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    • 1. 发明申请
    • PUZZLE GREETING CARD
    • PUZZLE GREETING卡
    • WO2014151754A1
    • 2014-09-25
    • PCT/US2014/026393
    • 2014-03-13
    • WISE CAT, LLC
    • MORROW, Denise
    • G09F1/00
    • A63F3/0423A63F2003/0428B42D15/042
    • A puzzle greeting card is provided. The puzzle greeting card includes a character search puzzle formed on a first portion of the greeting card, and a hidden message puzzle formed on a second portion of the greeting card. The character search puzzle includes a plurality of characters and a list of character groupings found within the plurality of characters. The character search puzzle is completed by finding and encircling the listed character groupings, and the hidden message puzzle is completed using the un-encircled characters from the completed character search puzzle.
    • 提供一个益智贺卡。 拼图贺卡包括形成在贺卡的第一部分上的字符搜索拼图以及形成在贺卡的第二部分上的隐藏的消息拼图。 字符搜索谜题包括在多个字符中发现的多个字符和字符分组的列表。 字符搜索拼图通过查找和环绕列出的字符组完成,隐藏的消息拼图使用完成的字符搜索拼图中的未包围的字符完成。
    • 4. 发明申请
    • WORD GAME PUZZLE HELPER
    • WO2005087333A1
    • 2005-09-22
    • PCT/US2005/007557
    • 2005-03-08
    • DOWE, Robert
    • DOWE, Robert
    • A63F9/08
    • A63F3/0423A63F2003/0428A63F2011/0083
    • A word puzzle game includes a grid (20) of blank answer spaces displayed on a gaming surface. The grid (20) includes a reference mark (32) that visually assists a user of the word puzzle game. The reference mark (32) associates a first answer space to a symmetric location of a second answer space in the grid of blank answer spaces. One example method of determining a location of symmetrically located space includes determining a location of a first space in the grid of blank answer spaces, associating the location of the first space with space with the reference mark, and determining a location in the grid (20) of the symmetrically located spaces based upon the association of the location of the first space with the reference mark.
    • 字拼图游戏包括在游戏表面上显示的空白答案空间的格(20)。 网格(20)包括视觉上协助用户拼写游戏的参考标记(32)。 参考标记(32)将第一应答空间与空白应答空间的网格中的第二应答空间的对称位置相关联。 确定对称定位空间的位置的一个示例性方法包括确定空白答案空间的网格中的第一空间的位置,将第一空间的位置与空间与参考标记相关联,以及确定网格中的位置(20 )基于第一空间的位置与参考标记的关联来对称地定位的空间。
    • 5. 发明申请
    • CROSS-WORD TOY
    • 十字架玩具
    • WO1984001111A1
    • 1984-03-29
    • PCT/HU1982000045
    • 1982-09-15
    • EGRI, János
    • A63F03/06
    • A63F3/0423A63F2003/0428
    • A cross-word toy, having sheets of cross-word graph and sheet or sheets containing the list of definitions and solution. In essence the toy has a mild-iron plate, magnetic clamping device for fixing the sheet of cross-word graph to the mild-iron plate and a set of letter blocks consisting of magnetic letter blocks with letters. Subject of the invention is also such toy used for solving or preparation of cross-words published especially in newspaper or by other means, which is characterized in that it has mild-iron plate containing net of squares and/or sheet(s) of printed net of squares and a magnetic clamping device for fixing the sheet(s) to the mild-iron plate. Furthermore the toy has a set of letter blocks consisting of magnetic letter blocks with letters and blocks for separation of the words and indication of interspaces. Advantage of the invention is that use of writing utensils for solving the cross-word are not required, consequently the related inconveniences and difficulties are eliminated, there is no need to erase and scribble over the paper. Since each sheet of graph remains intact even after the solution, thus each sheet of graph can be used again on several occasions and several persons can play with the same toy. The game can be carried out in the form of contest, e.g. the stake may be aimed at solving the cross-word by the contestants within the shortest time. It is a very advantageous factor, that the toy can be well used not only for solving but for preparation of cross-words, and it is an excellent pedagogical opportunity for acquiring vernacular knowledge and improving the linguistic education. Life of the elements of the toy-set is lasting, the production is relatively simple, the toy can be developed in an attractive construction on high aesthetic level.
