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    • 6. 发明申请
    • IMMERSIVE GAMING
    • 沉浸式游戏
    • WO2017165054A1
    • 2017-09-28
    • PCT/US2017/018911
    • 2017-02-22
    • INTEL CORPORATION
    • NISHI, YoshifumiGULLBRAND, Jessica
    • A63F13/20G06F3/01G06F1/16
    • A63F13/53A63F13/24A63F13/245A63F13/25A63F13/537A63F13/837A63F2300/8082
    • Various systems and methods for providing immersive gaming are provided herein. A portable computing system for providing an immersive experience comprises a display; a graphics unit to present the immersive experience to a user on the display; a communication subsystem to determine a resource level of a resource coupled to the portable computing system; wherein the graphics unit is to present a representation of the resource level to the user in the immersive experience; wherein the communication subsystem is to: detect that the resource was replaced with a replacement resource, the replacement caused by a real-world interaction with the resource by the user; and determine a replacement resource level of the replacement resource; and wherein the graphics unit is to present a representation of the replacement resource level in the immersive experience on the display.
    • 本文提供了用于提供拟真游戏的各种系统和方法。 用于提供沉浸式体验的便携式计算系统包括显示器; 图形单元,用于在显示器上向用户呈现沉浸式体验; 通信子系统,用于确定耦合到便携式计算系统的资源的资源级别; 其中所述图形单元将在所述沉浸式体验中向所述用户呈现所述资源级别的表示; 其中所述通信子系统将:检测所述资源被替换资源替换,所述替换资源由所述用户与所述资源的真实世界交互引起; 并确定替换资源的替代资源级别; 并且其中所述图形单元将在所述显示器上呈现所述沉浸式体验中的替换资源级别的表示。
    • 7. 发明申请
    • GAMES CONTROLLER AND TRIGGER THEREFOR
    • 游戏控制器和触发器
    • WO2017089820A3
    • 2017-07-13
    • PCT/GB2016053712
    • 2016-11-25
    • IRONBURG INVENT LTD
    • IRONMONGER DUNCANJEFFREY CARL
    • A63F13/24A63F13/22H01H9/02
    • A63F13/24A63F13/22H01H9/0214
    • Aspects of the disclosure relate to; a games controller for controlling electronic games, input device for a computer program and a trigger mechanism therefor. The trigger mechanism comprises a trigger body having a plurality of walls defining an internal chamber. The plurality of walls include a base wall and an orifice defined in the base wall. A detent is detachably mounted on the trigger body. The detent is at least partially received in the orifice and the detent is rotatable with respect to the trigger body. The detent comprises at least one abutment surface which is eccentrically arranged with respect to the rotational axis of the detent.
    • 本公开的各方面涉及; 用于控制电子游戏的游戏控制器,用于计算机程序的输入设备以及用于其的触发机制。 触发机构包括具有限定内部腔室的多个壁的触发器本体。 多个壁包括底壁和限定在底壁中的孔口。 棘爪可拆卸地安装在扳机本体上。 制动器至少部分地容纳在孔中并且制动器相对于扳机本体可旋转。 制动器包括至少一个相对于制动器的旋转轴线偏心布置的邻接表面。