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    • 2. 发明专利
    • Game machine management method and game machine management system
    • 游戏机管理方法和游戏机管理系统
    • JP2006174881A
    • 2006-07-06
    • JP2004368417
    • 2004-12-20
    • Hitachi LtdSamii Kkサミー株式会社株式会社日立製作所
    • TAKAHASHI TAKEHIROTAZAWA KATSUJIYAMAZAKI SHUNEIWADA TAKAMITSUETSUNO TOMOHARU
    • A63F5/04G06Q10/00G06Q50/00G06Q50/10
    • PROBLEM TO BE SOLVED: To more specifically manage main parts incorporated in a game machine. SOLUTION: Information d6 on the combination of units incorporated in the game machine 10 before the shipping and positional information for specifying the setting place of the game machine 10 when the game machine is set in a pachinko hall are stored as setting position information d12 in a storage device 41 by a game machine management device 40. After the game machine is set, the game machine management device 40 receives the information read from a tag ID 20 incorporated in the game machine 10 read by a portable reader 31 and the positional information indicating the setting place of the game machine 10 and compares the read information and the information d2 on the combination of units, so that the game machine 10 in which the units are fraudulently replaced is specified. Then, whether the game machine 10 is one of the game machines under the management of the game machine management device or not is determined by comparing the setting position information d12 and the positional information, so that the setting situation of the game machine can be confirmed. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:更具体地管理结合在游戏机中的主要部件。

      解决方案:作为设置位置信息,存储在装运之前组合在游戏机10中的单元组合的信息d6和当游戏机设置在弹球厅中时用于指定游戏机10的设置位置的位置信息 d12由游戏机管理装置40存储在存储装置41中。游戏机设置完毕后,游戏机管理装置40接收由便携式读取器31读取的由游戏机10内的标签ID20读取的信息, 指示游戏机10的设置位置的位置信息,并将读取的信息和信息d2与单元的组合进行比较,从而指定其中错误地替换单元的游戏机10。 然后,通过比较设定位置信息d12和位置信息来判定游戏机10是游戏机管理装置管理下的游戏机之一,从而能够确认游戏机的设定状况 。 版权所有(C)2006,JPO&NCIPI

    • 3. 发明专利
    • Method and system for game machine recycling management
    • 游戏机回收管理方法与系统
    • JP2006158671A
    • 2006-06-22
    • JP2004354711
    • 2004-12-07
    • Hitachi LtdSamii Kkサミー株式会社株式会社日立製作所
    • TAKAHASHI TAKEHIROTAZAWA KATSUJIETSUNO TOMOHARU
    • A63F7/02G06K17/00G06Q50/00G06Q50/10
    • PROBLEM TO BE SOLVED: To provide a method and system for game machine recycling management which is capable of sorting the used machines quickly and accurately, and alteration of information is difficult. SOLUTION: In the game machine recycling management system 1, a shipping machine management apparatus 10 is connected with a terminal 30 for a manager through a LAN 20. Moreover, the LAN 20 is connected with a plurality of local servers 50 through a communication network 40. The shipping machine management apparatus 10 carries out operation management of a shipped game machine, and judges propriety of recycle according to information about operation of the game machine. The terminal 30 for a manager is a terminal for the manager in charge of operation management of the game machine, and is used when the manager requests information to the shipping machine management apparatus 10 or receives information from the shipping machine management apparatus 10. The local server 50 is installed at a factory or a hall to transmit a tag ID read from an ID tag attached to each unit of the game machine to the shipping machine management apparatus 10. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:提供一种能够快速,准确地分类废旧机器的游戏机回收管理方法和系统,难以改变信息。 解决方案:在游戏机回收管理系统1中,运送机管理装置10通过LAN 20与用于管理者的终端30连接。此外,LAN 20通过一个本地服务器50与多个本地服务器50连接 通信网络40.运送机管理装置10对出货的游戏机进行运行管理,根据游戏机的运转信息判断回收的合适性。 管理者的终端30是负责游戏机的运行管理的管理者的终端,当管理者向运送机管理装置10请求信息或从运送机管理装置10接收信息时使用。本地 服务器50安装在工厂或大厅,以将附加到游戏机的每个单元的ID标签读取的标签ID发送到运送机器管理装置10.版权所有(C)2006,JPO&NCIPI