    • 一个十字字的玩具,具有十字字图表和包含定义和解决方案列表的纸张或纸张。 本质上玩具有一个温和的铁板,用于将十字字形图表固定在温和铁板上的磁性夹紧装置,以及一组由字母组成的磁性字母组成的字母块。 本发明的主题也是用于解决或准备特别在报纸或其他方式出版的交叉词的玩具,其特征在于它具有包含正方形和/或印刷网的平板铁板 正方形网格和用于将片材固定到温和铁板的磁性夹紧装置。 此外,玩具具有一组字母块,包括具有字母和块的磁性字母块,用于分隔单词和间隔的指示。 本发明的优点是不需要使用用于解决交叉词的书写用具,因此消除了相关的不便和困难,不需要擦去并涂抹在纸上。 由于即使在解决之后,每张图表仍然保持不变,因此每张图表可以再次使用几次,几个人可以玩同一个玩具。 游戏可以以比赛的形式进行,例如 该利益的目的是在最短的时间内解决参赛者的交叉话题。 这是一个非常有利的因素,玩具不仅可以很好地用于解决交叉词的准备,而且是获得本土知识和改善语言教育的极好的教学机会。 玩具组件的生命是持久的,生产相对简单,玩具可以在高度美观的水平上以有吸引力的建筑开发。
    • 8. 发明申请
    • CROSSWORD PUZZLE BOARD GAME
    • 十字架派对板游戏
    • WO2006015152A3
    • 2007-06-07
    • PCT/US2005026857
    • 2005-07-27
    • JENSEN RICHARD L
    • JENSEN RICHARD L
    • A63F9/08
    • A63F3/04A63F2003/0428
    • The crossword puzzle board game (10) provides for competitive play in the solving of a crossword (20) puzzle by two or more players. Players attempt to solve the puzzle (20) by solving selectively revealed clues determined by a row (13) or column (15) determination die (30) and selection of a row (13) or column (15) selection card (40). An answer is verified by removing concealing markers (16) previously placed over the crossword puzzle solution (20). Alternatively, the solutions may be optically concealed, with a special viewer allowing them to be viewed. Points are distributed for correct answers according to the order in which the clues are solved; points are deducted for incorrect or misspelled answers. A player may attempt to solve one clue, or to "SNEAK A PEEK" under one marker (16) and receive zero points at his or her turn. The game ends when all clues are answered; stalemates are not possible. The highest scoring player wins the game.
    • 纵横字谜板游戏(10)提供了两个或更多玩家解决纵横字谜(20)的竞争性游戏。 玩家尝试通过解决由行(13)或列(15)确定模(30)确定的选择性显示的线索以及行(13)或列(15)选择卡(40)的选择来尝试解决谜题(20)。 通过去除先前放置在纵横字谜解决方案(20)上的隐藏标记(16)来验证答案。 或者,解决方案可以是光学隐藏的,具有允许观看它们的特殊观看者。 根据线索解决的顺序分配正确答案; 积分被扣除错误或拼写错误的答案。 玩家可以尝试解决一个线索,或者在一个标记(16)下方的“SNEAK A PEEK”,并在轮到时接收零点。 游戏结束时,所有的线索都得到回应; 僵局是不可能的。 得分最高的玩家赢得比赛。
    • 9. 发明申请
    • CROSSWORD PUZZLE BOARD GAME
    • 十字架派对板游戏
    • WO2006015152A2
    • 2006-02-09
    • PCT/US2005/026857
    • 2005-07-27
    • JENSEN, Richard, L.
    • JENSEN, Richard, L.
