面侧。 在侧面设置孔径,与游戏块层重合,并且其尺寸用于通过游戏块。 游戏块在其表面上具有长方体形状和彩色标记,并且在四个游戏块的层中插入到套筒内部。 通过向每个玩家分配不同的标记来播放堆叠块游戏,然后每个玩家从套筒内部弹出游戏块中的一个,依次通过按照先前排出的游戏块通过其中一个孔径和游戏 在游戏块对面的块被弹出。 通常,每个玩家对先前排出的游戏块的最上面的标记进行记录,然后将该游戏块按照与所述标记相匹配的套筒中的游戏块的标记。 然而,如果在玩家的转弯上弹出的游戏块的最上面的标记与该玩家的指定标记相匹配,则玩家重复转弯,并且有权将弹出的游戏块按压到套筒中的任何游戏块。 玩家轮流弹射游戏块,直到所有相邻一侧的彩色标记与玩家的指定标记之一相匹配。
    • 9. 发明申请
    • APPARATUS FOR PLAYING A BOARD GAME
    • 玩板游戏的装置
    • WO1989002772A1
    • 1989-04-06
    • PCT/GB1988000774
    • 1988-09-21
    • SPENCER-BROWN, George
    • A63F03/02
    • A63F3/00097A63F3/00176
    • Apparatus for playing a board game comprises a board (30) having a number of home-base locations (1, 2), a number of interconnecting pathways (4) extending between the home-base locations (1, 2) which define stopping points (3) at the interconnections of the pathways. The apparatus also comprises a number first playing pieces (9) for each player such that each player's first playing pieces (9) are adapted to be distinguished from other player's first playing pieces (9) and each players's first playing pieces are initially positioned at a home-base location (1, 2) and are advanced along the pathways via the stopping points (3) towards another predetermined home-base location (2). Whenever one player's playing pieces (5) are moved into a predetermined relationship with one or more of another player's playing pieces (6), that one or another player's playing pieces are removed from that one or another player's control, as the case may be. Typically, the apparatus further comprises a number of second playing pieces (10) for each player such that each player's second playing pieces are adapted to distinguish from other player's second playing pieces and from that player's first playing pieces. The second playing pieces (10) replace each of the first playing pieces (9) that reaches a predetermined home-base location and may be advanced along the pathways (4) via the stopping points (3) in any direction.
    • 用于玩棋盘游戏的装置包括具有多个本地位置(1,2)的板(30),在本地位置(1,2)之间延伸的多个互连路径(4),其限定停靠点 (3)在路径的相互连接处。 该装置还包括用于每个玩家的数量第一播放件(9),使得每个玩家的第一玩具(9)适于与其他玩家的第一玩具(9)区分开,并且每个玩家的第一玩具最初位于 本地位置(1,2)并且沿着路径经由停靠点(3)前进到另一个预定的本地位置(2)。 每当一个玩家的玩具(5)被移动到与另一个玩家的玩家(6)中的一个或多个的预定关系时,该玩家的一个或多个游戏者的棋子被从那个或另一个玩家的控制(视情况而定)被移除。 通常,该装置还包括用于每个玩家的多个第二播放片(10),使得每个玩家的第二播放片段适于与其他玩家的第二播放片段和该播放器的第一播放片段区分开来。 第二播放片(10)替换到达预定的本地位置的每个第一播放片(9),并且可以沿着路径(4)经由停止点(3)沿任何方向前进。
    • 10. 发明申请
    • GAME OF ENERGY POLICY AND STRATEGY
    • 能源政策与战略游戏
    • WO2015134613A1
    • 2015-09-11
    • PCT/US2015/018737
    • 2015-03-04
    • WRIGHT, Nathan
    • WRIGHT, Nathan
    • A63F3/04
    • A63F3/0457A63F1/10A63F3/00072A63F3/00138A63F3/00176A63F3/0023A63F3/00261A63F2003/00066A63F2003/00208A63F2003/00242A63F2003/00246A63F2003/00394A63F2003/00457A63F2003/00943
    • The present invention provides a strategy game for producing energy from diverse energy sources in different terrains, which may be a board game or a hardware and/or software application implemented by a computer or electronic device. The board game may include a game board subdivided into territory sections and having a closed loop path of spaces with a plurality of attached industry regions. One or more card holders may be attached to the game board for holding playing cards. A peg board(s), pegs and/or a peg case may be provided for keeping track of industries, and/or currency may be provided, which may be in a currency tray. Among other possible components, the board game may include industry pieces that may be stored on a tray. Methods of making board game components and pieces and/or methods for playing the game, such as via computer hardware and/or software, are further provided.
    • 本发明提供了一种用于从不同地形中的不同能量源产生能量的策略游戏,其可以是由计算机或电子设备实现的棋盘游戏或硬件和/或软件应用。 棋盘游戏可以包括细分为区域的游戏板,并且具有与多个附加的工业区域的空间的闭环路径。 一个或多个持卡人可以附着在游戏板上以持有扑克牌。 可以提供钉板,钉和/或钉壳,用于跟踪行业,和/或可以提供可以在货币盘中的货币。 在其他可能的组件中,棋盘游戏可以包括可以存储在托盘上的工业件。 进一步提供诸如通过计算机硬件和/或软件制作棋盘游戏组件和/或游戏方法的方法。