会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 6. 发明申请
    • Trivia game and method for play
    • 特技游戏和玩法
    • US20030052456A1
    • 2003-03-20
    • US09952956
    • 2001-09-14
    • Mary LaskoSusan Spevak
    • A63F009/18
    • G07F17/32A63F3/00A63F3/00119A63F3/00694A63F9/18A63F11/0051A63F2007/405A63F2250/127G07F17/3295
    • A game that includes cards having questions and more than one category of answers, and scorekeeping pieces for tracking scores of respective players. A method of play includes asking players to identify the source of famous quotations; players are awarded scorekeeping pieces, such as magnetized marbles, for identifying the Title of the work, the author or director, and the character that spoke the quote. If a player gives a wrong answer, the next player can request a new question or answer the missed question. In a challenge phase, a player may challenge another player's answer before it is identified as being correct or incorrect. If the challenging player is correct, bonus scorekeeping pieces are awarded. If the challenger is incorrect, the challenger returns scorekeeping pieces. When a player has enough magnetized marbles (scorekeeping pieces) to complete a worm, the player wins the round or the game.
    • 游戏包括具有问题的卡和多于一类的答案,以及用于跟踪各玩家的分数的记分牌。 一种玩法包括要求玩家识别着名报价的来源; 玩家被授予记分牌,如磁粉,用于识别作品的标题,作者或导演,以及报价的角色。 如果玩家给出错误的答案,下一个玩家可以请求一个新的问题或回答错过的问题。 在挑战阶段,玩家可能会在确定为正确或不正确之前挑战另一位玩家的回答。 如果具有挑战性的球员是正确的,奖励记分牌将被授予。 如果挑战者不正确,挑战者会返回记分牌。 当玩家有足够的磁化大理石(记分牌)来完成一个蠕虫,玩家赢得一轮或者游戏。
    • 7. 发明授权
    • Ring, post and loop puzzle with individual post anchors
    • 环形,开环和环绕辅助单独固定支柱
    • US3881732A
    • 1975-05-06
    • US47100074
    • 1974-05-17
    • WINSLOW LOUIS M
    • WINSLOW LOUIS M
    • A63F9/08
    • A63F9/0876A63F2250/127
    • Disclosed is a puzzle of the type having a plurality of posts with rings loosely connected to corresponding ends and an elongated, closed loop threaded through the rings, the object of the puzzle being to remove the loop by an elaborate and lengthy sequence of manipulations of the rings and the loop. In order to increase the difficulty of the puzzle and thereby the challenge it presents, the other corresponding ends of the posts, instead of being typically connected to a common base or otherwise interconnected, are anchored in individual spherical balls which will not pass through the loop or the rings.
    • 公开了一种类型的谜题,其具有多个具有松散地连接到对应端部的环的柱,以及穿过环的细长的闭合环,谜题的目的是通过精心设计和冗长的操作序列来移除环 环和环。 为了增加拼图的难度,从而增加了难题,并且由此呈现出挑战,柱的另一个对应的端部,而不是典型地连接到共同的基座或以其他方式相互连接,锚定在不会通过环路的各个球形球中 或戒指。
    • 8. 发明授权
    • Three-dimensional puzzle
    • 三维拼图
    • US5344148A
    • 1994-09-06
    • US971821
    • 1993-02-17
    • Sabine Asch
    • Sabine Asch
    • A63F9/00A63F9/12A63F9/34A63F9/08
    • A63F9/12A63F2009/002A63F2009/1212A63F2250/127
    • A three-dimensional puzzle consisting of puzzle bodies which hang in one another and can be assembled to form a polyhedron body. The puzzle bodies, which hang in one another, form a link chain consisting of a straight number of chain links. One half of the chain links are cornered rings of which, in the assembled condition, at least one outer side forms a portion of the surface of the polyhedron. The other half of the chain links consists of segments of the polyhedron parts which are disposed above one another and which are disposed above and below the plane formed by the rings. These two segments themselves form irregular polyhedrons, are rigidly connected with one another by means of two webs so that they form a closed chain link which, together with the rings, form a link chain which then may be assembled to form, for example, a tetrahedron, a cube, an octahedron or the like.
    • 由拼图体组成的三维拼图,它们彼此挂在一起,可以组装形成多面体。 彼此悬挂的拼图体形成了由直链链接组成的链节。 链节的一半是角环,在组装状态下,至少一个外侧形成多面体表面的一部分。 链节的另一半由多面体部分的部分组成,这些部分彼此相对设置并且设置在由环形成的平面的上方和下方。 这两个段本身形成不规则的多面体,它们通过两个腹板彼此刚性连接,使得它们形成一个闭环链节,该链环与环一起形成一个连接链,然后可以组装形成例如 四面体,立方体,八面体等。