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    • 2. 发明授权
    • 음악 게임 장치 및 음악 게임 진행 제어 프로그램이 기록된 컴퓨터 판독가능한 기록매체
    • 음악게임장치및음악게임진행제어프로그램이기록된컴퓨터판독가능한기록록록록매매매
    • KR100460651B1
    • 2004-12-09
    • KR1020010032271
    • 2001-06-09
    • 코나미 호루딩구스 가부시키가이샤
    • 도오야마모또끼기따까제유우스께
    • A63F13/50A63F13/814
    • PURPOSE: To perform a specified game evaluation while allowing a player to perform a comparatively free controller operation. CONSTITUTION: This music game device is equipped with a memory unit 110, a scroll display control unit 131, and an evaluation unit 150. In this case, the memory unit 110 stores timing information to indicate the operation to operating sections 31 to 33 while corresponding with music data. The scroll display control unit 131 scroll- displays the timing information as a guide marker on a monitor 11 toward a reference marker while making the display synchronize with the output of the music data. The evaluation unit 150 evaluates a slip between the meeting timing between the guide marker and the reference marker, and the operation timing to the operating sections 31 to 33. The memory unit 110 includes specified time range information and continuous hitting quantity information as one section of the timing information. The scroll display control unit 131 displays a continuous hitting guide marker having a range corresponding with the specified time range information, together with the operation quantity. The evaluation unit 150 evaluates whether the operating sections are operated for the portion of the continuous hitting quantity during a period since the starting end of the continuous hitting guide marker meets the reference marker, to the final end meets the reference marker.
    • 目的:执行特定的游戏评估,同时允许玩家执行相对自由的控制器操作。 构成:该音乐游戏装置具备存储部110,滚动显示控制部131和评价部150.在该情况下,存储部110存储表示对操作部31〜33的操作的定时信息, 与音乐数据。 滚动显示控制单元131在监视器11上朝向参考标记滚动显示作为引导标记的定时信息,同时使显示与音乐数据的输出同步。 评估单元150评估引导标记与参考标记之间的会合定时和操作部分31至33的操作定时之间的打滑。存储单元110包括指定的时间范围信息和连续打击量信息,作为 时间信息。 滚动显示控制单元131连同操作量一起显示具有与指定的时间范围信息相对应的范围的连续打击引导标记。 评估单元150评估在从连续打击引导标记的开始端与基准标记相遇的时间段内连续打击量的部分操作部分是否被操作,最终端与参考标记相遇。
    • 3. 发明授权
    • 음악 게임 장치 및 음악 게임 진행 제어 프로그램
    • 음악게임장치및음악게임진행제어프로그램
    • KR100456049B1
    • 2004-11-08
    • KR1020010032270
    • 2001-06-09
    • 코나미 호루딩구스 가부시키가이샤
    • 도오야마모또끼기따까제유우스께
    • A63F13/50A63F13/814
    • PURPOSE: To incorporate lucky chances into a game in such a manner that the game may not too much be affected by the technique of a player, but even an experienced player can retain the interest in the game. CONSTITUTION: Timing information is displayed on a monitor 11 as a guide marker while making it synchronize with the output of music data, and a player is made to perform operations from operating sections 31 to 33. This music game device is equipped with a coin drop processing unit 161, a coin acquired quantity updating unit 162, and a specified quantity judging unit 163. In this case, the coin drop processing unit 161 relates one lucky coin with either one of timing information for either one of music. The coin acquired quantity updating unit 162 accumulates a count value by one when it is evaluated that the operation for the timing information related to the lucky coin is correlative by an evaluation unit 150 due to the selection of a music related to the lucky coin. At the same time, the coin acquired quantity updating unit 162 displays the count value on the monitor 11, and keeps the count value until the count value reaches five. The specified quantity judging unit 163 provides a special music to the player as a game music when the count value has reached five. At the same time, the specified quantity judging unit 163 resets the count value.
