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    • 92. 发明公开
    • 게임 애플리케이션에서 가상 플레이어 및 가상 공의 움직임을 제어하는 장치
    • 控制虚拟玩家的运动和游戏应用中的虚拟球的设备
    • KR1020120115160A
    • 2012-10-17
    • KR1020120036363
    • 2012-04-06
    • 톰슨 라이센싱
    • 주에,삐에릭부르동,빠스깔알롬므,뱅쌍
    • A63F13/56A63F13/57
    • A63F13/245A63F13/06A63F13/211A63F13/218A63F13/23A63F13/428A63F13/5372A63F13/812A63F2300/105A63F2300/1056A63F2300/1062A63F2300/301A63F2300/6045A63F2300/8011
    • PURPOSE: An apparatus for controlling the movement of virtual players and virtual balls in a game application is provided to apply accelerometers, pressure sensors, and processing modules to the virtual balls. CONSTITUTION: An apparatus for controlling the movement of virtual players and virtual balls in a game application includes a ball. The ball exchanges signals with respect to a digital processor unit and is connected to a support. The ball includes first sensors(17, 18), second sensors(19), and a processing module(16). The first sensors detect the displacement force of the ball after the ball is kicked. The processing module generates first controlling signals(S1) using information from the first sensors. The first controlling signals allow the digital processing unit to control the displacement of a virtual ball in a video game. The second sensors detect pressures applied to the surface of the ball. The processing module generates second signals(S2) using information from the second sensors. The second signals allow the digital processing unit to control the displacement of a virtual player in the video game. [Reference numerals] (15) Light sources; (17) Gyroscope; (18) Accelerometer; (19) Pressure sensors; (AA) Into console; (BB) From console
    • 目的:提供一种用于控制游戏应用中的虚拟玩家和虚拟球的移动的装置,以将加速度计,压力传感器和处理模块应用于虚拟球。 构成:用于控制游戏应用中的虚拟玩家和虚拟球的移动的装置包括球。 球相对于数字处理器单元交换信号并且连接到支持。 球包括第一传感器(17,18),第二传感器(19)和处理模块(16)。 第一个传感器在球被踢后检测球的位移力。 处理模块使用来自第一传感器的信息产生第一控制信号(S1)。 第一控制信号允许数字处理单元控制视频游戏中的虚拟球的位移。 第二传感器检测施加到球表面的压力。 处理模块使用来自第二传感器的信息产生第二信号(S2)。 第二信号允许数字处理单元控制视频游戏中的虚拟播放器的位移。 (附图标记)(15)光源; (17)陀螺仪; (18)加速度计; (19)压力传感器; (AA)进入控制台; (BB)从控制台
    • 94. 发明授权
    • 사용자 위치 기반 네트워킹 가상공간 시뮬레이터 시스템
    • 基于用户位置的网络虚拟空间模拟系统
    • KR101060998B1
    • 2011-08-31
    • KR1020090025897
    • 2009-03-26
    • 서울대학교산학협력단
    • 기창돈김도윤박병운이택진전상훈
    • G06Q50/10H04L12/16A63F13/56
    • 본 발명은 사용자 위치 기반 네트워킹 가상공간 시뮬레이터 시스템에 관한 것이다. 본 발명의 일 실시예에 따른 사용자 위치 기반 네트워킹 가상공간 시뮬레이터 시스템은, 네트워크를 기반으로 복수의 사용자에게 동일한 가상공간 환경을 제공하는 가상공간 시뮬레이터 시스템으로서, 사용자의 위치를 추정하기 위한 항법 신호를 발생시키는 항법 신호 송출기; 상기 항법 신호 송출기에서 발생한 항법 신호를 수신하여 사용자의 위치 및 움직임 정보를 산출하는 단말기; 상기 단말기에서 산출된 사용자의 위치 및 움직임 정보를 수신하는 네트워크 서버; 및 상기 네트워크 서버와 교신하며, 가상공간 환경을 생성하여 상기 네트워크 서버로부터 전송되는 사용자의 위치 및 움직임 정보를 상기 가상공간 환경에 실시간으로 대응시키는 시뮬레이터를 포함하며, 상기 단말기는 네트워크 서버와 교신하여 상기 네트워크 서버를 통해 전송되는 상기 가상공간 환경에 관한 정보를 사용자에게 제공하는 것을 특징으로 한다.
