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    • 123. 发明申请
    • GAME CONTROLLER
    • 游戏控制器
    • WO2015179768A1
    • 2015-11-26
    • PCT/US2015/032186
    • 2015-05-22
    • WIKIPAD, INC.
    • JOYNES, Matthew, R.BOWER, JamesGAMBLE, Kelly
    • A63F13/06
    • A63F13/20A63F13/2145A63F13/23A63F13/24A63F13/92A63F13/98
    • An apparatus generally directed to controlling a video game (130). The apparatus preferably includes a wireless communications enabled computing device (102), an electronic game communicating with the wireless communications enabled computing device, and an input device (114) for controlling movement of a virtual object (132) provided by the electronic game. Preferably, the input device includes a pair of opposing side structures adjacent, opposing sides of plurality of sides of the wireless communications enabled computing device. The input device further preferably includes a plurality of input switches (120, 122), wherein said input switches are adjacent each of the at least two opposing sides of the plurality of sides of the wireless communications enabled computing device. In a preferred embodiment, the input device masks less than a majority of the back of the wireless communications enabled computing device.
    • 一种通常涉及控制视频游戏(130)的装置。 该装置优选地包括无线通信使能计算设备(102),与启用无线通信的计算设备通信的电子游戏,以及用于控制由电子游戏提供的虚拟对象(132)的移动的输入设备(114)。 优选地,输入设备包括与无线通信使能计算设备的多个侧面相邻的相对侧的一对相对的侧面结构。 输入设备还优选地包括多个输入开关(120,122),其中所述输入开关与所述无线通信使能计算设备的多个边中的至少两个相对侧中的每一个相邻。 在优选实施例中,输入设备掩盖小于无线通信使能计算设备的大部分背面。
    • 127. 发明申请
    • BOOK OBJECT FOR AUGMENTED REALITY
    • 预订对象,以实现现实
    • WO2013117977A2
    • 2013-08-15
    • PCT/IB2013000148
    • 2013-02-06
    • SONY COMP ENTERTAINMENT EUROPEMASAMI KOCHI
    • MASAMI KOCHI
    • A63F13/10
    • G06F3/005A63F13/10A63F13/20A63F13/213A63F13/52A63F13/65A63F13/655A63F2300/1093A63F2300/69G06F3/011G06F3/017G06T13/20G06T19/006
    • A method for interfacing with an interactive program is provided. The method includes: capturing images of first and second pages of a book object, the first and second pages being joined along a fold axis defined along a spine of the book; analyzing the captured images to identify a first tag on the first page and a second tag on the second page; tracking movement of the first and second pages by tracking the first and second tags, respectively; generating augmented images by replacing, in the captured images, the book object with a virtual book, the virtual book having a first virtual page corresponding to the first page of the book object, the virtual book having a second virtual page corresponding to the second page of the book object; rendering first and second scenes on the first and second virtual pages, respectively; and presenting the augmented images on a display.
    • 提供了一种与交互式程序接口的方法。 该方法包括:捕获书对象的第一页和第二页的图像,所述第一和第二页沿着沿书脊脊定义的折叠轴被连接; 分析所捕获的图像以识别第一页面上的第一标签和第二页面上的第二标签; 通过分别跟踪第一和第二标签来跟踪第一和第二页面的移动; 通过使用虚拟书代替所捕获的图像中的书对象来生成增强图像,所述虚拟书具有与书对象的第一页相对应的第一虚页,虚拟书具有对应于第二页的第二虚页 的书对象; 分别在第一和第二虚拟页面上渲染第一和第二场景; 并在显示器上呈现增强图像。