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    • 1. 发明专利
    • Game machine management method and game machine management system
    • 游戏机管理方法和游戏机管理系统
    • JP2006174881A
    • 2006-07-06
    • JP2004368417
    • 2004-12-20
    • Hitachi LtdSamii Kkサミー株式会社株式会社日立製作所
    • TAKAHASHI TAKEHIROTAZAWA KATSUJIYAMAZAKI SHUNEIWADA TAKAMITSUETSUNO TOMOHARU
    • A63F5/04G06Q10/00G06Q50/00G06Q50/10
    • PROBLEM TO BE SOLVED: To more specifically manage main parts incorporated in a game machine. SOLUTION: Information d6 on the combination of units incorporated in the game machine 10 before the shipping and positional information for specifying the setting place of the game machine 10 when the game machine is set in a pachinko hall are stored as setting position information d12 in a storage device 41 by a game machine management device 40. After the game machine is set, the game machine management device 40 receives the information read from a tag ID 20 incorporated in the game machine 10 read by a portable reader 31 and the positional information indicating the setting place of the game machine 10 and compares the read information and the information d2 on the combination of units, so that the game machine 10 in which the units are fraudulently replaced is specified. Then, whether the game machine 10 is one of the game machines under the management of the game machine management device or not is determined by comparing the setting position information d12 and the positional information, so that the setting situation of the game machine can be confirmed. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:更具体地管理结合在游戏机中的主要部件。

      解决方案:作为设置位置信息,存储在装运之前组合在游戏机10中的单元组合的信息d6和当游戏机设置在弹球厅中时用于指定游戏机10的设置位置的位置信息 d12由游戏机管理装置40存储在存储装置41中。游戏机设置完毕后,游戏机管理装置40接收由便携式读取器31读取的由游戏机10内的标签ID20读取的信息, 指示游戏机10的设置位置的位置信息,并将读取的信息和信息d2与单元的组合进行比较,从而指定其中错误地替换单元的游戏机10。 然后,通过比较设定位置信息d12和位置信息来判定游戏机10是游戏机管理装置管理下的游戏机之一,从而能够确认游戏机的设定状况 。 版权所有(C)2006,JPO&NCIPI

    • 2. 发明专利
    • Distribution process management method and system in game machine
    • 游戏机配送流程管理方法与系统
    • JP2006163957A
    • 2006-06-22
    • JP2004356088
    • 2004-12-08
    • Hitachi LtdSamii Kkサミー株式会社株式会社日立製作所
    • TAKAHASHI TAKEHIROYAMAZAKI SHUNEIWADA TAKAMITSU
    • A63F7/02B65G61/00G06K17/00G06Q10/00G06Q50/00G06Q50/28
    • PROBLEM TO BE SOLVED: To manage a distribution process for a game machine more minutely. SOLUTION: A distribution process management apparatus 10 previously stores combination information d2 on a unit incorporated in a game machine 80 in a storage device 11 before the shipment of the game machine 80. Then, a portable reader 60, at a point for checking such as a shipping factory, a warehouse, or a hall, reads tag information of an ID 70 attached to a unit built into the game machine 80 as read information across packing. The distribution process management apparatus 10 receives the read information from the portable reader 60, and compares it with the combination information d2 on the unit to determine a mismatch of the combination of the unit built in the game machine 80, thus permitting identification of the game machine 80 whose unit has been replaced illegally in the distribution process. COPYRIGHT: (C)2006,JPO&NCIPI
    • 要解决的问题:更仔细地管理游戏机的分发过程。 解决方案:分发处理管理装置10预先在游戏机80的装运之前将组合信息d2存储在存储装置11中的游戏机80中的单元上。然后,便携式读取器60在 检查如运输工厂,仓库或大厅,读取附加到游戏机80内的单元的ID 70的标签信息作为跨打包的读取信息。 分发处理管理装置10从便携式读取器60接收读取的信息,并将其与单元上的组合信息d2进行比较,以确定游戏机80内置的单元的组合的不匹配,从而允许游戏的识别 机器80在分配过程中被非法更换。 版权所有(C)2006,JPO&NCIPI