会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 2. 发明申请
    • TESSELLATABLE COMBINATION STORAGE BOX AND GAMING BOARD
    • TESSELLATABLE组合存储盒和游戏板
    • WO2017098276A1
    • 2017-06-15
    • PCT/GB2016/053903
    • 2016-12-09
    • DALE, Jonathon
    • DALE, Jonathon
    • A63F3/00A63F3/02
    • A63F3/0023A63F3/00A63F3/00214A63F3/02A63F2003/00233A63F2003/00239A63F2003/00246A63F2003/00362A63F2003/00391A63F2003/00943
    • A tessellatable combination storage box and gaming board (10) comprises a closable multi-part container (2) defining a base (14), a plurality of sides (16), and a lid (18). At least one of the sides (16) isnon-releasably hinged to the base (14), and the remaining sides (16) arereleasably fastenable to the base (14) via releasable fasteners (20). In a storage condition, the base (14), sides (16) and lid (18) form a storage box (22) with an enclosed volume for housing one or more gaming pieces, and in a gaming condition, the base (14),sides (16) and lid (18) form an interconnected unfolded gaming surface (24) having at least a varying tonal contrast. T releasable fasteners (20) areat free edges (26) of the said unfolded gaming surface (24) to enable tessellation with a like tessellatable combination storage box and gaming board (10).
    • 可镶嵌组合储物盒和游戏板(10)包括限定基部(14),多个侧面(16)和盖子(18)的可闭合多部分容器(2) 。 至少一个侧面(16)不可释放地铰接到基部(14),并且其余侧部(16)可释放地通过可释放的紧固件(20)可松开地紧固到基部(14)。 在存储条件下,底座(14),侧面(16)和盖子(18)形成具有用于容纳一个或多个游戏棋子的封闭容积的存储盒(22),并且在游戏状态下, ,侧面(16)和盖(18)形成具有至少不同色调对比度的互连的展开游戏表面(24)。 (20)位于所述展开的游戏表面(24)的自由边缘(26)上,以使得能够用类似可镶嵌组合存储盒和游戏板(10)进行细分。
    • 4. 发明申请
    • THREE-DIMENSIONAL CHESS GAME
    • 三维游戏“METACHESS-3D”,三维游戏用游戏机和多维游戏类游戏演示方法
    • WO01041888A1
    • 2001-06-14
    • PCT/UA2000/000018
    • 2000-06-08
    • A63F3/02
    • A63F3/00214A63F2003/00217
    • The invention relates to spatial chess type games and can be used for sport competitions, for training mental capacities and for developing descriptive thinking and spatial imagination. The three-dimensional chess game consists of successive directed displacements of chessmen from a discrete playing area to another one within the limits of the three-dimensional chessboard. Players observe a successive cycling passing of move. The chessmen in number 24, 32 or 64 for each player are placed along opposite edges of the volumetric chessboard. The chessboard is embodied in the form of a multilevel structure with discrete playing areas on each level used for arranging chessmen therein, specifically in the form of a cube with discrete playing areas on each level used for arranging chessmen therein. The chess board is embodied in such a way that it allows movement in space at will. The playing areas are interrelated in the spatial volume of the chessboard with the aid of their relative colour positions in a prescribed order and are provided with the possibility of changing their physical properties in terms of dimensions, chromaticity and contrast.
    • 本发明涉及空间象棋式游戏,可用于体育比赛,训练心理能力和发展描述性思维和空间想象力。 三维象棋游戏由三维棋盘界限内的棋盘从连续的游戏区域连续定向移位到另一游戏区域。 玩家观察连续的循环过程。 每个玩家的数字24,32或64的棋手放置在体积棋盘的相对边缘。 棋盘以多级结构的形式体现,在每个级别上用于排列棋子的离散游戏区域,特别是在用于在其中排列棋子的每个级别上的离散游戏区域的立方体形式。 国际象棋棋盘以这样一种方式实现,它允许在空间中随意移动。 游戏区域以规定顺序借助于其相对颜色位置在棋盘的空间体积中相互关联,并且具有在尺寸,色度和对比度方面改变其物理性质的可能性。
    • 5. 发明申请
    • GAME APPARATUS
    • 游戏装置
    • WO00027492A1
    • 2000-05-18
    • PCT/GB1999/003697
    • 1999-11-09
    • A63F7/04
    • A63F7/047A63F3/00214A63F2003/00223A63F2003/00287A63F2003/00927A63F2011/0079
    • A game apparatus which comprises an upper surface (1) and a lower surface (10) which together define an intermediate chamber (12). The upper surface (1) has a plurality of apertures (2) each of which is provided with a closure device such as a pair of shutters (3), a sliding door (60), or a hinged lid (55). Movement of the apparatus randomly positions a ball (40) within the chamber (12) at one of a number of locations (16) on the lower surface (10) of the apparatus. A retrieval device (41) is inserted through a selected aperture (2) and if the ball (40) is beneath that aperture the retrieval device (41) magnetically connects thereto and permits the removal of the ball (40) from the intermediate chamber (12).
