会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明授权
    • Timer controlled building and demolition game apparatus
    • 定时控制建筑和拆除游戏机
    • US08720897B1
    • 2014-05-13
    • US13678778
    • 2012-11-16
    • Hasbro, Inc.
    • Stephen W ButcherDaniel SanfilippoDustin DePenningLee M Lenkarski
    • A63F9/26
    • A63F9/26A63F2250/1073A63F2250/1089
    • Toy and game methods and apparatus including rectangular block elements layered to form a tower with upper and lower layers held by frictional coupling between the layers. The tower height increases during game play by removing blocks from one or more lower layers to build up successive upper layers upon an assembly platform. An upsetting element at the base transforms the blocks by dislodging the block elements with respect to the assembly platform by moving or traversing the assembly platform. A shifting mechanism may be provided in mechanical communication with the assembly platform for moving the platform between positions. A timer element establishes a predetermined time period from which the upsetting element transforms the block elements assembled atop the platform at an expiration of the set period of play time.
    • 玩具和游戏方法和装置包括层叠以形成塔的矩形块元件,其中通过层之间的摩擦耦合保持上层和下层。 通过从一个或多个下层去除块以在组装平台上建立连续的上层,在游戏过程中塔架高度增加。 通过移动或穿过组装平台,基座处的镦锻元件通过相对于组装平台移除块元件来转变块。 可以提供与组装平台机械连通的移动机构,用于在位置之间移动平台。 定时器元件建立预定时间段,在该设定的播放时间期满时,镦锻元件从该预定时间段转换组装在平台顶部的块元素。
    • 2. 发明授权
    • Games grid board-life games
    • 游戏网板生活游戏
    • US06568683B1
    • 2003-05-27
    • US09913388
    • 2001-08-14
    • Yehouda Harpaz
    • Yehouda Harpaz
    • A63F302
    • A63F3/00643A63F9/0602A63F2003/00406A63F2003/00652A63F2250/1073
    • A board is made of many grid points (1 and 2) arranged in a grid on a flat surface (6), and connect to a game manager (3) (a CPU+memory+software). Each grid point notifies the games manager when it is pressed, and the games manager can illuminate each grid point by one of two color. Every fixed period of time (generation) the games manager checks for each point the illumination state of the point and of a pattern of points around it, and accordingly decides what will be the illumination state of the point in the next generation. The player(s) can also affect the illumination state of a point by pressing it, and the task of the player(s) is to keep some points illuminated as long as possible, cause all the points to be switched off as fast as possible, or cause all illuminated points to be only in one color.
    • 电路板由布置在平坦表面(6)上的网格中的许多网格点(1和2)组成,并连接到游戏管理器(3)(CPU +存储器+软件)。 每个网格点通知游戏管理器何时被按下,并且游戏管理器可以通过两种颜色之一照亮每个网格点。 每一个固定的时间段(生成),游戏经理检查每个点的点的照明状态和周围点的图案,从而决定下一代点的照明状态。 播放器还可以通过按压点来影响点的照明状态,并且播放器的任务是尽可能长时间地照亮一些点,使得所有点被尽可能快地关闭 ,或者使所有照明点只能是一种颜色。
    • 4. 发明申请
    • Game timer
    • 游戏计时器
    • US20010034256A1
    • 2001-10-25
    • US09779682
    • 2001-02-08
    • Donald L. Green
    • A63F009/24
    • G04F1/005A63F2250/1073
    • Disclosed is a game timer for restricting turn times and for timing turns of multiple players of a game. A number of players is entered into the game timer by a user. For each player, a game time and a turn time are entered by the user. For each player in sequence, the game timer executes a turn by decreasing the game time and turn time by one second increments starting when a start/stop button is pressed and ending when the game time or turn time for the player is decreased to zero or when the start/stop button is pressed again. Turns for each player are repeated until each players' game time is depleted. A global game time and a global turn time may be entered and stored for all players' game and turn times for easy setup of the game timer. The global game time and the global turn time may be modified, as necessary, for each player after the global times are entered.