      항법, 가상공간, 시뮬레이터, 가상현실
    • 本发明涉及一种基于用户位置的联网虚拟空间模拟器系统。 用户的基于位置的网络虚拟模拟器系统中根据本发明的一个实施例,基于网络作为一个虚拟的模拟器系统,其提供相同的虚拟环境中的多个用户,用于估计用户的位置产生的导航信号上 导航信号发射器; 一种终端,用于接收导航信号发射机产生的导航信号并计算用户的位置和运动信息; 一种网络服务器,用于接收由终端计算的用户的位置和运动信息; 与网络服务器和通信,并包括对应于用户并且从网络服务器发送来创建一个虚拟环境中的运动信息的位置的实时模拟器,虚拟环境,则认为该终端与网络服务器进行通信, 并向用户提供有关通过网络服务器传输的虚拟空间环境的信息。
    • 96. 发明公开
    • 화상처리장치, 화상처리방법 및 정보기록매체
    • 图像处理设备,图像处理方法,信息记录介质和程序
    • KR1020100074316A
    • 2010-07-01
    • KR1020107011835
    • 2008-10-29
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 아사미유이치
    • G06T17/00A63B69/00A63B71/06A63F13/56
    • A63F13/52A63B24/0003A63B2220/05A63B2225/12A63F13/10A63F2300/66A63F2300/6653G06T15/20
    • A memory unit (201) stores not only shapes, positions, orientations of real image objects arranged in a three-dimensional virtual space but also viewing positions, viewing orientations, and positions, orientations, etc. of virtual mirror surfaces of virtual mirrors. A renewal unit (202) renews values to be stored at the memory unit (201) in response to users' instruction inputs, etc. A mirror image arrangement unit (203) arranges a proper mirror image object against the real image object on the reverse side of the virtual mirror surface. A judgment unit (204) judges if the real image object is overlapped with the mirror image object or the like in the case where the virtual space is seen in a viewing direction from a viewing point. In accordance with the judgment, an adjustment unit (205) moves the mirror image object to a better viewable position. A formation unit (206) projects the virtual space to a two-dimensional plane.
    • 存储单元(201)不仅存储布置在三维虚拟空间中的实际图像对象的形状,位置,取向,而且存储虚拟镜的虚拟镜面的观看位置,观看方向以及位置,取向等。 更新单元(202)响应于用户的指令输入等,更新要存储在存储单元(201)的值。镜像排列单元(203)在适当的镜像对象上反映相对于真实图像对象 一侧的虚拟镜面。 在从视点观看方向看虚拟空间的情况下,判断单元(204)判断真实图像对象是否与镜像对象等重叠。 根据该判断,调整单元(205)将镜像对象移动到更好的可视位置。 形成单元(206)将虚拟空间投影到二维平面。
    • 97. 发明公开
    • 게임장치, 게임처리방법 및 정보기록매체
    • 游戏设备,游戏处理方法,信息记录媒体和程序
    • KR1020100023949A
    • 2010-03-04
    • KR1020107000117
    • 2008-12-17
    • 가부시키가이샤 코나미 데지타루 엔타테인멘토
    • 마츠무라카즈아키
    • A63F13/56A63F13/825
    • A63F13/67A63F13/10A63F13/56A63F13/822A63F2300/6027A63F2300/64A63F2300/807A63F2300/8076
    • A game device (200) includes: a storage unit (201) which stores a position or a player character, a position of an enemy character, an elapse time which has elapsed after the appearance of the enemy character, and a candidate of a position where a new enemy character is to appear; a measurement unit (202) which measures the elapse time after the appearance of the enemy character and causes the storage unit (201) to store the elapse time; a calculation unit (203) which calculates a reference distance serving as a judgment reference of the position where the new enemy character to appear according to the stored elapse time, wherein the reference distance monotonously increases as the elapse time increases; and an appearance setting unit (204) which selects one of the candidates stored in the storage unit (201) which candidate exists at such a distance from the player character that is the nearest to the reference distance and makes a new enemy character appear at the selected candidate position.
