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    • 62. 发明申请
    • SYSTEM, METHOD, AND APPARATUS FOR UPGRADING LEGACY ARCADE GAMES
    • 系统,方法和装置升级LEGACY ARCADE游戏
    • WO00030067A1
    • 2000-05-25
    • PCT/US1999/027266
    • 1999-11-17
    • G06F3/14G09G1/16G09G5/00G09G5/28G09G5/36G09G5/39G09G5/391
    • A63F13/42A63F13/10A63F13/23A63F2300/203A63F2300/209A63F2300/30G06F3/14G09G5/006G09G5/28G09G5/363G09G5/391
    • Disclosed is a system, method, and apparatus for upgrading legacy arcade games (400) equipped with low resolution display devices (404) coupled to a game interface connector and one or more input/output (I/O) devices (406) coupled to the game interface connector (414). The display device (404) is adapted to display graphics images at a first resolution. The I/O devices (406) are adapted to receive user input and convert the user input into control signals. The system includes a computer system (408), which includes a bus (504), a memory (506) coupled to the bus (504), a storage unit (508), a processor (502), and a graphics unit (510). The computer system (408) is coupled to the game interface connector (414) to receive the control signals. The computer system (408) is configured to run a video game adapted for a second resolution, which is higher than the first resolution. The storage unit (508) is coupled to the bus (504) and is adapted to store the video game. The processor (502) is coupled to the bus (504) and is adapted to generate pixel data signals at the first resolution from the video game running at the second resolution. The pixel data signals generated at the first resolution are transmitted to the display device (402) through the game interface connector (414) for display at the first resolution.
    • 公开了一种用于升级配备有耦合到游戏接口连接器的低分辨率显示设备(404)的传统街机游戏(400)和耦合到游戏接口连接器的一个或多个输入/输出(I / O)设备(406)的系统,方法和装置, 游戏接口连接器(414)。 显示设备(404)适于以第一分辨率显示图形图像。 I / O设备(406)适于接收用户输入并将用户输入转换为控制信号。 该系统包括计算机系统(408),其包括总线(504),耦合到总线(504)的存储器(506),存储单元(508),处理器(502)和图形单元 )。 计算机系统(408)耦合到游戏接口连接器(414)以接收控制信号。 计算机系统(408)被配置为运行适于比第一分辨率高的第二分辨率的视频游戏。 存储单元(508)耦合到总线(504)并且适于存储视频游戏。 处理器(502)耦合到总线(504),并且适于从以第二分辨率运行的视频游戏以第一分辨率产生像素数据信号。 以第一分辨率产生的像素数据信号通过游戏接口连接器(414)发送到显示设备(402),以便以第一分辨率显示。
    • 65. 发明申请
    • REMOTE CONTROL OF AN APPLICATION USING DYNAMIC-LINKED LIBRARY (DLL) INJECTION
    • 使用动态链接库(DLL)注入的远程控制应用程序
    • WO2013128284A1
    • 2013-09-06
    • PCT/IB2013/000720
    • 2013-03-02
    • CALGARY SCIENTIFIC INC.
    • STEPHURE, Matthew, JamesTHOMAS, Monroe, M.
    • H04L12/16A63F13/12G06F9/44H04W4/18
    • H04L67/10A63F13/355A63F2300/209A63F2300/513A63F2300/535A63F2300/538A63F2300/5533H04L67/34H04W4/18
    • Systems and methods for providing remote access to an application using Dynamic- Linked Library (DLL) injection. A server remote access application executes a connect application that receives an identifier of the application as an argument. The application may be a game, etc., to which remote access is provided to one or more client devices. The connect application injects a Remoting DLL into the address space of the application, where the Remoting DLL provides a mechanism to communicate with a server remote access application. The server remote access application establishes a communications session between a client application on the client device and the application. Instructions directed by the application to the client application are captured by the Remoting DLL and provided to server remote access application. Similarly, inputs from the client device are communicated to the server remote access application and captured by the Remoting DLL, and then communicated to the application.
    • 使用动态链接库(DLL)注入来提供对应用程序的远程访问的系统和方法。 服务器远程访问应用程序执行连接应用程序,该应用程序接收应用程序的标识符作为参数。 应用程序可以是游戏等,远程访问被提供给一个或多个客户端设备。 连接应用程序将Remoting DLL注入应用程序的地址空间中,其中Remoting DLL提供了一种与服务器远程访问应用程序进行通信的机制。 服务器远程访问应用程序在客户端设备上的客户端应用程序和应用程序之间建立通信会话。 应用程序指向客户端应用程序的指令由Remoting DLL捕获并提供给服务器远程访问应用程序。 同样,来自客户端设备的输入被传送到服务器远程访问应用程序,并由Remoting DLL捕获,然后传递给应用程序。

    • 68. 发明申请
    • DYNAMIC ASSIGNMENT OF RIGHTS
    • 动态分配权利
    • WO2011048549A3
    • 2011-10-27
    • PCT/IB2010054734
    • 2010-10-19
    • PILIP MICHAEL
    • PILIP MICHAEL
    • G06F21/20G06F13/14
    • A63F13/63A63F13/77A63F2300/209A63F2300/552A63F2300/5593
    • A system for dynamic assignment of rights, in one example embodiment, comprises a communication module to receive an indication of a start of a user session, the user session being an instance of an application installed on a user device, the communication session to further receive parameters associated with the user session, the parameters including data indicative of a user associated with the user session, a processing module to determine, based on the parameters, a channel associated with the user session according to predetermined criteria, and an assigning module to selectively assign to the channel, based on the channel determination, an ownership right to the user session, the right including redirecting the user to a further application from the channel, branding the application, receiving access to user actions, responding to the user actions, and streaming data to the application during the user session.