    • 公开了一种游戏计时器,用于限制游戏的多个玩家的转弯时间和定时轮。 一些玩家被用户输入游戏计时器。 对于每个玩家,用户输入游戏时间和转弯时间。 对于每个玩家,顺序地,游戏定时器通过在按下开始/停止按钮时开始减少游戏时间和转动时间递增1秒的增量来执行转弯,并且当玩家的游戏时间或转弯时间减少到零时结束, 再次按下启动/停止按钮。 重复每个玩家的转弯,直到每个玩家的游戏时间耗尽。 可以为所有玩家的游戏和转弯时间输入和存储全局游戏时间和全局转弯时间,以便容易地设置游戏计时器。 全球游戏时间和全球转弯时间可以根据需要在全局时间输入后对每个玩家进行修改。
    • 5. 发明授权
    • Game with timed water release
    • 游戏与定时释放水
    • US5992853A
    • 1999-11-30
    • US33319
    • 1998-03-02
    • Elliot RudellJoseph Cernansky
    • Elliot RudellJoseph Cernansky
    • A63F9/18A63F3/00
    • A63F9/18A63F2250/0428A63F2250/1073
    • A game wherein a player is sprayed with water if the player does not correctly answer a question within a time interval. The game may include a spray unit and an electronic visual display that are attached to a housing. The spray unit and visual display are connected to a controller circuit. The controller circuit may generate a question that is displayed by the visual display. The question can be provided to a player of the game. Alternatively, the game may have a speaker so that the question is provided to the player in an audible form. The game may initiate a timer when the question is displayed. The controller circuit can actuate the spray unit to spray a fluid onto the player if the player does not correctly answer the question within a time interval. The game may also have a reset switch which can reset the timer if a correct answer is provided within the time interval. If a correct answer is provided by the first player the same question can be provided to a second player and so forth and so on.
    • 如果玩家在时间间隔内没有正确地回答问题,则游戏者用水喷洒游戏。 游戏可以包括附接到壳体的喷雾单元和电子视觉显示器。 喷雾单元和可视显示器连接到控制器电路。 控制器电路可以产生由视觉显示器显示的问题。 该问题可以提供给游戏者。 或者,游戏可以具有扬声器,使得该问题以可听形式提供给玩家。 当显示问题时,游戏可能启动计时器。 如果玩家在一段时间内没有正确地回答问题,则控制器电路可以致动喷雾单元将流体喷射到播放器上。 如果在该时间间隔内提供了正确的答案,游戏也可以具有复位开关,其可以重置定时器。 如果第一玩家提供正确的答案,则可以向第二玩家等提供相同的问题等等。
    • 6. 发明授权
    • Two circuit timer
    • 两路电路定时器
    • US5711708A
    • 1998-01-27
    • US544939
    • 1995-10-18
    • Roger D. Fischer
    • Roger D. Fischer
    • G04G15/00A63F9/00
    • G04G15/00A63F2250/1073A63F2250/14
    • A two circuit timer that has a primary circuit that controls a first external load, a secondary circuit that controls a second external load, a timer that controls deactivation of the primary circuit to reset the first external load and to open the secondary circuit to deactivate the second external load, and an actuator that activates the timer and closes the secondary circuit to activate the second external load. The two circuit timer functions as a video game controller and has a cycle that is initiated by the actuator. The actuator can be a momentary contact push button, a coin actuator or accepter, a start button on a hand controller, a key pad or a key on a computer keyboard. The actuator starts the timer and closes contacts in the secondary circuit to allow the second external load to be activated. At a preselected timed interval the timer momentarily opens the primary circuit to deactivate the first external load. As the primary load is deactivated the secondary circuit also opens to deactivated the second external load. The primary circuit is only deactivated momentarily. The first external load is reactivated momentarily. The primary circuit holds closed the first primary circuit to allow the first external load to be continuously activated until the timer is reset and the cycle reinitiated. The secondary circuit is held open to hold the second external load in a deactivated mode until the actuator means is activated and the cycle begins again.
