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    • 2. 发明申请
    • 게임 영상 디스플레이 방법
    • 显示游戏图像的方法
    • WO2013022186A1
    • 2013-02-14
    • PCT/KR2012/005206
    • 2012-06-29
    • (주)네오위즈게임즈이기혁
    • 이기혁
    • G06Q50/10
    • A63F13/5252A63F13/332A63F13/5378A63F13/79A63F2300/301A63F2300/307
    • 본 출원은 게임 영상 디스플레이 방법에 관한 것으로, (a) 제1 단말기로부터 사용자 정보를 수신하면, 사용자 정보와 연관된 제2 단말기에 복수의 아이콘들을 포함하는 게임에 관한 정보를 제공하는 단계, (b) 사용자에 의하여 선택된 복수의 아이콘들 중 적어도 하나를 제2 단말기로부터 수신하면, 수신된 복수의 아이콘들 중 적어도 하나와 연관된 적어도 하나의 시각 정보를 검색하는 단계, (c) 검색된 적어도 하나의 시각 정보를 기초로 기본 게임 영상과 연관된 적어도 하나의 사이드 게임 영상을 생성하는 단계 및 (d) 기본 게임 영상을 제1 단말기에 제공하고, 생성된 적어도 하나의 사이드 게임 영상을 제1 단말기와 연동하여 제2 단말기에 제공하는 단계를 포함한다. 따라서 개시된 기술은 사용자에게 현실감 있는 게임을 제공할 수 있다.
    • 本发明涉及一种显示游戏图像的方法,包括以下步骤:(a)向用户信息提供与第二终端相关的包含多个图标的游戏信息,当接收到用户信息时 形成第一个终端; (b)当从第二终端接收到由用户选择的多个图标中的至少一个时,搜索与所接收的多个图标中的至少一个有关的至少一条视觉信息 ; (c)基于所搜索的至少一条视觉信息,生成与基本游戏图像有关的至少一个侧面游戏图像; 以及(d)将基本游戏图像提供给第一终端,链接与第一终端生成的至少一个侧面游戏图像,并将其提供给第二终端。 结果,本特征为用户提供了逼真的游戏。
    • 4. 发明申请
    • LOCALISATION AND MAPPING
    • 本地化和映射
    • WO2014020319A1
    • 2014-02-06
    • PCT/GB2013/051996
    • 2013-07-25
    • SONY COMPUTER ENTERTAINMENT EUROPE LIMITED
    • CAMPBELL, DiarmidMARTINI, Antonio
    • G06T7/00
    • G06T7/337A63F13/25A63F13/50A63F13/5378G06K9/00476G06K9/46G06K9/468G06K9/52G06T7/0008G06T7/13G06T7/246G06T7/55G06T7/73G06T7/74G06T15/10G06T17/05G06T19/006G06T2200/08G06T2207/10012G06T2207/10016G06T2207/20021G06T2207/30244G06T2215/16G06T2219/2004H04N7/18H04N13/207H04N13/211
    • A method of generating a three-dimensional map of a region from successive images of that region captured from different camera poses, the map comprising a set of landmark points each defined by a three dimensional spatial position and image information associated with that three dimensional position comprises capturing successive images of the region;detecting feature points within the captured images;designating a subset of the captured images as a set of keyframes each having camera pose data indicative of a camera pose and respective sets of measurement data representing image positions of landmark points detected as feature points in that image;in respect of the keyframes, performing bundle-adjustment to generate bundle- adjusted landmark points by iteratively refining the three dimensional spatial positions of the landmarks and the camera pose data associated with at least a subset of the keyframes by:(i) deriving a difference between the measurement data for landmark points in the keyframes and corresponding image positions obtained from the camera pose data and the three dimensional spatial position of that landmark point; and(ii) adjusting one or both of the camera pose data for one or more keyframes and the three dimensional spatial position of one or more landmark points so as to reduce the detected difference; for a feature point,not corresponding to a bundle-adjusted landmark point, detected at an intervening image which is not a keyframeand present in another intervening image which is not a keyframe, generating a non-bundle-adjusted point corresponding to that feature point; and deriving a camera pose in respect of an image using the non-bundle-adjusted points and the bundle adjusted landmark points.