    • 目的:将幸运机会纳入游戏中,使得游戏不会受到玩家技术的太多影响,但即使是有经验的玩家也可以保留对游戏的兴趣。 组成:定时信息作为指导标记显示在监视器11上,同时使其与音乐数据的输出同步,并使玩家执行操作部分31至33的操作。该音乐游戏装置配备有投币器 处理单元161,硬币获取数量更新单元162和指定数量判断单元163.在这种情况下,硬币投放处理单元161将一个幸运硬币与任一音乐的定时信息中的任何一个相关联。 当由于选择与幸运硬币有关的音乐而被评估单元150评估为与幸运硬币相关的定时信息的操作相关时,硬币获取数量更新单元162将计数值累加一。 同时,硬币获取数量更新单元162将计数值显示在监视器11上,并且保持该计数值直到计数值达到五。 当计数值达到五时,指定数量判断单元163向玩家提供特殊音乐作为游戏音乐。 同时,指定数量判断单元163重置计数值。
    • 4. 发明公开
    • 타악기를 모방한 게임 컨트롤러 및 음악 게임 장치
    • 复制冲击仪器和音乐游戏装置的游戏控制器
    • KR1020020068244A
    • 2002-08-27
    • KR1020010032272
    • 2001-06-09
    • 코나미 호루딩구스 가부시키가이샤
    • 도오야마모또끼기따까제유우스께
    • A63F13/50A63F13/814
    • A63F13/814A63F13/54A63F2300/8047G10H3/146G10H2220/185
    • PURPOSE: To provide a game which has game techniques for a plurality of kinds while setting the number of operation sections copying a musical instrument at a specified number in a music game. CONSTITUTION: The pseudo percussion instrument 21 forming an erecting drum shape has the operation section 31 on the ceiling. For the operation section 31, a circular upper surface sheet 314 is arranged, and a sensor 310 is arranged on the lower surface of the upper surface sheet 314. Then, the sensor 310 detects a hitting operation to the hitting surface of the upper surface sheet member 314, and the output of an operation signal from the sensor 310 becomes possible. The sensor 310 is equipped with a plurality of sensors for respective regions A1, A2 and A3, for which the hitting surface is divided into a plurality of regions. In this case, the output of an individual operation signal is made possible for each region.
    • 目的:提供一种具有多种游戏技术的游戏,同时将音乐游戏中指定数量的乐器复制到操作部分的数量。 构成:形成竖立鼓形状的伪打击乐器21在天花板上具有操作部31。 对于操作部31,设置有圆形的上表面片314,并且在上表面片314的下表面上设置有传感器310.然后,传感器310检测对上表面片的击球面的击打操作 构件314,并且可以从传感器310输出操作信号。 传感器310配备有用于各个区域A1,A2和A3的多个传感器,其中击球面被分成多个区域。 在这种情况下,可以对每个区域进行各个操作信号的输出。
    • 5. 发明公开
    • 음악 게임 장치 및 음악 게임 진행 제어 프로그램이 기록된 컴퓨터 판독가능한 기록매체
    • 音乐游戏系统和音乐游戏提前控制程序
    • KR1020020068243A
    • 2002-08-27
    • KR1020010032271
    • 2001-06-09
    • 코나미 호루딩구스 가부시키가이샤
    • 도오야마모또끼기따까제유우스께
    • A63F13/50A63F13/814
    • A63F13/814A63F13/54A63F2300/8047G10H3/146G10H2220/185
    • PURPOSE: To perform a specified game evaluation while allowing a player to perform a comparatively free controller operation. CONSTITUTION: This music game device is equipped with a memory unit 110, a scroll display control unit 131, and an evaluation unit 150. In this case, the memory unit 110 stores timing information to indicate the operation to operating sections 31 to 33 while corresponding with music data. The scroll display control unit 131 scroll- displays the timing information as a guide marker on a monitor 11 toward a reference marker while making the display synchronize with the output of the music data. The evaluation unit 150 evaluates a slip between the meeting timing between the guide marker and the reference marker, and the operation timing to the operating sections 31 to 33. The memory unit 110 includes specified time range information and continuous hitting quantity information as one section of the timing information. The scroll display control unit 131 displays a continuous hitting guide marker having a range corresponding with the specified time range information, together with the operation quantity. The evaluation unit 150 evaluates whether the operating sections are operated for the portion of the continuous hitting quantity during a period since the starting end of the continuous hitting guide marker meets the reference marker, to the final end meets the reference marker.
