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    • 2. 发明授权
    • Table game
    • 桌面游戏
    • US5951010A
    • 1999-09-14
    • US981627
    • 1997-12-12
    • Jaime Ordinas
    • Jaime Ordinas
    • A63F3/00A63F9/18
    • A63F3/00895A63F2003/00447A63F2003/00454A63F2003/00955A63F2003/00962A63F2250/1073A63F9/18
    • A new table game of the question type is provided. The table game is comprised of a game board shaped like a truncated pyramid in the style of Babylonian or ziggurat temples. The board is provided at its sides with steps of which the size diminishes progressively and which determine the degrees of difficulty of the game so that the ascension of the steps by a token, as a result of the correct answers to the themes of the question cards, enables the players team to reach the last step of the pyramid and therefore win the game. The game also comprises a die, a sand timepiece, the game tokens, the question cards, and a display stand-card holder.
    • PCT No.PCT / ES97 / 00090 Sec。 371日期1997年12月12日 102(e)日期1997年12月12日PCT提交1997年4月14日PCT公布。 公开号WO97 / 38767 日期1997年10月23日提供了一个问题类型的新的表格游戏。 桌面游戏由形状像截面金字塔的游戏板组成,具有巴比伦或Ziggurat寺庙的风格。 棋盘的侧面设有大小逐渐减小的步骤,并确定游戏的难度,以便通过令牌的步骤升高,作为问题卡主题的正确答案 使玩家队伍能够达到金字塔的最后一步,从而赢得比赛。 该游戏还包括模具,砂表,游戏令牌,问题卡和显示器支架。
    • 3. 发明授权
    • Good news bible board game
    • 好消息圣经板游戏
    • US5529308A
    • 1996-06-25
    • US489649
    • 1995-06-12
    • Jose Masakayan
    • Jose Masakayan
    • A63F3/00A63F9/18
    • A63F3/001A63F2250/1073
    • An instructional board game is provided which teaches spiritual principles as disclosed in the Bible to players of all ages. The game is designed to be an interactive multi-player game which includes a board, player tokens, various collectable items, dice, cards and a timer. The board includes a sequential pattern of rectangles which the players would move their tokens in response to a throw of the dice. The sequential pattern generally resembles a tree. The player will transit the board following the sequential pattern with the object of gathering "fruit", living a principled Christian life, avoiding Sin, and responding correctly to questions posed when the player lands the interactive squares. The game simulates a players journey through Christian life, with all joys, trials and tribulations therein, concluding with the timer signal which announces Christ's Second Coming. Christ's Second Coming denotes the end of the game, the player or players who have gathered the most fruit through their game life and have had their names entered in the "Book of Life" satisfy the winning conditions and thus go to Heaven. The instant game may be suitable for electronic gaming as well, that is, a computer game utilizing the method and layout may be provided.
    • 提供了一个教学棋盘游戏,教导圣经中向所有年龄的玩家传播的精神原则。 该游戏旨在成为一个交互式多玩家游戏,包括棋盘,玩家令牌,各种收藏物品,骰子,卡片和计时器。 该板包括一个连续的矩形图案,玩家将会按照骰子的投掷方式移动其标记。 序列模式通常类似于树。 玩家将按照顺序模式,以收集“水果”为目标,按照原则的基督教生活,避免犯罪行为,并对玩家进入互动广场的问题作出正确回应,按照顺序模式进行交易。 游戏模拟玩家通过基督徒生活的旅程,所有的乐趣,审判和苦难,总结与定时器信号,宣布基督的第二次来临。 基督的第二次来临表示游戏结束,玩家或玩家通过游戏生活收集最多的水果,并将他们的名字输入“生命之书”,满足获胜条件,从而进入天堂。 该即时游戏也可以适用于电子游戏,也就是说,可以提供利用该方法和布局的计算机游戏。
    • 6. 发明授权
    • Method of playing a board game
    • 玩棋盘游戏的方法
    • US4993718A
    • 1991-02-19
    • US436696
    • 1989-11-15
    • Rita M. DandridgeSteven E. Dandridge
    • Rita M. DandridgeSteven E. Dandridge
    • A63F3/00A63F3/04A63F9/18
    • A63F3/04A63F2250/1073A63F3/00006A63F9/18
    • A board game includes a game board having a movement path defined by a plurality of sequential spaces and including start and finish spaces. A plurality of game markers are assigned to game players for movement along the path. A sequentially numbered die is utilized to determine seating order and the order of play among a group of players. A multi-colored die has a plurality of differently colored faces. A plurality of cards each have a front face bearing indicia designating famous individuals in various categories. Each of the cards has a rear face bearing indicia designating a description clue corresponding to each of the famous individuals. The categories are color coded corresponding to the colors of the multi-colored die. A timer is utilized to control the length of each player's turn. During play, each player rolls the multi-colored die to select a category, draws a card and gives verbal descriptive clues to an adjacent player in an attempt to elicit a correct identification of the famous individual in the designated category. The initial player continues to draw cards and describes individuals in the indicated catagory until time expires. The players move their respective game markers in correspondence to the number of correctly elicited responses.
