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    • 1. 发明申请
    • APPARATUS FOR PLAYING A BOARD GAME
    • 玩板游戏的装置
    • WO1996024417A1
    • 1996-08-15
    • PCT/GB1996000299
    • 1996-02-09
    • GRAINGE, Frank, Gordon
    • A63F03/02
    • A63F3/00176A63F2003/00482
    • Apparatus for playing a game comprising: (a) a board whose playing surface is marked into a series of zones, defining or comprised within a playing area; (b) playing pieces each of which moves, in use of the aparatus, about the playing surface from zone to zone; characterised by the provision of rules specifying the method of game play and dictating - inter alia- (i) that the successive movements or part movements of each repective playing piece are linear movements which can occur only across mutually connecting zones and (ii) that any playing piece which has come to occupy a zone on an edge of the playing area part way through a move can only complete that move by either moving along the edge of the area at a non-acute angle to its original movement or moving away from the edge without moving back on itself.
    • 一种用于玩游戏的装置,包括:(a)一个棋盘,其游戏表面被标记成一系列区域,定义或包含在一个游戏区域内; (b)在使用装置时,每个玩家从玩游戏区移动到玩家的区域; 其特征在于提供规定游戏方法的规则,特别是 - (i)每个游戏玩家的连续移动或部分移动是线性移动,其可以仅在相互连接的情况下发生 区域和(ii)任何已经通过移动来占据游戏区域边缘的区域的任何玩具只能通过以非锐角的方式沿着该区域的边缘移动而完成该移动 原始动作或从边缘移开而不会自动返回。
    • 3. 发明申请
    • TRAINING SYSTEMS AND METHODS
    • 培训系统和方法
    • WO2018048765A1
    • 2018-03-15
    • PCT/US2017/050009
    • 2017-09-05
    • THINAIR GAMING LLC
    • MOAG, Christopher
    • A63F3/00A63F3/02A63F3/04A63F9/00
    • A63F3/0421A63F1/00A63F3/00A63F3/0423A63F9/00A63F2003/00473A63F2003/00482A63F2003/00835A63F2003/0418A63F2003/0426G09B17/003G09B19/00G09B19/22
    • A field of play may include linearly arranged locations in which a game piece, e.g., representative of a letter, may be played, in an attempt to form words. An example field of play includes a 5x5 grid formed of squares. Each playable location in the field of play is randomly assigned a unique integer number from 1-n, where n is the total number of playable locations. Each of two or more players use identically shaped fields of play, but having different randomly assigned numbers. Players take turns placing letters in their field of play to form words and, as they do so, the same letter is automatically placed into all opponent's fields of play at the same numbered location, thereby obstructing the opponent's progress in forming his own words in his own field of play. Scoring may be based on the number and length of words formed by each player.
    • 游戏场可以包括线性排列的位置,其中可以播放例如代表字母的游戏片段,以试图形成单词。 游戏示例包括由正方形构成的5×5网格。 播放区域中的每个可播放位置随机分配一个从1-n开始的唯一整数,其中n是可播放位置的总数。 两个或更多玩家中的每一个使用相同形状的游戏场,但具有不同的随机分配的数字。 玩家轮流在他们的场地中放置字母形成单词,并且因为他们这样做,相同的字母被自动地放置在同一编号位置处的所有对手的场地中,从而阻碍对手在他的形成他自己的单词中的进度 自己的游戏场。 评分可以基于每个玩家形成的单词的数量和长度。
    • 4. 发明申请
    • CHESS GAME AND METHOD OF PLAY
    • CHESS游戏和玩法
    • WO2016014868A2
    • 2016-01-28
    • PCT/US2015041853
    • 2015-07-23
    • DOWELL JOSEPH
    • DOWELL JOSEPH
    • A63F3/02
    • A63F3/02A63F2003/00195A63F2003/00359A63F2003/00482A63F2003/007
    • A fantasy-based variant of chess that can be played by two to six players on one of several distinct game boards. Game boards are two-dimensional, and comprise a plurality of square or hexagonal play spaces arranged into a variety of polygonal shapes. Square play spaces alternate in color (e.g., light, dark), while hexagonal play spaces may be arranged in concentric rings or "circuits" of alternating color (e.g., light, dark). New types of pieces are introduced, including Dragons, Giants, Beasts, Wizards, and Mercenaries. The number and arrangement of game pieces per player varies depending on the game board.
