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    • 1. 发明申请
    • MAGNETIC ZIP FASTENER.
    • MAGNETIC ZIP FASTENER。
    • WO2013045390A1
    • 2013-04-04
    • PCT/EP2012/068762
    • 2012-09-24
    • CHIARION, LeonardoZAMENGO, Giovanni
    • CHIARION, Leonardo
    • A41F1/00A63F9/12H01F7/02A63F9/34
    • A41F1/002H01F7/0263
    • A magnetic zip fastener (1) is described which comprises a pair of elements (2), having an outer casing (3), each element (2) comprising an essentially tubular inner cavity (4) for accommodating magnetic means (5, 51), with essentially circular cross - section and having a magnetic North pole (N) and a magnetic South pole (S), and magnetically inert spacer means (6, 61). Said magnetic means (5, 51) are adapted to turn inside said cavity (4) with respect to said casing (3). The device (1) may assume an uncoupling position, in which the magnetic means (5) of one element (2) and the magnetic means (5) of the other element (2) are placed at a reciprocal distance at which they do not magnetically interact, and a complete coupling position, in which the magnetic means (5, 51) of an element (2), by effect of the attraction forces generated by the magnetic interaction, are substantially taken into contact with the magnetic means (5) of the other element (2).
    • 描述了一种磁性拉链(1),其包括具有外壳(3)的一对元件(2),每个元件(2)包括用于容纳磁性装置(5,51)的基本上管状的内腔(4) 具有基本上圆形的横截面并且具有磁性北极(N)和磁性南极(S)以及磁性惰性间隔件(6,61)。 所述磁性装置(5,51)适于相对于所述壳体(3)在所述空腔(4)内部转动。 设备(1)可以呈现一个非耦合位置,其中一个元件(2)的磁性装置(5)和另一个元件(2)的磁性装置(5)以不相等的距离放置在其中 磁性相互作用和完整的耦合位置,其中通过由磁相互作用产生的吸引力的作用,元件(2)的磁性装置(5,51)基本上与磁性装置(5)接触, 的另一个元件(2)。
    • 2. 发明申请
    • JEU COMPOSE DE PETITS CUBES JUXTAPOSABLES ET SUPERPOSABLES MAGNETIQUEMENT
    • 游戏包括小型可扩展或可堆叠的CUBES
    • WO2009118462A1
    • 2009-10-01
    • PCT/FR2008/050539
    • 2008-03-27
    • HARDOUIN, Jean-Pierre
    • HARDOUIN, Jean-Pierre
    • A63F9/08A63F9/34A63F9/12
    • A63F9/0842A63F9/1204A63F9/34A63F2009/1212
    • L'invention concerne un jeu composé de cubes élémentaires ayant sur chaque face un élément magnétique affleurant. Ces cubes forment par juxtaposition, superposition et aimantation un volume rigide. Les facettes de chaque élément magnétique correspondent à un premier groupe composé des facettes affleurant les faces visibles (6) et non visibles (7) des cubes élémentaires et à un second groupe composé des facettes affleurant les faces neutres (8) complémentaires des faces visibles ou non visibles des cubes élémentaires affleurés par les facettes du premier groupe. Les facettes des éléments magnétiques de l'un au moins des deux groupes sont de même polarité. On peut alors, par rotations ou retournements successifs des sous ensembles du volume, changer l'aspect visuel de ce volume.