    • 一种从不同摄像机拍摄的区域的连续图像生成区域的三维地图的方法,包括由三维空间位置定义的一组地标点和与该三维位置相关联的图像信息的地图包括 捕获所述区域的连续图像;检测所捕获的图像内的特征点;将所捕获的图像的子集指定为一组关键帧,每个关键帧具有指示相机姿态的相机姿态数据,以及表示检测到的地标点的图像位置的各组测量数据 作为该图像中的特征点;关于关键帧,通过迭代地改进与至少一个关键帧子集相关联的地标和相机姿态数据的三维空间位置,执行束调整以生成束调整的地标点,通过 :(i)导出t中的地标点的测量数据之间的差异 从相机获取的关键帧和相应的图像位置姿态数据和该地标点的三维空间位置; 以及(ii)调整一个或多个关键帧的摄像机姿态数据和一个或多个地标点的三维空间位置中的一个或两个以减少检测到的差异; 对于特征点,不对应于在不是关键帧的另一中间图像中存在的不是关键帧的中间图像处检测到的束调整的地标点,生成对应于该特征点的非束调整点; 并且使用非束调整点和束调整的界标点来导出关于图像的相机姿态。
    • 5. 发明申请
    • LOCALISATION AND MAPPING
    • 本地化和映射
    • WO2014020317A1
    • 2014-02-06
    • PCT/GB2013/051994
    • 2013-07-25
    • SONY COMPUTER ENTERTAINMENT EUROPE LIMITED
    • CAMPBELL, DiarmidMARTINI, Antonio
    • G06T7/00
    • G06T7/337A63F13/25A63F13/50A63F13/5378G06K9/00476G06K9/46G06K9/468G06K9/52G06T7/0008G06T7/13G06T7/246G06T7/55G06T7/73G06T7/74G06T15/10G06T17/05G06T19/006G06T2200/08G06T2207/10012G06T2207/10016G06T2207/20021G06T2207/30244G06T2215/16G06T2219/2004H04N7/18H04N13/207H04N13/211
    • A method of generating a three-dimensional map of a region from successive images of that region captured from different camera positions, the map comprising a set of landmark points each defined by a three dimensional spatial position and image information associated with that three dimensional position, comprises capturing successive images of the region; detecting feature points within the captured images; designating a subset of the captured images as a set of keyframes each having respective sets of measurement data representing image positions of landmark points detected as feature points in that image, each keyframe being connected to at least one other keyframe in the set by a connection comprising at least a threshold number of landmark points, having corresponding measurement data for that keyframe, in common with the same landmark points having corresponding measurement data for that other keyframe in the set, and the set of keyframes being such that each keyframe in the set is directly or indirectly connected to all of the other keyframes in the set by a sequence of one or more such connections; detecting whether candidate measurement data associated with a keyframe may be removed from the set of measurement data for that keyframe, by detecting whether each keyframe, in the set of keyframes without the candidate measurement data, is still directly or indirectly connected to all of the other keyframes in the set of keyframes by a sequence of one or more connections; and if so, removing that candidate measurement data.
    • 一种从不同摄像机位置拍摄的该区域的连续图像生成区域的三维地图的方法,该地图包括由三维空间位置定义的一组地标点和与该三维位置相关联的图像信息, 包括捕获所述区域的连续图像; 检测拍摄图像内的特征点; 将捕获的图像的子集指定为一组关键帧,每组关键帧具有表示作为该图像中的特征点检测的地标点的图像位置的各个测量数据集,每个关键帧通过连接连接到该集合中的至少一个其他关键帧,包括 至少具有阈值数量的具有该关键帧的相应测量数据的地标点,与具有该组中该另一关键帧的相应测量数据的相同标记点相同,并且该组关键帧使得该组中的每个关键帧为 通过一个或多个这样的连接的序列直接或间接地连接到集合中的所有其他关键帧; 通过检测在没有候选测量数据的关键帧集合中的每个关键帧是否仍然直接或间接地连接到所有其他的关键帧,检测与关键帧相关联的候选测量数据是否可以从该关键帧的测量数据的集合中移除 由一个或多个连接的序列组成的关键帧中的关键帧; 如果是,则移除该候选测量数据。
    • 6. 发明申请
    • CREATION OF GAME-BASED SCENES
    • 创造游戏的场景
    • WO2008002639A3
    • 2009-04-09
    • PCT/US2007014993
    • 2007-06-26
    • SONY ONLINE ENTERTAINMENT LLCSHORT GREGORY
    • SHORT GREGORY
    • A63F9/24A63F13/00G06F17/00G06F19/00G09G5/00
    • A63F13/52A63F13/10A63F13/497A63F13/53A63F13/5372A63F13/5378A63F13/63A63F13/86A63F2300/305A63F2300/6018A63F2300/634
    • A method is given for providing a visualization of a scene corresponding to game play. The method includes steps of receiving at a visualization server information about a scene corresponding to game play at a client computer, receiving additional information about the scene at the visualization server; and constructing a visualization at the visualization server based on the scene, the constructing based at least in part on the received information and the received additional information. In another embodiment, the visualization may be composed by the user rather than being a scene corresponding to game play. In a further embodiment, a method is given for providing a visualization of a scene corresponding to game play, including: receiving at a visualization server information about a scene corresponding to game play at a client; modifying the scene information; and constructing a visualization at the visualization server based on the modified scene information.
