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    • 1. 发明申请
    • A BOARD GAME FOR ENHANCING MENTAL SKILLS THROUGH FORMATION OF SHAPES AND PATTERNS
    • 通过形成形状和图案来增强精神技能的棋盘游戏
    • WO2010151154A1
    • 2010-12-29
    • PCT/PH2009/000015
    • 2009-10-08
    • YU, Leonardo, M.
    • YU, Leonardo, M.
    • A63F3/00
    • A63F3/02A63F2003/00473A63F2003/00766A63F2003/00769A63F2009/0694A63F2011/0083
    • A board game for two to four players comprising a playing board having twenty-five recessed square spaces arranged in a grid of five rows and five columns. One-hundred triangular chips in four colors consisting of twenty-five chips per color intended to removably fill said square spaces wherein four triangular chips capable of being snugly fitted within one square space. The objective is to fill the spaces with chips forming different forms or shapes as well as patterns corresponding to points or score wherein the first player that reached at least twenty-one points and calls "DEAL" wins. Players should therefore prevent each opponent from reaching the winning point. Any player, who calls "DEAL" whose combination of forms is below twenty-one points, commits "FALSE ALARM" and shall be penalized. In an event when no player has earned twenty-one points, the winner will be the player with the highest point.
    • 一种二至四名玩家的棋盘游戏,其中包括一个播放板,其具有排列成五行五列的网格的二十五个凹进的正方形空间。 四种颜色的一百个三角形芯片组成,每个颜色二十五个芯片,用于可拆卸地填充所述方形空间,其中四个三角形芯片能够紧密配合在一个方形空间内。 目标是用形成不同形式或形状的芯片填充空间,以及对应于点或分数的图案,其中达到至少二十一点并称为“DEAL”的第一玩家获胜。 因此,玩家应该防止每个对手到达胜利点。 任何一名称为“DEAL”的玩家,其表单的组合低于二十一分,都会发出“FALSE ALARM”,并处罚。 在没有玩家获得二十一分的情况下,获胜者将是最高点的玩家。
    • 2. 发明申请
    • BOARD GAME AND METHOD OF PLAYING THE BOARD GAME
    • 板游戏和玩板游戏的方法
    • WO2016020931A3
    • 2016-05-26
    • PCT/IN2015000306
    • 2015-08-03
    • ANINDITA TOY COMPANY P LTD
    • BABRAS SHIVALIKHARE MAYURIJOSHI VAIDEHILAHANE ASHWINIMERCHANT ARWA
    • A63F7/00
    • A63F3/02A63F7/00A63F2003/00473A63F2003/00716
    • Disclosed is a board game capable of being played by two or more players and method of playing the board game. The board game comprises a board member having plurality of boxes configured thereon. Each box of the plurality of boxes includes at least two triangles which form at least one diagonal path thereon. Further, each box of the plurality of boxes placed in proximity with other box and/or on the sides of the board member (10) to form vertical and horizontal paths there between. Further, the board game includes a plurality of playing pieces divided into at least two sets. Each set includes at least two playing pieces, wherein each player of the two or more players is assigned one set of the playing pieces for playing the game. Furthermore, the board game includes a plurality of first blockers, at least one second blocker and at least one master blocker, wherein each player of the two or more players is assigned at least one blocker of the plurality of first, second and master blocker. Furthermore, the board game includes at least one joker and at least one flipper.
    • 公开了能够由两个以上的玩家进行的棋盘游戏和玩棋盘游戏的方法。 棋盘游戏包括其上配置有多个框的板构件。 多个框中的每个框包括形成至少一个对角线路的至少两个三角形。 此外,多个盒子中的每个盒子被放置在其他盒子的附近和/或在板件(10)的侧面上,以在其间形成垂直和水平路径。 此外,棋盘游戏包括分成至少两组的多个播放片。 每组包括至少两个玩具,其中两个或更多个玩家的每个玩家被分配一组用于玩游戏的玩具。 此外,棋盘游戏包括多个第一阻挡器,至少一个第二阻挡器和至少一个主阻挡器,其中两个或更多个玩家的每个玩家被分配了多个第一,第二和主阻挡器中的至少一个阻挡器。 此外,棋盘游戏包括至少一个小丑和至少一个襟翼。
    • 3. 发明申请
    • BOARD GAME AND METHOD OF PLAYING THE BOARD GAME
    • 棋盘游戏和玩棋盘游戏的方法
    • WO2016020931A2
    • 2016-02-11
    • PCT/IN2015/000306
    • 2015-08-03
    • ANINDITA TOY COMPANY (P) LTD
    • BABRAS, ShivaliKHARE, MayuriJOSHI, VaidehiLAHANE, AshwiniMERCHANT, Arwa
    • A63F3/02A63F7/00A63F2003/00473A63F2003/00716
    • Disclosed is a board game capable of being played by two or more players and method of playing the board game. The board game comprises a board member having plurality of boxes configured thereon. Each box of the plurality of boxes includes at least two triangles which form at least one diagonal path thereon. Further, each box of the plurality of boxes placed in proximity with other box and/or on the sides of the board member (10) to form vertical and horizontal paths there between. Further, the board game includes a plurality of playing pieces divided into at least two sets. Each set includes at least two playing pieces, wherein each player of the two or more players is assigned one set of the playing pieces for playing the game. Furthermore, the board game includes a plurality of first blockers, at least one second blocker and at least one master blocker, wherein each player of the two or more players is assigned at least one blocker of the plurality of first, second and master blocker. Furthermore, the board game includes at least one joker and at least one flipper.