    • 在一个示例实施例中,用于权限的动态分配的系统包括:通信模块,用于接收用户会话的开始的指示,所述用户会话是安装在用户设备上的应用的实例,所述通信会话进一步接收 与所述用户会话相关联的参数,所述参数包括指示与所述用户会话相关联的用户的数据,处理模块,用于基于所述参数根据预定准则确定与所述用户会话相关联的信道,以及分配模块, 基于频道确定向频道分配对用户会话的所有权,所述权限包括将用户重定向到来自频道的进一步的应用,标记应用,接收对用户动作的访问,响应用户动作,以及 在用户会话期间将数据流式传输到应用程序。
    • 69. 发明申请
    • SINGLE TO MULTI-USER SYNCHRONOUS APPLICATION CONVERSION
    • 单个多用户同步应用转换
    • WO2011048546A3
    • 2011-10-27
    • PCT/IB2010054731
    • 2010-10-19
    • PILIP MICHAEL
    • PILIP MICHAEL
    • G06F15/16G06F9/52
    • A63F13/63A63F13/77A63F2300/209A63F2300/552A63F2300/5593
    • A system for converting a single-user application into a multi-user synchronous application, in one example embodiment, comprises synchronous multi-user services to provide a Software Development Kit (SDK) including one or more function calls, which when implemented on one or more client devices allow using the single-user application as the multi-user synchronous application, to receive, upon implementation of the one or more function calls, a request to register the multi-user synchronous application and associated application parameters, register the multi-user synchronous application and the associated application parameters, and to provide a synchronous multi-user server to enable runtime operations of the multi-user synchronous application on the one or more of the client devices. The runtime operations of the multi-user synchronous application include simultaneous running of an application algorithm on the one or more client devices. The system can further comprise displaying progress of one or more users of the multi-user synchronous application on the respective one or more client devices during the simultaneous running of the multi-user synchronous application and making results associated with the multi-user synchronous application visible on the one or more users upon conclusion of the multi-user synchronous application.
    • 在一个示例性实施例中,用于将单用户应用转换为多用户同步应用的系统包括同步多用户服务,以提供包括一个或多个功能呼叫的软件开发工具包(SDK),该软件开发套件 更多的客户端设备允许使用单用户应用作为多用户同步应用,在实施一个或多个功能调用时接收注册多用户同步应用和相关应用参数的请求, 用户同步应用程序和相关联的应用程序参数,并且提供同步多用户服务器以在一个或多个客户端设备上启用多用户同步应用程序的运行时操作。 多用户同步应用的运行时操作包括在一个或多个客户机设备上同时运行应用算法。 系统还可以包括在多用户同步应用的同时运行期间在相应的一个或多个客户端设备上显示多用户同步应用的一个或多个用户的进度并且使与多用户同步应用相关联的结果可见 在多用户同步应用结束时在一个或多个用户上。
    • 70. 发明申请
    • DYNAMIC ASSIGNMENT OF RIGHTS
    • 动态转让权
    • WO2011048549A2
    • 2011-04-28
    • PCT/IB2010/054734
    • 2010-10-19
    • PILIP, Michael
    • PILIP, Michael
    • G06F21/20G06F13/14
    • A63F13/63A63F13/77A63F2300/209A63F2300/552A63F2300/5593
    • A system for dynamic assignment of rights, in one example embodiment, comprises a communication module to receive an indication of a start of a user session, the user session being an instance of an application installed on a user device, the communication session to further receive parameters associated with the user session, the parameters including data indicative of a user associated with the user session, a processing module to determine, based on the parameters, a channel associated with the user session according to predetermined criteria, and an assigning module to selectively assign to the channel, based on the channel determination, an ownership right to the user session, the right including redirecting the user to a further application from the channel, branding the application, receiving access to user actions, responding to the user actions, and streaming data to the application during the user session.
    • 在一个示例性实施例中,用于动态分配权限的系统包括用于接收用户会话开始的指示的通信模块,所述用户会话是安装在用户设备上的应用的实例,所述通信会话进一步接收 与用户会话相关联的参数,参数包括指示与用户会话相关联的用户的数据;处理模块,用于根据参数根据预定标准确定与用户会话关联的频道,以及分配模块以选择性地 根据渠道确定向用户分配用户会话的所有权,权利包括将用户从该频道重定向到另一个应用,对该应用进行品牌标识,接收对用户动作的访问,响应用户动作,以及 在用户会话期间将数据流传输到应用程序。