    • 给出了一种提供与游戏相对应的场景的可视化的方法。 该方法包括以下步骤:在客户计算机的可视化服务器处接收与游戏相对应的场景的信息,在可视化服务器处接收关于场景的附加信息; 以及基于所述场景在所述可视化服务器处构建可视化,至少部分地基于所接收的信息和所接收的附加信息进行构建。 在另一个实施例中,可视化可由用户组成,而不是与游戏相对应的场景。 在另一个实施例中,给出了一种用于提供与游戏相对应的场景的可视化的方法,包括:在可视化服务器处接收与客户端的游戏相关的场景的信息; 修改场景信息; 以及基于修改的场景信息在可视化服务器上​​构建可视化。
    • 7. 发明申请
    • MOBILE DEVICE FOR AUGMENTED REALITY APPLICATION
    • 用于实现现实应用的移动设备
    • WO2010063409A1
    • 2010-06-10
    • PCT/EP2009/008430
    • 2009-11-24
    • ALCATEL LUCENTZONTROP, PascalGODON, Marc Bruno Frieda
    • ZONTROP, PascalGODON, Marc Bruno Frieda
    • A63F13/10A63F13/04
    • G06T19/006A63F13/213A63F13/219A63F13/26A63F13/426A63F13/428A63F13/5378A63F13/573A63F13/655A63F2300/1093A63F2300/204A63F2300/301A63F2300/69G06F17/30047
    • A mobile device (MD) comprising α visual input device (C) for capturing external visual information (image; B, L, F) comprising real visual background information (L, F), a processing device (PD) for associating a selected application with the external visual information (image), and for executing of the selected application based on the external visual information (image) and on user-related input information, and for generating a visual output signal (P(n+1)) related to at least one virtual visual object (WO(n+1)) in response to said application is characterized in that said processing device (PD) is further adapted to provide said visual output signal (P(n-1)) to a projector device (P) included within said mobile device (MD) such that said projector device (P) will be adapted to project said visual output signal (P(n+1)) related to said at least one virtual visual object (WO(n+1)) onto said visual background, thereby modifying said external visual information.
    • 一种移动设备(MD),包括用于捕获包含真实可视背景信息(L,F)的外部视觉信息(图像; B,L,F)的视觉输入设备(C),用于将所选择的应用 与外部视觉信息(图像)和用于基于外部视觉信息(图像)和用户相关输入信息执行所选择的应用,并且用于生成与视频输出信号(P(n + 1))相关的视觉输出信号 响应于所述应用的至少一个虚拟视觉对象(WO(n + 1))的特征在于所述处理设备(PD)还适于将投影仪设备(P(n-1))提供给所述视觉输出信号 (P)包括在所述移动设备(MD)内,使得所述投影仪设备(P)将适于投影与所述至少一个虚拟视觉对象(WO(n + 1))相关的所述视觉输出信号 1))到所述视觉背景上,从而修改所述外部视觉信息。
    • 9. 发明申请
    • ゲーム画像の表示制御プログラム及びゲーム装置並びに記憶媒体
    • 游戏图像显示控制程序,游戏设备和记录介质
    • WO2004045734A1
    • 2004-06-03
    • PCT/JP2003/014835
    • 2003-11-20
    • 株式会社セガ岡崎 雄一厚 孝
    • 岡崎 雄一厚 孝
    • A63F13/00
    • A63F13/5258A63F13/10A63F13/5378A63F2300/307A63F2300/6653A63F2300/6661A63F2300/6684
    • 画面比率が異なる表示装置にレーダ画像を表示する場合においても、実際に視界に入っている範囲とレーダの視野表示とを一致させることが可能なゲーム画像の表示制御プログラムを提供する。 仮想三次元空間内の第1の視点位置から捉えた映像をゲームの主画面として表示手段に表示すると共に、前記仮想三次元空間を第2の視点位置から捉えた所定範囲と、前記仮想三次元空間を前記第1又は第3の視点位置から所定の方位角で捉えた領域を前記所定範囲内に投影した視野領域とを、前記仮想三次元空間を構成する三次元マップ上でのオブジェクトの位置関係を示すレーダ画像として前記表示手段に表示する機能を備え、更に、前記表示手段における前記主画面の形状に応じて前記視野領域の形状を変化させる機能を備える。
    • 提供了即使在具有不同屏幕比例的显示装置上显示雷达图像的情况下,也能够将实际进入视场的范围与雷达视野显示相匹配的游戏图像显示控制程序。 该程序使计算机显示从虚拟三维空间中的第一视点位置获取的图像作为显示装置上的游戏主图像,并且在显示装置上显示从虚拟三维空间中的第二视点位置获取的预定范围 三维空间和从第一或第三视点位置以预定方位获取的虚拟三维空间的区域,并将其投影到预定范围,作为示出构成三维地图上的对象之间的位置关系的雷达图像 虚拟三维空间。 此外,程序使计算机根据显示装置上的主屏幕的形状改变视场的形状。