    • 游戏装置(200)包括:存储单元(201),存储位置或玩家角色,敌人角色的位置,在敌方角色出现之后经过的时间以及位置的候选 哪里有一个新的敌人角色出现? 测量单元(202),其测量出现敌人角色之后的经过时间并使存储单元(201)存储经过时间; 计算单元(203),其根据所存储的经过时间计算用作新出现的敌人角色的位置的参考距离,其中,参考距离随着经过时间的增加而单调增加; 以及出现设置单元(204),其选择存储在所述存储单元(201)中的所述候选者中的一个候选存在的距离与距离所述参考距离最近的所述玩家角色相距一定距离,并且使新的敌方角色出现在 选定候选人职位。
    • 98. 发明公开
    • 온라인게임에서의 플레이어 캐릭터 간 퀘스트 매칭시스템및 그 방법
    • 在线游戏玩家特征的查询匹配系统及其方法
    • KR1020090105735A
    • 2009-10-07
    • KR1020080031367
    • 2008-04-03
    • 주식회사 엔씨소프트
    • 봉경미
    • A63F13/56A63F13/58G06Q50/10
    • A63F13/56A63F13/58G06Q50/10
    • PURPOSE: A quest matching system and a method thereof between player characters on an on-line game are provided to increase the efficiency in order to select his own character. CONSTITUTION: A quest matching system between player characters on an online game includes a game processing unit(210), a quest list storing unit(220) and a game server(200). The game processing unit processes the game progress of the game client of the multiple. The quest list storing unit stores and manages the quest list of the player character. The game server includes a quest matching block(230). The quest matching block automatically processes and deletes the registered quest progress information.
    • 目的:提供在线游戏中的玩家角色之间的任务匹配系统及其方法,以提高效率以便选择他自己的角色。 构成:在线游戏中的玩家角色之间的任务匹配系统包括游戏处理单元(210),任务列表存储单元(220)和游戏服务器(200)。 游戏处理单元处理游戏客户端的游戏进度。 任务列表存储单元存储和管理玩家角色的任务列表。 游戏服务器包括任务匹配块(230)。 任务匹配块自动处理和删除注册的任务进度信息。
    • 100. 发明公开
    • 기억력 향상 미로 게임
    • 空值
    • KR1020080111756A
    • 2008-12-24
    • KR1020070060094
    • 2007-06-19
    • (주)솔메이즈
    • 양기호황재엽
    • A63F13/69A63F13/56
    • A63F13/69A63F9/0078A63F13/56
    • A memory enhancing maze game is provided, which obtains the sound merrymaking through the game while increasing the memory. A memory enhancing maze game comprises: a step that the screen within the game is changed in a black color after a user confirms the destination location where the player character of a user reaches; a step for moving the player character of the user to the destination location by remembering the map and the item location; a step that a player character of an opponent chases the user; a step that all kinds of the game elements corresponding to the obtained item exercise; a step that all kinds of the game elements corresponding to of the obtained purpose item exercise; and the step that the user reaches the destination location.
    • 提供了一种增强内存的迷宫游戏,通过游戏获得声音制作,同时增加了内存。 记忆增强迷宫游戏包括:在用户确认用户的玩家角色到达的目的地位置之后,游戏内的屏幕变黑的步骤; 通过记住地图和项目位置来将用户的玩家角色移动到目的地位置的步骤; 对手的玩家角色追逐用户的步骤; 所有种类的游戏元素对应于获得的物品的一个步骤; 与获得的目标项目相对应的各种游戏元素的一个步骤; 以及用户到达目的地位置的步骤。