    • A63F3/00
    • A63F3/04A63F2003/0428
    • The crossword puzzle board game (10) provides for competitive play in the solving of a crossword (20) puzzle by two or more players. Players attempt to solve the puzzle (20) by solving selectively revealed clues determined by a row (13) or column (15) determination die (30) and selection of a row (13) or column (15) selection card (40). An answer is verified by removing concealing markers (16) previously placed over the crossword puzzle solution (20). Alternatively, the solutions may be optically concealed, with a special viewer allowing them to be viewed. Points are distributed for correct answers according to the order in which the clues are solved; points are deducted for incorrect or misspelled answers. A player may attempt to solve one clue, or to "SNEAK A PEEK" under one marker (16) and receive zero points at his or her turn. The game ends when all clues are answered; stalemates are not possible. The highest scoring player wins the game.
    • 纵横字谜板游戏(10)提供了两个或更多玩家解决纵横字谜(20)的竞争性游戏。 玩家尝试通过解决由行(13)或列(15)确定模(30)确定的选择性显示的线索以及行(13)或列(15)选择卡(40)的选择来尝试解决谜题(20)。 通过去除先前放置在纵横字谜解决方案(20)上的隐藏标记(16)来验证答案。 或者,解决方案可以是光学隐藏的,具有允许观看它们的特殊观看者。 根据线索解决的顺序分配正确答案; 积分被扣除错误或拼写错误的答案。 玩家可以尝试解决一个线索,或者在一个标记(16)下方的“SNEAK A PEEK”,并在轮到时接收零点。 游戏结束时,所有的线索都得到回应; 僵局是不可能的。 得分最高的玩家赢得比赛。
    • 10. 发明申请
    • THREE-DIMENSIONAL INDICATION WITH SIGN-FIGURES
    • 具有符号的三维指示
    • WO01087439A1
    • 2001-11-22
    • PCT/BG2001/000007
    • 2001-03-14
    • A63F3/02A63F3/04G09F19/00A63F9/12G09B1/32
    • A63F3/00697A63F3/00214A63F2003/0428G09F19/00
    • The invention applies about the method and sign figures, which find application for three-D indication. It can to use in multifarious plays and for display of information with indicative, demonstrative, advertising and other type of character. The Method and sign figures for three-D indication increase on possibilities of indication and to utilize fully distinguishing function of the three-D in the space. Every sign figure involves some alike on the form sign frame, which make letters, numerals, drawings and combinations from them or others components of figures. With the purpose to increase on possibilities of indication and to utilize fully distinguishing function on three-D in the space the sign figures is trilateral or multilateral synonymous. The sign figure involves three or more sign frames, which compose one structure and are connect sedentary in one or some points in common, and sides or from part from the format by it. On size sign frames are equal or deferent. The sizes of deferent sign frames increase on progression. The sign figures have radial-symmetrically position, is pyramidal position and three co-ordinate positions. In sign figures with radial-symmetrically position, the sign frames compose pyramidal surface. In sign figures with three co-ordinate position, the sign frames are disposed in three basically directions on the space, and one from the sign frames serves for the base. The Priority of invention consists in the next: add difference of the sign simultaneously in the all dimensions of the space. It grows strong the effect as stand complete visibility of the format of the sign, and it is especially when moving and veering of the individual. It has accessibility and comfort in the application of the sign figure.
    • 本发明适用于三维指示的方法和符号图。 它可以在多种戏剧中使用,并显示具有指示性,示范性,广告和其他类型角色的信息。 三维指示的方法和符号数字增加了指示的可能性,并利用了空间中三维的完全区分功能。 每个标志图都包含在表格框架上的一些类似的图形,它们使得它们的字母,数字,图纸和组合或其他组件的图形。 为了增加指示的可能性,并在三维空间中充分区分功能,标志数字是三边或多边同义词。 标志图涉及三个或更多个符号框架,它们构成一个结构,并且在一个或多个共同点,侧面或从其格式的部分连接久坐。 大小符号框架相等或不同。 不同标志框的大小随着进展而增加。 标志图具有径向对称位置,是金字塔形位置和三个坐标位置。 在具有径向对称位置的符号图中,符号框构成锥体表面。 在具有三个坐标位置的符号图形中,符号框在空间上沿三个基本方向布置,并且一个从符号框架用于基座。 发明的优点在于:在空间的所有维度上同时增加符号的差异。 它随着对标志格式的完整可见度而增长的效果,特别是在移动和移动个人时。 它在标志图的应用中具有可访问性和舒适性。