    • 本发明涉及一种游戏,其包括在每个表面上具有冲洗磁性元件的基本立方体。 立方体通过并置,堆叠和磁化来定义刚体。 每个磁性元件的表面对应于第一组,其包括与基本立方体的可见(6)和不可见(7)表面齐平的表面,并且第二组包括与可见的中性互补表面(8)齐平的侧面 或第一组的表面与其齐平的基本立方体的不可见表面。 两组中的至少一个的磁性元件的表面具有相同的极性。 因此,可以通过卷的子组件的连续旋转或倒数来改变所述体积的视觉外观。
    • 3. 发明申请
    • CONSEQUENCE BASED STORY BLOCK LEARNING SYSTEM
    • 基于事件的故事块学习系统
    • WO2005015522A3
    • 2005-10-20
    • PCT/US2004025495
    • 2004-08-06
    • LIFE S BUILDING BLOCKS INCSANYAL VIKASHSANYAL JULI L
    • SANYAL VIKASHSANYAL JULI L
    • A63F3/00A63F3/02A63F9/08A63F9/12A63F9/18A63F9/26A63F9/34G09B20060101G09B17/00
    • G09B1/34A63F9/1204A63F9/18A63F9/183A63F9/26A63F9/34A63F2003/00738A63F2003/00813A63F2003/00826A63F2009/0491A63F2009/1212
    • An educational system and method, which may incorporate features of a book, a block game, and/or a puzzle, with the purpose of teaching various principles or lessons. The inventive system includes a plurality of pieces of potentially different geometric shapes. The pieces (200) are sequential in nature and each block is associated with a portion of the story. As part of the story, a participant is asked various questions, allowing the participant to test their instincts and/or knowledge. Based on the decisions that are made, different faces of the blocks are set down. If the correct decisions are made, the end result is a structure, which by its textual, graphical, and/or sculptural appearance, as a whole, communicates an idea or concept. In variations of the invention, each piece has an instability feature, and when the participant incorrectly answers a question, the participant is directed to orient the piece in such a way with respect to one or more other pieces that an unstable structure is created.
    • 教学系统和方法,其可以包含书籍,块游戏和/或谜题的特征,目的在于教导各种原理或教训。 本发明的系统包括多个潜在不同的几何形状的片段。 件(200)本质上是顺序的,并且每个块与故事的一部分相关联。 作为故事的一部分,参与者被问到各种问题,允许参与者测试他们的本能和/或知识。 根据作出的决定,块的不同面孔被放下。 如果做出正确的决定,最终的结果就是结构,它的文本,图形和/或雕塑的外观,整体上传达一个想法或概念。 在本发明的变型中,每个片段具有不稳定性特征,并且当参与者不正确地回答问题时,参与者被引导以相对于创建不稳定结构的一个或多个其他片段的方式定向片段。
    • 4. 发明申请
    • PLAYING MACHINE
    • 播放机
    • WO01007129A1
    • 2001-02-01
    • PCT/JP2000/004947
    • 2000-07-25
    • A63F9/14A63F9/34A63H18/14
    • A63F9/143A63H18/14
    • A playing machine making a person feel as if a car is running by moving a mobile body modeling a car shape on the surface of a circulating endless belt, wherein front wheels mounted on the mobile body are turned in a moving direction by a relatively simple mechanism, the mobile body (40) comprises a body (50), the front wheels (43) which are mounted so as to face toward the front both sides of the body (50) and rotatable about a steering shaft (70) installed at right angle to the surface of the endless belt (20), and a wheel arm (46) to which both front wheels (43) are connected at positions forward from the steering shaft (70) and which is movable according to the rotation of the front wheels (43) rotated about the steering shaft (70), and front side suction means (86) is installed on a wheel arm (46) and formed movably together with the wheel arm (46).
