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    • 1. 发明申请
    • GAME
    • 游戏
    • US20160175700A1
    • 2016-06-23
    • US14578207
    • 2014-12-19
    • Logan Drive Enterprise, LLC
    • Betty RickerHadi Morshed
    • A63F9/18
    • A63F9/18A63F9/0641A63F2009/186A63F2011/0004A63F2011/0079A63F2250/16
    • A game kit and a method of playing a game, wherein the game kit includes at least one flexible, closeable, and opaque bag, one or more objects small enough to be placed into the bag, a set of instructions for playing a game, wherein the set of instructions directs that one or more objects be placed into the at least one bag, and that the bag be closed thereafter, and directs one or more players to manipulate the exterior of the bag to guess an identity of one or more objects in the bag without opening the bag. A winner of the game is determined by ascertaining the player with the correct guess or guesses of the identity of the one or more objects in the bag.
    • 一种游戏工具包和一种玩游戏的方法,其中游戏套件包括至少一个灵活的,可关闭的和不透明的袋子,一个或多个小到足以放置到袋子中的物品,一组用于玩游戏的指令,其中 所述指令集指示将一个或多个对象放置在所述至少一个袋子中,并且之后关闭所述袋子,并且引导一个或多个玩家操纵所述袋子的外部以猜测所述袋子中的一个或多个物体的身份 袋子没有打开袋子。 游戏的赢家通过确定玩家具有对袋中一个或多个物体的身份的正确猜测或猜测来确定。
    • 3. 发明申请
    • BIBLEBANZ, AN EDUCATIONAL RELIGIOUS CARD GAME AND A METHOD OF PLAY
    • BIBLEBANZ,教育宗教卡游戏和玩法
    • US20140131947A1
    • 2014-05-15
    • US13674317
    • 2012-11-12
    • Christina Swartz
    • Christina Swartz
    • A63F1/00
    • A63F1/04A63F9/18A63F2001/0458A63F2003/0011A63F2009/186A63F2250/1068A63F2250/497
    • An educational religious card game and method of playing an educational religious card game with words found in the Bible of people, places, and things, inscribed on the cards. One of these said cards are placed upon a plastic adjustable headband that is worn by a player on his or her forehead. Each player guesses their card by asking yes or no questions. The process and method of playing this religious educational card game serves as a teaching device for biblical knowledge, and biblical vocabulary. A scoring method is based upon each player receiving a certain amount of chips. When a player correctly guesses their card in the allotted time, they may discard one of their chips. The first player to discard all of their chips wins the game.
    • 教育宗教纸牌游戏和教学宗教纸牌游戏的方法,在圣经中发现的人,地方和事物上的文字被铭刻在卡片上。 这些所述卡中的一个被放置在由他的额头上的玩家佩戴的塑料可调头带上。 每个玩家通过询问是或否的问题猜测他们的卡。 玩这种宗教教育纸牌游戏的过程和方法,是圣经知识和圣经词汇的教学手段。 评分方法是基于每个玩家接收到一定数量的筹码。 当玩家在规定的时间内正确地猜到他们的卡时,他们可能会丢弃他们的一个芯片。 第一个丢弃所有筹码的球员赢得了比赛。
    • 4. 发明授权
    • Number guessing game
    • 数字猜测游戏
    • US08496517B2
    • 2013-07-30
    • US12942083
    • 2010-11-09
    • Mitchell Mannes Neuer
    • Mitchell Mannes Neuer
    • A63F9/24G06F17/00
    • G07F17/3295A63F2009/186G07F17/3272
    • One example embodiment includes a method of playing a game. The method includes providing a first player and a second player with a sum of money. Each sum of money is within predetermined minimum and maximum thresholds. The sum of money provided to the first player is the first player's current balance. The sum of money provided to the second player is the second player's current balance. The method also includes allowing the first player to guess the second player's current balance and adjusting the first player's balance based on the first player's guess. Adjusting the first player's balance can be based on whether the first player's guess is too high or too low relative to the second player's current balance.
