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    • 3. 发明申请
    • DYNAMIC REFERENCE FRAME REORDERING FOR FRAME SEQUENTIAL STEREOSCOPIC VIDEO ENCODING
    • 用于帧序列立体视频编码的动态参考帧
    • WO2011059856A3
    • 2011-08-18
    • PCT/US2010055120
    • 2010-11-02
    • SONY CORPHONG SEUNGWOOKYU YANG
    • HONG SEUNGWOOKYU YANG
    • H04N13/00H04N7/26
    • H04N19/114H04N19/149H04N19/172H04N19/46H04N19/597H04N19/61
    • Encoding of video sequences for frame sequential stereoscopic video, such as from spatially distinct right and left imagers. During the encoding process, reference frames are reordered if it is determined that reordering will increase the number of macroblocks (MBs) which can be skipped from the encoded output, or to otherwise increase coding efficiency. Then encoding is completed using motion prediction and entropy encoding for frame sequential stereoscopic video in response to the ordering of the reference frames. Side-information is encoded about reference frame sequencing within the sequential stereoscopic video output allowing a decoder to properly decode the reference frames. As a result the number of skipped MBs can be dramatically increased and the number of MBs referenced during motion prediction significantly reduced.
    • 用于帧顺序立体视频的视频序列的编码,例如从空间不同的右和左成像器。 在编码处理期间,如果确定重新排序将增加可以从编码的输出中跳过的宏块的数量(MB),否则增加编码效率,则重新排序参考帧。 然后响应于参考帧的排序,使用运动预测和帧序列立体视频的熵编码完成编码。 侧序信息被编码为在顺序立体视频输出内的参考帧排序,允许解码器对参考帧进行正确解码。 因此,跳过的MB的数量可以大大增加,并且在运动预测期间引用的MB的数量显着减少。
    • 6. 发明申请
    • METHOD AND APPARATUS FOR PERFORMING ANONYMOUS SOURCE ROUTING
    • 用于执行无源源路由的方法和装置
    • WO2008030660A2
    • 2008-03-13
    • PCT/US2007073014
    • 2007-07-09
    • MOTOROLA INCCARBUNAR BOGDAN OPEARCE MICHAEL DSHI WEIDONGYU YANG
    • CARBUNAR BOGDAN OPEARCE MICHAEL DSHI WEIDONGYU YANG
    • H04J3/14H04J1/16H04L12/56
    • H04L45/00H04L45/34
    • During operation, each client device will be provided with a list of addresses for all nodes within a network. The addresses for all nodes will be unique to a particular client device such that {address(node 1), address(node 2),... address(node n)} for a first client does not equal {address(node 1), address(node 2),... address(node n)} for a second client. Each client's address for a particular node will preferably only be known by the client and a naming server. When sending a message to a destination node, a client device will create a source route consisting of the unique addresses. Because each client's address for a particular node will only be known to itself and the naming server, anyone who intercepts the route will not know what nodes along the route are used for routing the message.
    • 在操作期间,将为每个客户端设备提供网络中所有节点的地址列表。 所有节点的地址对于特定客户端设备是唯一的,使得第一客户端的{地址(节点1),地址(节点2),...地址(节点n)}不等于{地址(节点1) ,地址(节点2),...地址(节点n)}。 特定节点的每个客户端的地址最好仅由客户端和命名服务器知道。 当向目标节点发送消息时,客户端设备将创建由唯一地址组成的源路由。 因为特定节点的每个客户端的地址只能自己和命名服务器知道,所以拦截路由的任何人都不知道沿路由的哪些节点用于路由该消息。
    • 7. 发明申请
    • 2D TO 3D USER INTERFACE CONTENT DATA CONVERSION
    • 2D到3D用户界面内容数据转换
    • WO2012021265A8
    • 2013-03-28
    • PCT/US2011044524
    • 2011-07-19
    • SONY CORPYU YANGBLANCHARD ROBERTRICHMAN STEVEN
    • YU YANGBLANCHARD ROBERTRICHMAN STEVEN
    • G09G5/00
    • G06T15/08H04N13/0022H04N13/007H04N13/026
    • A method of two dimensional (2D) content data conversion to three dimensional (3D) content data in a 3D television involves receiving 3D video content and 2D user interface content data via a 2D to 3D content conversion module. A displacement represented by disparity data that defines a separation of left eye and right eye data for 3D rendering of the 2D user interface content data is determined. The 3D video content is displayed on a display of the 3D television. 3D user interface content data is generated at a 3D depth on the display based upon the received 2D user interface content data and the determined displacement. This abstract is not to be considered limiting, since other embodiments may deviate from the features described in this abstract.
    • 在3D电视中将二维(2D)内容数据转换为三维(3D)内容数据的方法涉及通过2D至3D内容转换模块接收3D视频内容和2D用户界面内容数据。 确定用于界定用于2D用户界面内容数据的3D渲染的用于左眼和右眼数据的分离的视差数据表示的位移。 3D视频内容显示在3D电视的显示器上。 基于接收到的2D用户界面内容数据和确定的位移,在显示器上的3D深度处生成3D用户界面内容数据。 该摘要不被认为是限制性的,因为其它实施例可能偏离本摘要中描述的特征。