    • 通过移动在循环环形带的表面上形成汽车形状的移动体,使人感觉像运动车辆一样,其中安装在移动体上的前轮通过相对简单的机构在移动方向上转动 所述移动体(40)包括主体(50),所述前轮(43)安装成朝向所述主体(50)的前方两侧,并且能够绕安装在右侧的转向轴(70)旋转 与环形带(20)的表面成角度的一个角度,以及两个前轮(43)在转向轴(70)的前方的位置连接的轮臂(46),并且能够根据前轮 围绕转向轴(70)旋转的轮(43),前侧吸引装置(86)安装在轮臂(46)上并与轮臂(46)一起可移动地形成。
    • 5. 发明申请
    • MOSAIC GAME
    • 莫斯科游戏
    • WO00076607A1
    • 2000-12-21
    • PCT/BG2000/000016
    • 2000-05-31
    • A63F3/02A63F3/04A63F9/00A63F9/06A63F9/34
    • A63F9/34A63F3/0415A63F3/0423A63F9/06A63F2003/00873
    • The mosaic game consists of a playing board (1) and numerous elements (2) of rectangular section. A cylindrical magnet (4) is built into each element (2). The board (1) consists of a non-magnetic base (5) to which a ferromagnetic plate (6) is attached. The elements (2) have elliptically rounded ends (7). The top and bottom (3' and 3'') of the elements (2) are painted in two different colors. The colors of the top and bottom are used to paint one half each (8' and 8'') of the sides (8) on both ends of the longitudinal axis of the element (2). The inbuilt cylindrical magnet (4) has a direction of the magnetic action which is perpendicular to the top and bottom of the element (2). The colors of the top and bottom (3' and 3'') are tied each to one pole of the magnet (4).
    • 马赛克游戏包括一个游戏板(1)和许多矩形部分的元素(2)。 每个元件(2)内置有圆柱形磁体(4)。 板(1)由附着铁磁板(6)的非磁性基座(5)组成。 元件(2)具有椭圆形的端部(7)。 元件(2)的顶部和底部(3'和3“)被涂成两种不同的颜色。 顶部和底部的颜色用于在元件(2)的纵向轴线的两端上涂覆侧面(8)的一半(8'和8“)。 内置的圆柱形磁体(4)具有与元件(2)的顶部和底部垂直的磁作用方向。 顶部和底部(3'和3“)的颜色分别连接到磁体(4)的一个极。
    • 10. 发明申请
    • GAME WITH BUOYANT OBJECTS COMPRISING FERROUS MATERIAL IMMERSED IN LIQUID
    • 与包含液体中的重质物质的BUOYANT物体的游戏
    • WO98036810A1
    • 1998-08-27
    • PCT/CA1998/000064
    • 1998-02-06
    • A63F7/00A63F7/02A63F7/04A63F7/26A63F9/34
    • A63F7/045A63F7/0088A63F7/02
    • A game has a pair of parallel walls (12, 112, 212, 312) defining a space therebetween, at least one of the walls (12, 112, 212, 312) being transparent to permit viewing of the space from the exterior of the game, and a liquid-tight seal (16) around the space, with a liquid (14) retained in the space by the seal (16). Buoyant balls (30, 130, 230, 330) immersed in the liquid include a ferrous material, and a retainer (22, 122, 222, 322) extends partially across a lower portion of the space for releasably retaining the balls. A magnet (45) at the exterior of the space is manipulatable for displacing the balls (30, 130, 230, 330) from beneath the retainer (22, 122, 222, 322); and ball receptacles (36, 136, 236, 240, 288, 336, 337) located above the retainer (22, 122, 222, 322) each has a downwardly facing ball reception opening (42) dimensioned to receive the balls therein as the balls rise buoyantly through the space on release of the balls by the magnet.
    • 游戏具有一对在其间限定空间的平行壁(12,112,212,312),所述壁(12,112,212,312)中的至少一个是透明的,以允许从所述外部观察所述空间 游戏,以及围绕该空间的液密密封(16),液体(14)通过密封件(16)保持在该空间中。 浸入液体中的浮力球(30,130,230,330)包括铁质材料,并且保持器(22,122,222,322)部分地延伸穿过该空间的下部以可释放地保持球。 位于该空间外部的磁体(45)可操作用于从保持器(22,122,222,322)的下方移动球(30,130,230,330); 位于保持器(22,122,222,322)上方的球容纳器(36,136,236,240,288,336,337)各自具有面向下的球接收孔(42),其尺寸适于在其中容纳球,其中 球通过磁体释放球时,球浮动地升高通过空间。