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    • 35. 发明授权
    • 게임 시스템
    • 游戏系统
    • KR100433643B1
    • 2004-05-31
    • KR1020000052611
    • 2000-09-06
    • 코나미 호루딩구스 가부시키가이샤
    • 노미미쯔히로우에노사또시노구찌야스히로
    • A63F13/215A63F13/814
    • A63F13/54A63F13/06A63F13/10A63F13/211A63F13/428A63F13/44A63F2300/105A63F2300/1081A63F2300/6063A63F2300/8047
    • A game system is provided with a converting means including a voice input member such as a microphones 4 for allowing the game player or his/her friend to input voices and for converting the inputted voices into electrical signal data, a sound data storage 48 for storing the electrical signal data obtained by the converting means together with predetermined sound-relating data corresponding to contents of instructions, a sound generating means (47, 49, 7, 11) for generating voices from the corresponding electrical signal data when a game player makes a motion in response to the content of instruction, and an evaluating means for evaluating a game result based on the content of instruction. Accordingly, a sound output type game system which can provide more interesting and enjoyable games can be realized.
    • 游戏系统设置有转换装置,该转换装置包括诸如麦克风4之类的语音输入部件,用于允许游戏玩家或他/她的朋友输入语音并将输入的语音转换为电信号数据;声音数据存储器48,用于存储 由转换装置获得的电信号数据以及与指令内容相对应的预定声音相关数据;声音产生装置(47,49,7,11),用于当玩游戏者进行游戏时产生来自相应电信号数据的声音 响应于指令内容的运动,以及用于基于指令内容评估游戏结果的评估装置。 因此,可以实现能够提供更有趣和更愉快的游戏的声音输出型游戏系统。 <图像>
    • 36. 发明授权
    • 댄스 게임용 발판
    • 댄스게임용발판
    • KR100415527B1
    • 2004-01-31
    • KR1020000026624
    • 2000-05-18
    • 코나미 호루딩구스 가부시키가이샤
    • 오키타카츠노리타카하시카주야타케다토루스즈키토시푸미
    • A63F9/00
    • A63F13/814A63F13/08A63F13/214A63F13/218A63F13/5375A63F2300/1012A63F2300/1068A63F2300/303A63F2300/63A63F2300/8005A63F2300/8047
    • 본 발명은 음악에 맞춰 몸 전체를 이용하여 리듬감을 표현할 수 있으며, 박력 넘치고 리듬감을 자아낼 수 있는 댄스 게임장치 및 댄스 게임용 발판에 관한 것으로, 리듬 설정부(107)에 설정된 밟기위치 지시데이터가 밟기위치 지시데이터 메모리(105)로부터 읽혀 내지고, 스크롤 표시제어부(110)에 의해 모니터(3)상에 밟기 위치 지시내용이 스크롤 표시되며, 밟기위치 및 밝기동작 타이밍의 지시가 행해진다. 게임자가 모니터(3)의 표시내용에 따라서 발로 마루면의 발판부(13)를 밟는 것이 케이블 스위치(23)로 검출되어, 밟기동작 감시부(112)에서 감지되면, 편차량 검출/적산부(106)에 의해 시간차에 따른 득점이 산출되고, 다음에 리듬 설정부(107)에서 평가가 행해진다. 그리고 평가결과에 따라서 다음 밟기위치 지시데이터가 설정된다.
    • 节奏感可以通过使用整个身体在音乐中及时表现出来,并创造出强有力和节奏感。 从步进位置指示数据存储器(105)读取由节奏设定部(107)设定的步进位置指示数据,通过滚动显示控制部(3)滚动步进位置指示内容并显示在监视器(3)上 (110),由此执行步进位置和步进操作时间的指令。 根据监视器(3)的显示内容,当演奏者踩下踩踏基座部分(13)时,由电缆开关(23)检测,并且这是从踩踏操作监视部分(111) ),通过偏差量检测/合计单元(106)计算与定时偏差成比例的分数,接着由节奏设定单元(107)进行评价。 然后,根据评估结果设置下一个步进位置指示数据。 <图像>
    • 37. 发明授权
    • 음악 게임 통신 시스템
    • 음악게임통신시스
    • KR100395860B1
    • 2003-08-27
    • KR1020000046085
    • 2000-08-09
    • 코나미 호루딩구스 가부시키가이샤
    • 데라오신기따가와다다시이시다히로끼도미따노부오
    • A63F13/814A63F13/25
    • G10H1/0008A63F2300/1068A63F2300/636A63F2300/8047G10H1/0058G10H2220/141G10H2220/145
    • Each of communication controllers (145,245) sends a count value of a timer corresponding to the lapse of time from a starting point of reproduction during the reproduction of a music to a communication cable (500). Each of game controllers (134,234) calculates, while a multi-play mode is executed in an other game apparatus, a reproducing position of the music in the other game apparatus based on the count value sent from the communication controller (145,245) and transfers a music data from the calculated reproducing position on to a sound source memory (142,242) upon the receipt of an instruction signal outputted from a confirmation button of an instructing section and representing confirmation of selection of the multi-play mode. While one game player is playing a music game, another game player can participate in this game in the middle of a music number.
