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    • 1. 发明申请
    • MODULAR HIDDEN MAZE GAME
    • 模块化隐形游戏
    • WO2005049160A1
    • 2005-06-02
    • PCT/US2003/033583
    • 2003-10-21
    • PEPPER, Martin
    • PEPPER, Martin
    • A63F3/00
    • A63F3/00097A63F2003/00362A63F2003/00432A63F2003/00848
    • A modular hidden maze game for multiple players is provided. In an exemplary embodiment, the game includes a playing board having a playing surface on which can be defined a plurality of. playing spaces. Each of the playing spaces can include at least one recessed portion. A plurality of partition pieces can be removably attached to the playing surface at a substantially normal angle, thereby forming a plurality of mutable paths across the playing surface. A plurality of covering pieces are provided. Each of the covering pieces can be dimensioned to removably engage the recessed portion of one of the plurality of playing spaces while at least partially covering any partition pieces that abut the playing space occupied by the covering piece. The playing board can be formed of discrete modules which allow players to separate sections of the board to facilitate set up and concealment of a maze before rejoining the sections to reform the board having at least two concealed mazes thereon.
    • 提供了多个玩家的模块化隐藏的迷宫游戏。 在一个示例性实施例中,游戏包括具有可以被定义为多个的游戏表面的游戏板。 播放空间 每个游戏空间可以包括至少一个凹部。 多个分隔件可以以大致正常的角度可移除地附接到游戏表面,从而在播放表面上形成多个可变路径。 提供多个覆盖件。 每个覆盖件的尺寸可以设计成可移除地接合多个游戏空间中的一个的凹陷部分,同时至少部分地覆盖与覆盖件占据的播放空间相邻的任何分隔件。 游戏板可以由离散模块组成,其允许玩家分开板的部分,以便在重新连接部分之前设置和隐藏迷宫,以重新形成具有至少两个隐藏的迷宫的板。
    • 2. 发明申请
    • INTERACTIVE BOARD GAME
    • 互动板游戏
    • WO2005023387B1
    • 2005-04-21
    • PCT/GB2004003740
    • 2004-09-02
    • ALTERIX LTDZHITOMIRSKAYA SVETLANA
    • ZHITOMIRSKAYA SVETLANA
    • A63F3/00A63F3/02A63F9/00A63F11/00A63F7/00A63F7/06A63H33/26
    • A63F3/00694A63F2003/0034A63F2003/00432A63F2007/4068A63F2011/0081
    • A pattern made from a magnetizable material (1) is placed below a board. A playing piece (6) contains a magnet (4), which interacts with the magnetic material (1). If placed on special fields on the board, the playing piece slides away and stops (7) near the centre of another field on the board. The special fields are predetermined by the hidden magnetic pattern. The movement of the playing piece along the surface of the board of the board game comes as a surprise until the player memorizes all possible configurations of special fields for a fixed magnetic pattern. The pattern made from the magnetizable material can be varied before the beginning of each game. The disruption of the game caused by the movement of the playing piece to another field of the board of the board game introduces an extra degree of chance to the game of skill.
    • 由可磁化材料(1)制成的图案放置在板下方。 玩具(6)包含与磁性材料(1)相互作用的磁体(4)。 如果放在电路板上的特殊字段上,则播放器将滑出并停止(7)靠近电路板另一个字段的中心。 特殊领域由隐藏的磁性图案预先确定。 游戏棋盘沿着板游戏板的表面的运动是惊奇的,直到玩家记住固定磁图案的特殊场地的所有可能的配置。 从可磁化材料制成的图案可以在每场比赛开始之前变化。 由棋盘游戏引起的游戏中断造成的棋盘游戏的机会增加了一定程度。
    • 3. 发明申请
    • METHOD FOR A COMBINATORIAL GAME WITH IMAGES, WORDS AND FORMS AND A COMBINATORIAL GAME WITH IMAGES, WORDS AND FORMS
    • 具有图像,词和形式的组合游戏的方法以及具有图像,词和形式的组合游戏
    • WO03009228A3
    • 2003-03-06
    • PCT/RU0200339
    • 2002-07-18
    • GENIS ALEXANDR LEONIDOVICH
    • GENIS ALEXANDR LEONIDOVICH
    • A63F3/00A63F3/04
    • A63F3/0423A63F3/0415A63F2003/00018A63F2003/00432A63F2003/00482A63F2003/0428
    • The inventive method for combinatorial game with images, words and forms consists in composing at least one subject indicated in the game task and having a meaning content by alternately displacing the subject elements (18 or 21, or 22, or 24) by at least one player according to the game rules through a marked game field of a game board (1 or 4, or 7, or 10). The marking of the game field is carried out with respect to the meaning content of the game by tracing co-ordinate sections (2,3 or 5,6, or 8,9 or 11) in the form of geometrical figures having optional forms. At least one additional set of the game figures (26) is used in order to compose from elements (18 or 21, or 22, or 24) at least one subject on the game field during the displacement of said figures. The inventive game comprises a game board (1 or 4, or 7, or 10) provided with a marked game field, elements (18 or 21, or 22, or 24) used for composing therefrom at least one subject mentioned in the game task, at least one set of the game figures (26) and a card set (28) for calculating the points gained by players.