    • 目的:执行指定的游戏评估,同时允许玩家执行相对免费的控制器操作。 构成:该音乐游戏装置配备有存储单元110,滚动显示控制单元131和评估单元150.在这种情况下,存储单元110存储用于指示操作部31至33的操作的定时信息, 与音乐数据。 滚动显示控制单元131滚动 - 将监视器11上的指示标记的定时信息作为参考标记显示,同时使显示与音乐数据的输出同步。 评估单元150评估导向标记和参考标记之间的会议定时之间的滑动以及操作部31至33的操作定时。存储单元110包括指定的时间范围信息和连续击打量信息作为一部分 时间信息。 滚动显示控制单元131与操作量一起显示具有与指定的时间范围信息对应的范围的连续击打引导标记。 评估单元150评估在连续击打指示标记的开始结束与参考标记之间的期间内连续击打量的一部分是否操作操作部分,最终到达参考标记。
    • 6. 发明公开
    • 음악 게임 장치 및 음악 게임 진행 제어 프로그램
    • 音乐游戏系统和音乐游戏进阶控制程序
    • KR1020020068242A
    • 2002-08-27
    • KR1020010032270
    • 2001-06-09
    • 코나미 호루딩구스 가부시키가이샤
    • 도오야마모또끼기따까제유우스께
    • A63F13/50A63F13/814
    • A63F13/814A63F13/54A63F2300/8047G10H3/146G10H2220/185
    • PURPOSE: To incorporate lucky chances into a game in such a manner that the game may not too much be affected by the technique of a player, but even an experienced player can retain the interest in the game. CONSTITUTION: Timing information is displayed on a monitor 11 as a guide marker while making it synchronize with the output of music data, and a player is made to perform operations from operating sections 31 to 33. This music game device is equipped with a coin drop processing unit 161, a coin acquired quantity updating unit 162, and a specified quantity judging unit 163. In this case, the coin drop processing unit 161 relates one lucky coin with either one of timing information for either one of music. The coin acquired quantity updating unit 162 accumulates a count value by one when it is evaluated that the operation for the timing information related to the lucky coin is correlative by an evaluation unit 150 due to the selection of a music related to the lucky coin. At the same time, the coin acquired quantity updating unit 162 displays the count value on the monitor 11, and keeps the count value until the count value reaches five. The specified quantity judging unit 163 provides a special music to the player as a game music when the count value has reached five. At the same time, the specified quantity judging unit 163 resets the count value.
    • 目的:将幸运的机会融入游戏中,游戏可能不会受到玩家技术的影响,但即使是有经验的玩家也可以保留对游戏的兴趣。 构成:将时序信息作为指示标记显示在监视器11上,同时使其与音乐数据的输出同步,并且使玩家从操作部分31至33执行操作。该音乐游戏装置配备有硬币丢弃 处理单元161,硬币获取量更新单元162和指定数量判断单元163.在这种情况下,硬币丢失处理单元161将一个幸运金币与音乐中的任一个的定时信息中的任一个相关联。 硬币获取量更新单元162通过评估与幸运硬币相关的定时信息的操作由于与幸运硬币相关的音乐的选择而由评估单元150相关而将计数值累加1。 同时,硬币获取量更新单元162在监视器11上显示计数值,并保持计数值,直到计数值达到5。 当计数值达到5时,指定数量判定单元163向玩家提供特殊音乐作为游戏音乐。 同时,指定量判定部163使计数值复位。