    • 一种游戏装置,包括一起限定中间室(12)的上表面(1)和下表面(10)。 上表面(1)具有多个孔(2),每个孔具有诸如一对挡板(3),滑动门(60)或铰接盖(55)之类的封闭装置。 设备的移动在设备的下表面(10)上的多个位置(16)中的一个处随机地将球(40)定位在腔室(12)内。 拾取装置(41)穿过所选择的孔(2)插入,并且如果球(40)在该孔的下方,取回装置(41)与其磁性连接,并允许从中间室( 12)。
    • 6. 发明申请
    • THREE DIMENSIONAL STRATEGY GAME
    • 三维战略游戏
    • WO99039796A1
    • 1999-08-12
    • PCT/US1999/002077
    • 1999-01-29
    • A63F3/00A63F3/02A63F9/04A63F9/12A63H33/10A63H33/08
    • A63F3/00214A63F3/00529A63F9/0413A63F2003/0022A63F2003/00744A63F2009/122A63H33/10
    • A three dimensional strategy game and method for its play are provided, wherein multiple game pieces (100) are assembled into geometrical configurations without the limitations imposed by a pre-existing support structure and wherein the interior of the three dimensional geometrical configuration is easily viewable. The three dimensional strategy game includes an orientation game piece (160) and two or more sets of game pieces (100) which may be matingly interconnected to construct geometric configurations. In addition to the game pieces, a directional indicator (200) may also be provided for indicating the direction from which each game piece must also be added to the growing geometric configuration. Each game piece has a plurality of sides extending outward from a central area with each side carrying an interconnecting member for matingly receiving a portion of an interconnecting member for connection to other game pieces.
    • 提供了一种用于其游戏的三维策略游戏和方法,其中多个游戏件(100)组装成几何构造,而不受预先存在的支撑结构施加的限制,并且其中三维几何构型的内部是容易观看的。 三维策略游戏包括定向游戏件(160)和可以配合地互连以构造几何构型的两组或更多套游戏件(100)。 除了游戏部件之外,还可以提供方向指示器(200),用于指示每个游戏件还必须从其增加到增长的几何构型的方向。 每个游戏件具有从中心区域向外延伸的多个侧面,每个侧面承载互连构件,用于配合地接收用于连接到其他游戏件的互连构件的一部分。
    • 7. 发明申请
    • THREE-DIMENSIONAL STRATEGY GAME
    • 三维策略游戏
    • WO1994019075A1
    • 1994-09-01
    • PCT/US1994001723
    • 1994-02-25
    • KERSH, Karol, Wyatt
    • A63F03/00
    • A63F3/00214A63F3/00094A63F3/00097A63F7/0076A63F2003/00217A63F2003/00946
    • A three-dimensional strategy game is formed of four circular discs (10, 12, 14, 16) supported in vertically spaced apart relationship by peripherally spaced vertical posts (22). Each disc is provided with four concentric bands (40, 42, 44, 46), and a plurality of station detents (48) are located in each band on radial lines disposed 90 apart. The detents are configured to seat game piece balls (18), and the posts are formed of hollow tubes configured to receive the balls for storage. A side opening (38) at the bottom of each tube allows removal of the bottommost ball for play. The method of play is to place game piece balls in detents on one or more of the four discs to form a sequence of straight lines, circles or spirals, with the player producing or discovering a sequence being the winner of the game.
    • 三维战略游戏由四个通过周向间隔开的垂直柱(22)以垂直间隔开的关系支撑的圆盘(10,12,14,16)形成。 每个盘设置有四个同心带(40,42,44,46),并且多个工位棘爪(48)位于围绕90度分开的径向线上的每个带中。 棘爪被配置为安置游戏件球(18),并且柱由构造成接收球以存储的中空管形成。 每个管底部的侧开口(38)允许去除最底部的球以进行游戏。 游戏的方法是将游戏片球放置在四个盘中的一个或多个盘上的棘爪中,以形成一系列直线,圆形或螺旋状,玩家产生或发现作为游戏胜者的序列。