    • 用于具有图像,文字和形式的组合游戏的创造性方法包括通过将对象元素(18或21或22或24)交替移位至少一个来构成游戏任务中指示的至少一个对象并具有含义内容 玩家根据游戏规则通过游戏板的标记游戏领域(1或4或7或10)。 通过以具有可选形式的几何图形的形式的跟踪坐标段(2,3或5,6或8,9或11),相对于游戏的含义内容执行游戏场的标记。 在所述图形的移位期间,使用至少一组额外的游戏人物(26)来组合来自元素(18或21,或22或24)的游戏场上的至少一个对象。 本发明的游戏包括设置有标记的游戏场的游戏板(1或4或7或10),用于从其组成游戏任务中提及的至少一个被摄体的元件(18或21或22或24) ,至少一组游戏人物(26)和用于计算玩家获得的积分的卡片组(28)。
    • 4. 发明申请
    • METHOD FOR A COMBINATORIAL GAME WITH IMAGES, WORDS AND FORMS AND A COMBINATORIAL GAME WITH IMAGES, WORDS AND FORMS
    • 基于组合的游戏方法基于图像,文字和表单及相关组合游戏
    • WO2003009228A2
    • 2003-01-30
    • PCT/RU2002/000339
    • 2002-07-18
    • G06T
    • A63F3/0423A63F3/0415A63F2003/00018A63F2003/00432A63F2003/00482A63F2003/0428
    • The inventive method for combinatorial game with images, words and forms consists in composing at least one subject indicated in the game task and having a meaning content by alternately displacing the subject elements (18 or 21, or 22, or 24) by at least one player according to the game rules through a marked game field of a game board (1 or 4, or 7, or 10). The marking of the game field is carried out with respect to the meaning content of the game by tracing co-ordinate sections (2,3 or 5,6, or 8,9 or 11) in the form of geometrical figures having optional forms. At least one additional set of the game figures (26) is used in order to compose from elements (18 or 21, or 22, or 24) at least one subject on the game field during the displacement of said figures. The inventive game comprises a game board (1 or 4, or 7, or 10) provided with a marked game field, elements (18 or 21, or 22, or 24) used for composing therefrom at least one subject mentioned in the game task, at least one set of the game figures (26) and a card set (28) for calculating the points gained by players.
    • 本发明涉及基于图像,文字和形状的组合游戏方法。 该方法包括,具有特定含义此目的,由至少一个玩家的至少一个元件(18,21,22或24)的交替的排列的装置构成在游戏规则所描述的对象中的至少一个 根据游戏规则在游戏板(1,4,7或10)的定义的游戏场上进行训练。根据游戏的含义内容制作比赛场地的边界,通过训练 所述单元的区域由具有任意几何形状的形状的坐标(2/3,5 / 6,8 / 9或11)定义。 根据本发明的方法还包括使用至少一组游戏块(26)通过它们在游戏板上的排列组合来自所述元件(18,21,22或24)的至少一个物体。 本发明的游戏包括游戏板(1,4,7或10)分隔的赛场,元件(18,21,22或24),用于构成在游戏规则描述的至少一个对象 至少一组游戏块(26)和用于计数由玩家积累的积分的牌(28)。
    • 5. 发明申请
    • TOSSING GAME
    • TOSSING游戏
    • WO2003063982A1
    • 2003-08-07
    • PCT/CA2003/000097
    • 2003-01-28
    • TOSS'EMS INC.MACEACHERN, John
    • MACEACHERN, John
    • A63F3/00
    • A63F3/00028A63F9/0208A63F2003/00432
    • A game having a game board and pieces that attach to the game board is disclosed. The game board may optionally be configured to attach to a support. In one embodiment, game board has a general scoring area defined on it. A first player attempt to cover as much of the general scoring area by positioning one or more blocking pieces onto the game board. Uncovered sections of the general scoring area are designated a specific scoring area. A second player then attempts to position one or more scoring pieces within the specific scoring areas. The players may take alternate turns to determine which player can successfully position more scoring pieces during a selected number of turns. The blocking piece(s) may be positioned directly or by tossing it onto the game board, The scoring piece(s) are typically positioned by tossing or throwing them onto the game board. In another embodiment, the general scoring area is defined by the second player positioning target pieces onto the game board before the first player positions the blocking pieces. In another embodiment, different general scoring areas may be defined and may be used to award different numbers of points.