    • 一种基于幻想的棋类型,可以在几个不同的游戏板之一上由两到六名玩家进行演奏。 游戏板是二维的,并且包括布置成各种多边形形状的多个方形或六边形游戏空间。 方形游戏空间的颜色交替(例如,浅,暗),而六边形游戏空间可以排列成交替颜色(例如,浅色,暗色)的同心环或“电路”。 介绍了新类型的作品,包括龙,巨人,野兽,奇才和雇佣兵。 每个玩家的游戏件的数量和排列取决于游戏板。
    • 6. 发明申请
    • METHOD FOR A COMBINATORIAL GAME WITH IMAGES, WORDS AND FORMS AND A COMBINATORIAL GAME WITH IMAGES, WORDS AND FORMS
    • 具有图像,词和形式的组合游戏的方法以及具有图像,词和形式的组合游戏
    • WO03009228A3
    • 2003-03-06
    • PCT/RU0200339
    • 2002-07-18
    • GENIS ALEXANDR LEONIDOVICH
    • GENIS ALEXANDR LEONIDOVICH
    • A63F3/00A63F3/04
    • A63F3/0423A63F3/0415A63F2003/00018A63F2003/00432A63F2003/00482A63F2003/0428
    • The inventive method for combinatorial game with images, words and forms consists in composing at least one subject indicated in the game task and having a meaning content by alternately displacing the subject elements (18 or 21, or 22, or 24) by at least one player according to the game rules through a marked game field of a game board (1 or 4, or 7, or 10). The marking of the game field is carried out with respect to the meaning content of the game by tracing co-ordinate sections (2,3 or 5,6, or 8,9 or 11) in the form of geometrical figures having optional forms. At least one additional set of the game figures (26) is used in order to compose from elements (18 or 21, or 22, or 24) at least one subject on the game field during the displacement of said figures. The inventive game comprises a game board (1 or 4, or 7, or 10) provided with a marked game field, elements (18 or 21, or 22, or 24) used for composing therefrom at least one subject mentioned in the game task, at least one set of the game figures (26) and a card set (28) for calculating the points gained by players.
    • 用于具有图像,文字和形式的组合游戏的创造性方法包括通过将对象元素(18或21或22或24)交替移位至少一个来构成游戏任务中指示的至少一个对象并具有含义内容 玩家根据游戏规则通过游戏板的标记游戏领域(1或4或7或10)。 通过以具有可选形式的几何图形的形式的跟踪坐标段(2,3或5,6或8,9或11),相对于游戏的含义内容执行游戏场的标记。 在所述图形的移位期间,使用至少一组额外的游戏人物(26)来组合来自元素(18或21,或22或24)的游戏场上的至少一个对象。 本发明的游戏包括设置有标记的游戏场的游戏板(1或4或7或10),用于从其组成游戏任务中提及的至少一个被摄体的元件(18或21或22或24) ,至少一组游戏人物(26)和用于计算玩家获得的积分的卡片组(28)。
    • 7. 发明申请
    • METHOD FOR A COMBINATORIAL GAME WITH IMAGES, WORDS AND FORMS AND A COMBINATORIAL GAME WITH IMAGES, WORDS AND FORMS
    • 基于组合的游戏方法基于图像,文字和表单及相关组合游戏
    • WO2003009228A2
    • 2003-01-30
    • PCT/RU2002/000339
    • 2002-07-18
    • G06T
    • A63F3/0423A63F3/0415A63F2003/00018A63F2003/00432A63F2003/00482A63F2003/0428
    • The inventive method for combinatorial game with images, words and forms consists in composing at least one subject indicated in the game task and having a meaning content by alternately displacing the subject elements (18 or 21, or 22, or 24) by at least one player according to the game rules through a marked game field of a game board (1 or 4, or 7, or 10). The marking of the game field is carried out with respect to the meaning content of the game by tracing co-ordinate sections (2,3 or 5,6, or 8,9 or 11) in the form of geometrical figures having optional forms. At least one additional set of the game figures (26) is used in order to compose from elements (18 or 21, or 22, or 24) at least one subject on the game field during the displacement of said figures. The inventive game comprises a game board (1 or 4, or 7, or 10) provided with a marked game field, elements (18 or 21, or 22, or 24) used for composing therefrom at least one subject mentioned in the game task, at least one set of the game figures (26) and a card set (28) for calculating the points gained by players.
    • 本发明涉及基于图像,文字和形状的组合游戏方法。 该方法包括,具有特定含义此目的,由至少一个玩家的至少一个元件(18,21,22或24)的交替的排列的装置构成在游戏规则所描述的对象中的至少一个 根据游戏规则在游戏板(1,4,7或10)的定义的游戏场上进行训练。根据游戏的含义内容制作比赛场地的边界,通过训练 所述单元的区域由具有任意几何形状的形状的坐标(2/3,5 / 6,8 / 9或11)定义。 根据本发明的方法还包括使用至少一组游戏块(26)通过它们在游戏板上的排列组合来自所述元件(18,21,22或24)的至少一个物体。 本发明的游戏包括游戏板(1,4,7或10)分隔的赛场,元件(18,21,22或24),用于构成在游戏规则描述的至少一个对象 至少一组游戏块(26)和用于计数由玩家积累的积分的牌(28)。