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    • 88. 发明公开
    • 게임 시스템, 게임 시스템의 제어방법 및 정보기억매체
    • 游戏系统,游戏系统控制方法和程序
    • KR1020050067164A
    • 2005-06-30
    • KR1020057005485
    • 2003-07-01
    • 코나미 호루딩구스 가부시키가이샤
    • 아오키준
    • A63F13/50A63F13/55
    • A63F13/795A63F13/12A63F13/335A63F13/35A63F13/798A63F2300/407A63F2300/50A63F2300/5546A63F2300/5566A63F2300/558
    • A network game system capable of producing a feeling of presence of a player other than the game partner by using a small communication load. In a game system providing a plurality of matches, a game server (12) used together with a plurality of game terminals includes a team decision unit (22) for deciding a team in a match, a match start instruction unit (32) for transmitting a match start instruction to each game terminal corresponding to the team decided by the team decision unit (22), a parameter modification instruction destination decision unit (26) for receiving event content data representing the content of a predetermined game event such as scoring when one has occurred in the match executed by the game terminal according to the match start instruction and deciding the destination of the parameter modification instruction corresponding to the event content data, and a parameter modification instruction unit (36) for instructing the parameter modification for the destination decided by the parameter modification instruction destination decision unit (26).
    • 一种网络游戏系统,其能够通过使用小的通信负载来产生游戏者以外的玩家的存在感。 在提供多个匹配的游戏系统中,与多个游戏终端一起使用的游戏服务器(12)包括:用于决定队列的队伍决策单元(22),匹配开始指令单元(32),用于发送 对应于由团队决定单元(22)确定的团队的每个游戏终端的匹配开始指令,参数修改指令目的地决定单元(26),用于接收表示预定游戏事件的内容的事件内容数据,例如当一个 发生在游戏终端根据匹配开始指令执行的匹配中,并且确定与事件内容数据相对应的参数修改指令的目的地;以及参数修改指令单元(36),用于指示目的地决定的参数修改 通过参数修改指示目的地决定单元(26)。
    • 90. 发明公开
    • 전자 나침반 모듈을 내장한 이동통신 단말기 및 전자나침반 모듈을 이용하여 네트워크형 모바일 게임을진행하는 방법
    • 移动通信终端具有电子指南针模块和播放网络类型的移动游戏方法使用电子指南针模块
    • KR1020050027485A
    • 2005-03-21
    • KR1020030063771
    • 2003-09-15
    • 에스케이텔레콤 주식회사(주) 넥스모어시스템즈
    • 심기학
    • G06Q50/10
    • H04N21/414A63F13/12A63F13/332A63F2300/204A63F2300/406A63F2300/50A63F2300/5573H04M1/72544H04M2250/12H04N21/41407H04N21/42202H04N21/4781
    • A mobile terminal having an electronic compass module and a method for playing network type mobile games by using the electronic compass module are provided to easily control motion of a user-controlled character in up/down and left/right directions according to movement of a mobile terminal. A program memory unit(210) includes a compiler for performing a compiling operation to execute mobile games and a wireless Internet browser for connection to the wireless Internet. A parameter storage unit(211) stores various parameters for performing data communication. A SIM(Subscriber Information Module)(217) stores a MIN(Mobile Identification Number), an ESN(Electrical Serial Number), a personal security key and various data required for operations of a mobile terminal. A key input unit(212) includes one or more key buttons serving as a user input unit for inputting key values related to selection, execution, proceeding and stopping of a mobile game. An electronic compass module unit(214) includes a magnetic sensor for generating a sensor output signal in proportion to a size of an external earth magnetic field which changes according to movement of a mobile terminal in up/down and left/right directions, and outputs a horizontal or vertical rotation angle value. A microprocessor(220) controls to transmit the horizontal or vertical rotation angle value received from the electronic compass module unit(214) as data values for controlling motion of a user-controlled character to a specific wireless Internet game server through a wireless Internet network. An LCD display unit(213) displays one or more game screens related to the mobile game.
    • 具有电子罗盘模块的移动终端和使用电子罗盘模块播放网络型移动游戏的方法被提供以便根据移动台的移动来容易地控制用户控制的角色在上/下和左/右方向上的运动 终奌站。 程序存储单元(210)包括用于执行执行移动游戏的编译操作的编译器和用于连接到无线因特网的无线因特网浏览器。 参数存储单元(211)存储用于执行数据通信的各种参数。 SIM(用户信息模块)(217)存储MIN(移动识别码),ESN(电子序列号),个人安全密钥以及移动终端的操作所需的各种数据。 键输入单元(212)包括用作输入与移动游戏的选择,执行,进行和停止相关的键值的用户输入单元的一个或多个键按钮。 电子罗盘模块单元(214)包括磁传感器,用于根据随着移动终端在上/下和左/右方向上的移动而变化的外部地球磁场的尺寸成比例地生成传感器输出信号,并且输出 水平或垂直旋转角度值。 微处理器(220)控制从电子罗盘模块单元(214)发送的水平或垂直旋转角度值作为用于通过无线因特网网络控制用户控制的角色到特定无线因特网游戏服务器的运动的数据值。 液晶显示单元(213)显示与移动游戏相关的一个或多个游戏画面。