    • 公开了能够由两个或更多个玩家玩的棋盘游戏以及玩棋盘游戏的方法。 棋盘游戏包括具有配置在其上的多个盒子的棋盘构件。 多个盒子中的每个盒子包括至少两个三角形,其上形成至少一条对角线路径。 此外,多个箱子中的每个箱子与另一个箱子和/或板构件(10)的侧面放置在一起,以在其间形成垂直和水平路径。 此外,棋盘游戏包括分成至少两组的多个棋子。 每组包括至少两个棋子,其中两个或更多个棋手中的每个棋手被分配一组棋子用于玩游戏。 此外,棋盘游戏包括多个第一拦截器,至少一个第二拦截器和至少一个主拦截器,其中所述两个或更多个玩家中的每个游戏者被分配所述多个第一,第二和主拦截器中的至少一个拦截器。 此外,棋盘游戏至少包含一个小丑和至少一个脚蹼。
    • 4. 发明申请
    • TRAINING SYSTEMS AND METHODS
    • 培训系统和方法
    • WO2018048765A1
    • 2018-03-15
    • PCT/US2017/050009
    • 2017-09-05
    • THINAIR GAMING LLC
    • MOAG, Christopher
    • A63F3/00A63F3/02A63F3/04A63F9/00
    • A63F3/0421A63F1/00A63F3/00A63F3/0423A63F9/00A63F2003/00473A63F2003/00482A63F2003/00835A63F2003/0418A63F2003/0426G09B17/003G09B19/00G09B19/22
    • A field of play may include linearly arranged locations in which a game piece, e.g., representative of a letter, may be played, in an attempt to form words. An example field of play includes a 5x5 grid formed of squares. Each playable location in the field of play is randomly assigned a unique integer number from 1-n, where n is the total number of playable locations. Each of two or more players use identically shaped fields of play, but having different randomly assigned numbers. Players take turns placing letters in their field of play to form words and, as they do so, the same letter is automatically placed into all opponent's fields of play at the same numbered location, thereby obstructing the opponent's progress in forming his own words in his own field of play. Scoring may be based on the number and length of words formed by each player.
    • 游戏场可以包括线性排列的位置,其中可以播放例如代表字母的游戏片段,以试图形成单词。 游戏示例包括由正方形构成的5×5网格。 播放区域中的每个可播放位置随机分配一个从1-n开始的唯一整数,其中n是可播放位置的总数。 两个或更多玩家中的每一个使用相同形状的游戏场,但具有不同的随机分配的数字。 玩家轮流在他们的场地中放置字母形成单词,并且因为他们这样做,相同的字母被自动地放置在同一编号位置处的所有对手的场地中,从而阻碍对手在他的形成他自己的单词中的进度 自己的游戏场。 评分可以基于每个玩家形成的单词的数量和长度。
    • 5. 发明申请
    • APARATO PARA JUEGO EN TABLERO PARA DOS JUGADORES
    • 两个玩家的棋盘游戏装置
    • WO2007006240A1
    • 2007-01-18
    • PCT/CR2006/000005
    • 2006-07-12
    • AS MAJESTY, SOCIEDAD ANÓNIMA
    • PERAZA PARRALES Edwin Francisco
    • A63F3/02
    • A63F3/00176A63F2003/00195A63F2003/00473
    • Un aparato de juego para dos jugadores que comprende un tablero hexagonal con seis principales segmentos triangulares equiláteros cada uno de los cuales es definido por dieciséis triángulos menores equiláteros. Hay dos principales segmentos opuestos y dos adyacentes, cada uno teniendo un indicador de piezas de juego sobre los primeros veinticuatro triángulos menores equiláteros, iniciando en la base del segmento y extendiéndose hacia el punto central del tablero dejando los restantes cuatro triángulos menores más cercanos al punto central, libres de indicadores con los triángulos menores siendo de dos colores alternos e incluyendo dos juegos de diferente color de veinticuatro piezas de juego, incluyendo ocho diferentes piezas de valor localizadas en el localizador de indicador.
    • 本发明涉及一种用于两个玩家的游戏装置,包括六个六边形板,六个主要的等边三角形段,它们由十六个较小的等边三角形限定。 该板包括两个主要相对的段和两个相邻段。 根据本发明,在相邻片段的前二十四个小等边三角形上提供了播放片的指示符,从该片段的底部开始并延伸到该片的中心点,而在其余片段上没有指示符 相邻部分的四个小三角形最接近中心。 此外,所述小三角形具有交替的颜色。 本发明还包括二十四个玩具的两个不同的彩色组,其中包括八个具有不同值的,最初位于指示器上。