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    • 6. 发明申请
    • Disc activities & discs for them
    • 光盘活动和光盘
    • US20040132561A1
    • 2004-07-08
    • US10664252
    • 2003-09-17
    • John Michael McClungKaren Therese McClungGuy L. McClung III
    • A63B067/00
    • A63H33/18A01K15/025A63B63/00A63B67/00A63F9/0243A63F2009/0012A63F2009/0213A63F2009/0286A63F2011/0062A63F2250/505
    • A method for engaging in an activity, the activity to be engaged in by a plurality of players, each player provided with at least one disc with identifying indicia, the method including each player throwing at least one disc at a target, the at least one disc having an aerodynamic airfoil profile, each disc having identifying indicia for identifying the player throwing said disc, and scoring for each player based on a final resting location of said at least one disc; and a method for engaging in an activity, the activity to be engaged in by at least two players, the players divided into a first team and a second team each team with at least one player, the first team provided with at least one disc, the method including at least one player of the first team throwing the at least one disc at a player of the second team.
    • 一种用于参与活动的方法,由多个玩家参与的活动,每个玩家提供具有识别标记的至少一个盘,所述方法包括在目标上投掷至少一个盘的每个玩家,所述至少一个 具有空气动力学翼面轮廓的盘,每个盘具有用于识别投掷所述盘的玩家的识别标记,以及基于所述至少一个盘的最终静止位置对每个玩家进行评分; 以及参与活动的方法,由至少两名玩家参与的活动,被分成第一队和第二队的玩家每队与至少一名选手组合,所述第一队配备有至少一个盘, 该方法包括第一队的至少一名选手在第二队的选手投掷至少一张盘。
    • 9. 发明申请
    • TILES ON SHAPES PUZZLE GAME
    • TILES ON SHAPES PUZZLE游戏
    • US20150048570A1
    • 2015-02-19
    • US14531409
    • 2014-11-03
    • Thomas H. Greenawalt
    • Thomas H. Greenawalt
    • A63F3/04
    • A63F3/0423A63F3/00574A63F2001/0483A63F2003/0428A63F2011/0062
    • A tile-on-shape puzzle game is disclosed using a plurality of unique shape designs having one or more tile projections disposed on one or both faces of the shape. The tile projections are adapted to fit in a recess on a play tile. Optional play cards are used to provide clues or shape designations and scores. Shapes are played to form a puzzle, with each player selecting where to place a shape, thereby forming a unique puzzle each time the game is played. Tiles must fill every play space on a shape to form a word or numerical/shape sequence. Gameplay may be varied based on age and skill level, such as limiting the word or sequence direction to left-right, up-down, diagonal, or a combination thereof, or forming pathways with the puzzle.
    • 公开了使用具有设置在形状的一个或两个面上的一个或多个瓦片突起的多个独特形状设计的瓦片形拼图游戏。 瓷砖突起适于装配在瓦片上的凹槽中。 可选播放卡用于提供线索或形状指定和分数。 形状形成一个拼图,每个玩家选择放置形状的位置,从而在每次玩游戏时形成独特的拼图。 瓷砖必须填充形状上的每个游戏空间以形成单词或数字/形状序列。 游戏可以根据年龄和技能水平而变化,例如将单词或顺序方向限制为左右,上下,对角线或其组合,或者与拼图形成路径。
    • 10. 发明申请
    • MULTILINGUAL-TILE WORD GAMES
    • 多语言游戏
    • US20110133405A1
    • 2011-06-09
    • US12946177
    • 2010-11-15
    • John Ogilvie
    • John Ogilvie
    • A63F3/00
    • A63F3/0423A63F3/00643A63F3/0402A63F2003/0413A63F2003/0428A63F2009/2488A63F2011/0062G09B19/06
    • In a set of multilingual tiles, each tile bears a first character of a first language and also bears a second character of a second language. Tiles are positioned by players of a game, to form words in an inherently multilingual educational and entertainment experience. Tile characters are not mere transliterations of one another. The characters on a given tile may have different spatial orientations. Sometimes each player can make words only in one language, and different players try to make words in different languages. Sometimes a player gains points for words made in a language that is not the player's native language, and loses points for words made in a language that is the player's native language. Extra points may be awarded if tiles form multiple words in multiple languages, or if tiles form related words, namely, synonyms and/or antonyms.
    • 在一组多语言瓦片中,每个瓦片具有第一语言的第一个字符,并且还具有第二语言的第二个字符。 瓷砖由游戏玩家定位,形成固有的多语言教育和娱乐体验的词汇。 平铺字符不仅仅是彼此的音译。 给定瓦片上的字符可能具有不同的空间取向。 有时每个玩家只能用一种语言来制作单词,而不同的玩家会尝试用不同的语言来制作单词。 有时候,玩家会获得不是玩家母语的语言所产生的单词,并且丢失了以作为玩家母语的语言所形成的单词。 如果瓦片以多种语言形成多个单词,或者瓦片形成相关单词,即同义词和/或反义词,则可以授予额外积分。