    • 具有控制第一外部负载的主电路,控制第二外部负载的次级电路的二电路定时器,控制主电路的去激活以复位第一外部负载的定时器,以及打开次级电路以停用 第二外部负载和致动器,其激活定时器并且关闭次级电路以激活第二外部负载。 两个电路定时器用作视频游戏控制器,并具有由致动器启动的周期。 致动器可以是瞬时接触按钮,硬币执行器或接收器,手控制器上的启动按钮,键盘或计算机键盘上的键。 执行器启动定时器并关闭次级电路中的触点,以允许第二个外部负载被激活。 在预选的定时间隔内,定时器暂时打开主电路以停用第一个外部负载。 当主负载被去激活时,次级电路也打开以停用第二外部负载。 初级电路只能暂时停用。 第一个外部负载被重新激活。 主电路保持闭合第一个主电路,以允许第一个外部负载连续激活,直到定时器复位并重新启动周期。 次级电路被保持打开以将第二外部负载保持在去激活模式,直到致动器装置被激活并且循环再次开始。
    • 8. 发明授权
    • Ball conveying game apparatus
    • 球传送游戏装置
    • US5149095A
    • 1992-09-22
    • US789684
    • 1991-11-08
    • Kiyoshi KashimotoMasanori Mizunuma
    • Kiyoshi KashimotoMasanori Mizunuma
    • A63F7/02A63F9/00
    • A63F7/022A63F2007/345A63F2250/1073
    • A ball conveying game apparatus including a plurality of ball support portions provided on a vertical game board surface, a protrusible and retractable plunger provided at at least one of the ball support members, and a manual operating member such as a pressing member linked on an operational basis to the ball support member through a predetermined interlocking mechanism so that a ball can be transferred from one to another of the ball support members along a ball moving course by operating the manual operating member. The ball is conveyed from a starting point to a goal point by a plurality of choosable ball moving courses arranged in the ball moving course. Selection from among the choosable ball moving courses is made by operating the manual operating member. In playing the ball conveying game apparatus, therefore, a player is required to dexterously manipulate the manual operating member. Various ways of playing are possible.
    • 一种球传送游戏装置,包括设置在垂直游戏板表面上的多个球支撑部分,设置在至少一个球支撑构件上的可伸缩柱塞,以及手动操作构件,例如按照操作 通过预定的互锁机构对球支撑构件的基础,使得球可以通过操作手动操作构件沿球运动路线从一个球体支撑构件的另一个传递到另一个。 球通过布置在球运动过程中的多个可选择的球运动轨迹从起始点传送到目标点。 通过操作手动操作构件来进行可选择的球运动轨迹之间的选择。 因此,在玩球传送游戏装置时,要求玩家灵巧地操纵手动操作构件。 各种各样的玩法是可行的。
    • 10. 发明授权
    • Action toy game apparatus
    • 动作玩具游戏机
    • US4826176A
    • 1989-05-02
    • US129823
    • 1987-12-07
    • Toshio Kobayashi
    • Toshio Kobayashi
    • A63F9/00A63F9/02A63F9/30A63B63/04
    • A63F9/02A63F2250/1073
    • An action toy game apparatus includes a receiver assembly which is preferably embodied as an amusing character figure, a timer assembly which is actuatable for a set period of time, a plurality of game elements and a propelling mechanism which is operable for individually propelling the game elements at the receiver assembly. The receiver assembly is responsive to the timer assembly for oscillating between a fully open position and a partially open position when the timer assemly is in an actuated condition and for moving to a fully closed position when the timer assembly is deactuated. The game elements are receivable in the receiver assembly when they are propelled at the receiver assembly while the receiver assembly is in either the open position thereof or the partially open position thereof but not while the receiver assembly is in the closed position thereof.
    • 一种动作玩具游戏装置包括:接收器组件,其优选地实施为有趣的人物图形,可在一段时间内启动的定时器组件,多个游戏元件和推进机构,其可操作以单独地推动游戏元件 在接收器组件。 当定时器组件处于致动状态时,接收器组件响应于定时器组件,用于在完全打开位置和部分打开位置之间振荡,并且当定时器组件停用时,接收器组件响应于移动到完全关闭位置。 当接收器组件处于其接收器组件的打开位置或其部分打开位置而不在接收器组件处于其闭合位置时,游戏元件在接收器组件中被推进时可接收在接收器组件中。