    • 每个通信控制器(145,245)在音乐再现期间从通信电缆(500)的再现开始点发送对应于时间流逝的定时器的计数值。 每个游戏控制器(134,234)在其他游戏设备中执行多重播放模式时,基于从通信控制器(145,245)发送的计数值来计算其他游戏设备中的音乐的再现位置,并且传送 在接收到从指示部分的确认按钮输出的指示信号并且表示对多重播放模式的选择的确认时,将计算出的重放位置的音乐数据传送到声源存储器(142,242)。 当一个玩家正在玩音乐游戏时,另一个游戏玩家可以在音乐号码中间参与这个游戏。 <图像>
    • 39. 发明公开
    • 음악 게임 장치 및 음악 게임 진행 제어 프로그램이 기록된 컴퓨터 판독가능한 기록매체
    • 音乐游戏系统和音乐游戏提前控制程序
    • KR1020020068243A
    • 2002-08-27
    • KR1020010032271
    • 2001-06-09
    • 코나미 호루딩구스 가부시키가이샤
    • 도오야마모또끼기따까제유우스께
    • A63F13/50A63F13/814
    • A63F13/814A63F13/54A63F2300/8047G10H3/146G10H2220/185
    • PURPOSE: To perform a specified game evaluation while allowing a player to perform a comparatively free controller operation. CONSTITUTION: This music game device is equipped with a memory unit 110, a scroll display control unit 131, and an evaluation unit 150. In this case, the memory unit 110 stores timing information to indicate the operation to operating sections 31 to 33 while corresponding with music data. The scroll display control unit 131 scroll- displays the timing information as a guide marker on a monitor 11 toward a reference marker while making the display synchronize with the output of the music data. The evaluation unit 150 evaluates a slip between the meeting timing between the guide marker and the reference marker, and the operation timing to the operating sections 31 to 33. The memory unit 110 includes specified time range information and continuous hitting quantity information as one section of the timing information. The scroll display control unit 131 displays a continuous hitting guide marker having a range corresponding with the specified time range information, together with the operation quantity. The evaluation unit 150 evaluates whether the operating sections are operated for the portion of the continuous hitting quantity during a period since the starting end of the continuous hitting guide marker meets the reference marker, to the final end meets the reference marker.
    • 目的:执行指定的游戏评估,同时允许玩家执行相对免费的控制器操作。 构成:该音乐游戏装置配备有存储单元110,滚动显示控制单元131和评估单元150.在这种情况下,存储单元110存储用于指示操作部31至33的操作的定时信息, 与音乐数据。 滚动显示控制单元131滚动 - 将监视器11上的指示标记的定时信息作为参考标记显示,同时使显示与音乐数据的输出同步。 评估单元150评估导向标记和参考标记之间的会议定时之间的滑动以及操作部31至33的操作定时。存储单元110包括指定的时间范围信息和连续击打量信息作为一部分 时间信息。 滚动显示控制单元131与操作量一起显示具有与指定的时间范围信息对应的范围的连续击打引导标记。 评估单元150评估在连续击打指示标记的开始结束与参考标记之间的期间内连续击打量的一部分是否操作操作部分,最终到达参考标记。
    • 40. 发明公开
    • 음악 게임 장치 및 음악 게임 진행 제어 프로그램
    • 音乐游戏系统和音乐游戏进阶控制程序
    • KR1020020068242A
    • 2002-08-27
    • KR1020010032270
    • 2001-06-09
    • 코나미 호루딩구스 가부시키가이샤
    • 도오야마모또끼기따까제유우스께
    • A63F13/50A63F13/814
    • A63F13/814A63F13/54A63F2300/8047G10H3/146G10H2220/185
    • PURPOSE: To incorporate lucky chances into a game in such a manner that the game may not too much be affected by the technique of a player, but even an experienced player can retain the interest in the game. CONSTITUTION: Timing information is displayed on a monitor 11 as a guide marker while making it synchronize with the output of music data, and a player is made to perform operations from operating sections 31 to 33. This music game device is equipped with a coin drop processing unit 161, a coin acquired quantity updating unit 162, and a specified quantity judging unit 163. In this case, the coin drop processing unit 161 relates one lucky coin with either one of timing information for either one of music. The coin acquired quantity updating unit 162 accumulates a count value by one when it is evaluated that the operation for the timing information related to the lucky coin is correlative by an evaluation unit 150 due to the selection of a music related to the lucky coin. At the same time, the coin acquired quantity updating unit 162 displays the count value on the monitor 11, and keeps the count value until the count value reaches five. The specified quantity judging unit 163 provides a special music to the player as a game music when the count value has reached five. At the same time, the specified quantity judging unit 163 resets the count value.
    • 目的:将幸运的机会融入游戏中,游戏可能不会受到玩家技术的影响,但即使是有经验的玩家也可以保留对游戏的兴趣。 构成:将时序信息作为指示标记显示在监视器11上,同时使其与音乐数据的输出同步,并且使玩家从操作部分31至33执行操作。该音乐游戏装置配备有硬币丢弃 处理单元161,硬币获取量更新单元162和指定数量判断单元163.在这种情况下,硬币丢失处理单元161将一个幸运金币与音乐中的任一个的定时信息中的任一个相关联。 硬币获取量更新单元162通过评估与幸运硬币相关的定时信息的操作由于与幸运硬币相关的音乐的选择而由评估单元150相关而将计数值累加1。 同时,硬币获取量更新单元162在监视器11上显示计数值,并保持计数值,直到计数值达到5。 当计数值达到5时,指定数量判定单元163向玩家提供特殊音乐作为游戏音乐。 同时,指定量判定部163使计数值复位。