    • 一个示例性实施例包括玩游戏的方法。 该方法包括向第一玩家和第二玩家提供一笔钱。 每笔金额在预定的最小和最大阈值之内。 向第一名玩家提供的金额是第一名玩家目前的余额。 向第二名玩家提供的金额是第二名玩家的当前余额。 该方法还包括允许第一玩家根据第一玩家的猜测来猜测第二玩家的当前余额并调整第一玩家的余额。 调整第一玩家的平衡可以基于第一玩家的猜测是否相对于第二玩家的当前余额来说太高或太低。
    • 5. 发明申请
    • GAME METHOD
    • 游戏方法
    • US20120064957A1
    • 2012-03-15
    • US13231105
    • 2011-09-13
    • Nick Han Suteerawanit
    • Nick Han Suteerawanit
    • A63F13/00
    • A63F13/46A63F9/10A63F9/18A63F9/183A63F13/335A63F13/52A63F13/80A63F2009/186A63F2011/0079A63F2300/61A63F2300/638A63F2300/6653
    • Disclosed is a method of playing a game, wherein an image is initially obscured with a plurality of cover pieces. As pieces are removed during each successive turn of the game, the image is incrementally revealed until a player successfully guesses the subject matter of the image and thereby wins a current prize value, the prize value decreasing with each piece that is removed from the board before a correct guess of the subject matter has been offered. The game may be played in a game show embodiment that includes a live studio audience, each member of the audience also being a player in the game and capable of offering guesses as to the subject matter of the image. Alternately, the game may be played as a computer-implemented method over the Internet, on a stand-alone computer, phone, or the like.
    • 公开了一种玩游戏的方法,其中图像最初被多个封面遮蔽。 随着棋子在每次连续的游戏过程中被移除,图像被递增地显示,直到玩家成功地猜测图像的主题,从而赢得当前奖品值,奖品值随着从棋盘上移除的每一块而减小 已经提供了对主题的正确猜测。 游戏可以在包括实况演播室观众的游戏显示实施例中播放,观众的每个成员也是游戏中的玩家,并且能够提供关于图像主题的猜测。 或者,游戏可以通过因特网,独立的计算机,电话等上的计算机实现的方法来播放。
    • 7. 发明申请
    • Board game combining several activities
    • 棋盘游戏结合了几项活动
    • US20110309575A1
    • 2011-12-22
    • US13047788
    • 2011-03-14
    • Marc Ribeiro
    • Marc Ribeiro
    • A63B71/00
    • A63F1/04A63F9/18A63F11/0074A63F2001/0475A63F2009/186A63F2011/0076A63F2011/009
    • In its preferred embodiment, the present invention relates to a game concept that combines different guessing techniques in a way that lets players choose the technique they wish to perform. Players are being given an opportunity to make their teammates guess several answers, and their total time for doing so is limited. Players therefore must make strategic choices regarding the technique they wish to use to make their teammates guess each answer. The game kit would typically include cards (FIG. 1) indicating an answer to be guessed (1), as well as a predetermined list of points (3) attributed to different guessing techniques (2). This card contents is intended to give the opportunity to a player to choose amongst the different techniques (2) in order to make his teammates guess the answer (1). If successful, he will obtain the predetermined number of points corresponding to the technique chosen (3) as listed on the card. In a typical round of play, a player would be provided with a determined amount of cards and would attempt to make his teammates guess the answers on these cards within a determined amount of time. For each answer to be guesses, the player would have the choice of the technique he wishes to perform. More difficult techniques for a given card give more points, but also usually take longer to perform, giving the player less time for the other cards to be performed. An important feature of the game is for the players to manage their time and choose their techniques wisely, in order to get the most points out of their cards before the time is up.
    • 在其优选实施例中,本发明涉及以允许玩家选择他们希望执行的技术的方式组合不同猜测技术的游戏概念。 玩家们有机会让队友们猜出几个答案,他们这样做的总时间是有限的。 因此,玩家必须对他们希望使用的技术做出战略选择,使他们的队友猜测每个答案。 游戏工具包通常包括指示要猜测的答案(1)的卡(图1)以及归因于不同猜测技术的预定点(3)列表(2)。 这张卡片内容旨在让玩家选择不同的技巧(2),以使他的队友猜测答案(1)。 如果成功,他将获得与卡上列出的所选技术(3)相对应的预定数量的点。 在典型的一轮比赛中,玩家将获得一定数量的牌,并尝试让他的队友在一定时间内猜测这些牌上的答案。 对于每个猜测的答案,玩家将选择他希望执行的技术。 给定卡的更困难的技术可以提供更多的点,但通常需要更长的时间来执行,给予玩家更少的时间来执行其他卡。 游戏的一个重要特征是玩家能够明智地管理自己的时间并选择自己的技术,以便在时间到来之前获得最多的积分。