    • 公开了具有游戏板和游戏板附件的游戏。 游戏板可以可选地被配置为附接到支撑件。 在一个实施例中,游戏板具有在其上定义的一般评分区域。 第一名玩家尝试通过将一个或多个阻挡片放置在游戏板上来覆盖一般评分区域的大部分。 一般得分区域的未覆盖部分被指定为特定的得分区域。 然后,第二玩家尝试将一个或多个得分片段定位在特定的得分区域内。 玩家可以轮流转动,以确定哪个玩家可以在选定的圈数内成功定位更多的得分。 挡块可以直接定位或通过将其扔到游戏板上。评分片通常通过将它们抛掷或投掷到游戏板来定位。 在另一个实施例中,一般评分区域由第二玩家在第一玩家定位阻挡片之前将目标棋子定位在游戏板上。 在另一个实施例中,可以定义不同的一般评分区域并且可以用于评估不同数量的点。
    • 6. 发明申请
    • GRIDBLOC STRATEGY GAME
    • GRIDBLOC策略游戏
    • WO02034344A1
    • 2002-05-02
    • PCT/US2001/028662
    • 2001-09-14
    • A63F3/00A63F3/02
    • A63F3/00176A63F2003/00432
    • The present invention employs a runner (R) and a blocker (B) in a variety of GridBloc boards (100-700). The GridBloc is a three dimensional 3D volume containing tiles with variable characteristics such as point values. The runner (R) moves throughout the GridBloc board, and the blocker (B) opposes the runner (R). The runners (R) and blockers (B) may have special traits that allow them to perform actions beyond a basic functionality of a runner (R) and a blocker (B), respectively. These traits may be used either a fixed or indefinite amount of times throughout the game. When two or more players perform the GridBloc game, two or more rounds may be performed to ensure that both players have an equitable opportunity to score points. Scoring is calculated by totaling the point values assigned each of the tiles of the GridBloc structure across which the runner (R) has traversed. Running and blocking may be performed either sequentially or simultaneously.
    • 本发明在各种GridBloc板(100-700)中使用转轮(R)和阻挡器(B)。 GridBloc是包含具有可变特征(如点值)的图块的三维3D体积。 跑步者(R)移动通过GridBloc板,并且阻挡器(B)与跑步者(R)相对。 跑步者(R)和阻挡者(B)可以具有允许他们分别执行超出跑步者(R)和障碍物(B)的基本功能的动作的特殊特征。 这些特征可以在整个游戏中使用固定的或无限期的次数。 当两个或更多的玩家执行GridBloc游戏时,可以执行两次或更多次,以确保两名玩家有平均得分的机会。 通过合并分配给运行者(R)所穿过的GridBloc结构的每个瓦片的点值来计算评分。 可以顺序地或同时地执行运行和阻塞。
    • 9. 发明申请
    • EDUCATIONAL GAME AND DEVICES FOR PLAYING IT
    • 教育游戏和播放IT设备
    • WO2004037359A3
    • 2004-06-10
    • PCT/IL0300859
    • 2003-10-22
    • GVISHI ITZHAK
    • GVISHI ITZHAK
    • A63F20060101A63F3/00A63F3/02G09B20060101
    • A63F3/00176A63F2003/00186A63F2003/00432A63F2250/505
    • A game comprising a cross-shaped board (10) comprising a center of 6x6 cells (11) and four arms (12), each of which comprises 3x6 cells, disposed with the longer side adjacent to said center, the shorter side being perpendicular to it; two to four sets of pieces, each of said sets comprising first subset of six pieces, two of which are equal to one another while the other four are different from one another and from the aforesaid two, wherein one of said four pieces is designated as the main piece, a second subset of six pieces, equal to one another and different from the pieces of said first set, wherein said game is played according to a set of rules described in the specification. Also provided are a board for use in this game and a method for playing this game.
    • 一种游戏,它包括一个十字形板(10),该板包括一个6×6单元(11)的中心和四个臂(12),每个臂包括3×6单元,其长边与所述中心相邻,短边垂直于 它; 两到四组件,每组所述组包括六件的第一子集,其中两件彼此相等,而另外四件彼此不同并且来自上述两件,其中所述四件中的一件被指定为 主要部分是六个部分的第二子集,彼此相等并且不同于所述第一集合的部分,其中根据说明书中描述的一组规则来玩所述游戏。 还提供了用于该游戏的棋盘和用于玩这个游戏的方法。