    • 棋盘游戏包括具有由多个顺序空格定义并包括起始和终点空间的移动路径的游戏板。 多个游戏标记被分配给游戏玩家以沿着路径移动。 使用顺序编号的模具来确定一组玩家中的乘坐顺序和游戏顺序。 多色模具具有多个不同颜色的面。 多个卡片各自具有指定各种着名人物的正面承载标记。 每个卡片具有指定对应于每个着名个人的描述线索的后表面承载标记。 类别根据多色模具的颜色进行颜色编码。 一个计时器被用来控制每个玩家轮到的长度。 在游戏过程中,每个玩家滚动多色模具选择一个类别,绘制一张卡片,并给相邻玩家提供口头描述性线索,试图在指定类别中引出正确的着名个人身份。 初始玩家继续绘制牌,并在指定的类别中描述个人,直到时间到期。 玩家将各自的游戏标记与正确引发的回应数量相对应。
    • 9. 发明授权
    • Method of playing a board game
    • 玩棋盘游戏的方法
    • US4854594A
    • 1989-08-08
    • US230051
    • 1988-08-09
    • Ronald E. Eaton
    • Ronald E. Eaton
    • A63F3/00A63F3/04A63F9/18
    • A63F3/04A63F2003/00274A63F2003/00943A63F2250/1073A63F9/18
    • A game board for two to four players which eliminates virtually all aspects of luck and requires both knowledge and skill as to the strategy of play includes a generally square game board consisting of a plurality of squares which are arranged in a matrix fashion and include a plurality of game question cards. A Pocket is formed on each square and a question card is placed faced down in each square. To start play a question on a challenge list card is read to all the players. The question has several correct answers. The players list as many correct responses as they can. The player with the most correct responses has the right to move first along the spaces. The number of spaces to be moved directly corresponds to the number of correct responses. In order for a player to move and remain on the advanced square, the question corresponding to the game question card on that square must be answered correctly then that player's turn is over. The other players in order, depending on the number of correct responses, similarly advance their playing pieces. After all players have had a chance to move and either correctly or incorrectly answered the corresponding game question, a new challenge list question is answered and the process repeats. The winner is the first player to move his/her game piece around the game board and correctly answers a game-ending question.
    • 二至四名玩家的游戏板几乎消除了运气的各个方面,并且需要玩游戏的知识和技能,包括一个大致正方形的游戏板,它由多个正方形组成,它们以矩阵的方式排列并且包括多个 的游戏问题卡。 在每个正方形上形成一个口袋,每个正方形面朝下放置一个问题卡。 向所有玩家读取挑战名单卡上的问题。 这个问题有几个正确答案。 玩家列出尽可能多的正确答案。 具有最正确答案的玩家有权先沿着空间移动。 要直接移动的空格数量对应于正确答案的数量。 为了使玩家移动并保留在高级广场上,对应于该广场上的游戏问题卡的问题必须正确回答,然后玩家的回合已经结束。 其他玩家按顺序,取决于正确答案的数量,类似地推进了他们的演奏。 所有玩家有机会移动,正确或不正确地回答相应的游戏问题后,会回答一个新的挑战列表问题,重复此过程。 获胜者是第一个将游戏棋盘移动到游戏板上的玩家,并正确地回答了游戏结束的问题。