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    • 3. 发明授权
    • Geographical travel game
    • 地理旅游游戏
    • US4961582A
    • 1990-10-09
    • US408182
    • 1989-09-15
    • Stephen P. Van Lysel
    • Stephen P. Van Lysel
    • A63F1/00A63F3/00A63F3/04A63F9/00A63F11/00
    • A63F3/00088A63F2001/003A63F2011/009A63F3/0434
    • A board game including a playing board with a large map of western Europe which is bordered by thirteen blocks that run along both the bottom and the left hand side of the playing board. The playing map is divided into sixteen European countries which includes forty nine European cities. Players start from the bordering blocks and play proceeds onto any city the player chooses. Once in a city the player draws the corresponding city card. Players move on to other cities and other countries as the object is to collect a specified number of each of seven various goals. Die is used to determine play. Layover cards and Altered Schedule cards contain instructions which alter regular play. Play money is used for fees, rewards and penalties.
    • 一个棋盘游戏,包括一张带有西欧大地图的游戏板,它与游戏板的底部和左侧一起运行的十三个街区相邻。 播放地图分为十六个欧洲国家,其中包括四十九个欧洲城市。 玩家从边界开始,并将玩家进入玩家选择的任何城市。 一旦在一个城市,玩家画出相应的城市卡。 玩家移动到其他城市和其他国家,因为对象是收集七个目标中的每一个的指定数量。 死是用来确定玩的。 折叠卡和改变的计划卡包含改变常规游戏的说明。 玩钱用于收费,奖励和罚款。
    • 4. 发明申请
    • Board game combining several activities
    • 棋盘游戏结合了几项活动
    • US20110309575A1
    • 2011-12-22
    • US13047788
    • 2011-03-14
    • Marc Ribeiro
    • Marc Ribeiro
    • A63B71/00
    • A63F1/04A63F9/18A63F11/0074A63F2001/0475A63F2009/186A63F2011/0076A63F2011/009
    • In its preferred embodiment, the present invention relates to a game concept that combines different guessing techniques in a way that lets players choose the technique they wish to perform. Players are being given an opportunity to make their teammates guess several answers, and their total time for doing so is limited. Players therefore must make strategic choices regarding the technique they wish to use to make their teammates guess each answer. The game kit would typically include cards (FIG. 1) indicating an answer to be guessed (1), as well as a predetermined list of points (3) attributed to different guessing techniques (2). This card contents is intended to give the opportunity to a player to choose amongst the different techniques (2) in order to make his teammates guess the answer (1). If successful, he will obtain the predetermined number of points corresponding to the technique chosen (3) as listed on the card. In a typical round of play, a player would be provided with a determined amount of cards and would attempt to make his teammates guess the answers on these cards within a determined amount of time. For each answer to be guesses, the player would have the choice of the technique he wishes to perform. More difficult techniques for a given card give more points, but also usually take longer to perform, giving the player less time for the other cards to be performed. An important feature of the game is for the players to manage their time and choose their techniques wisely, in order to get the most points out of their cards before the time is up.
    • 在其优选实施例中,本发明涉及以允许玩家选择他们希望执行的技术的方式组合不同猜测技术的游戏概念。 玩家们有机会让队友们猜出几个答案,他们这样做的总时间是有限的。 因此,玩家必须对他们希望使用的技术做出战略选择,使他们的队友猜测每个答案。 游戏工具包通常包括指示要猜测的答案(1)的卡(图1)以及归因于不同猜测技术的预定点(3)列表(2)。 这张卡片内容旨在让玩家选择不同的技巧(2),以使他的队友猜测答案(1)。 如果成功,他将获得与卡上列出的所选技术(3)相对应的预定数量的点。 在典型的一轮比赛中,玩家将获得一定数量的牌,并尝试让他的队友在一定时间内猜测这些牌上的答案。 对于每个猜测的答案,玩家将选择他希望执行的技术。 给定卡的更困难的技术可以提供更多的点,但通常需要更长的时间来执行,给予玩家更少的时间来执行其他卡。 游戏的一个重要特征是玩家能够明智地管理自己的时间并选择自己的技术,以便在时间到来之前获得最多的积分。
    • 6. 发明授权
    • Pachinko game
    • 弹球游戏
    • US5016879A
    • 1991-05-21
    • US447686
    • 1989-12-08
    • J. J. ParkerSandy TiedemanWilliam J. Baugh
    • J. J. ParkerSandy TiedemanWilliam J. Baugh
    • A63F7/02A63F9/00A63F11/00
    • A63F7/022A63F2011/009
    • A playing field has a plurality of pachinko mazes arranged side by side. Each pachinko maze has a scoring slot at the bottom of the maze. When each playing disk falls into a particular scoring slot, the value of the slot is determined. The value of each scoring slot is changed from game to game by means of a random electronic program so that different winning values occur. In one version of the game, the playing field comprises three parallel pachinko mazes and a disk is dropped into one of each of the pachinko mazes. Each pachinko maze has six scoring slots at the bottom thereof. At the beginning of each game, each scoring slot has one of three possible symbols illuminated--cherries, plum or jackpot. The player wins preselected amounts depending on which combinations of symbols the three playing disks fall into. In another version of the game, eleven playing disks are dropped into eleven parallel pachinko mazes, each maze having only two scoring slots--designated "left" or "right". Prior to the disks being dropped, an indicator light activates either the right side slot or the left side slot in each maze for that particular game. The player wins predetermined amounts if the disks land in at least a predetermined number of the illuminated slots.
    • 一个运动场上有多个并排排列的弹球迷。 每个弹球迷宫在迷宫的底部都有一个刻痕槽。 当每个播放盘落入特定刻痕槽时,确定插槽的值。 每个得分槽的值通过随机电子程序从游戏改变为游戏,从而出现不同的获胜值。 在一个版本的游戏中,游戏场包括三个平行的弹球迷宫,并且磁盘被放入每个弹球迷你之一。 每个弹球迷宫在底部有六个刻痕槽。 在每场比赛的开始,每个得分槽都有三个可能的符号之一,照亮樱桃,梅花或累积奖金。 播放器根据三个播放盘所在的符号组合获得预选数量。 在另一个版本的游戏中,十一个弹盘被放入十一个平行的弹球迷宫,每个迷宫只有两个得分槽 - 指定为“左”或“右”。 在磁盘掉落之前,指示灯会激活每个迷宫中的右侧插槽或左侧插槽。 如果磁盘落在至少预定数量的照明时隙中,则玩家赢得预定量。
    • 7. 发明申请
    • GAME EXPANSION
    • 游戏扩张
    • US20150297983A1
    • 2015-10-22
    • US14524222
    • 2014-10-27
    • Smiling Pines LLC
    • John W. OgilvieKristy L. Ogilvie
    • A63F11/00
    • A63F11/00A63F11/0074A63F2003/00996A63F2009/2486A63F2011/009
    • Familiar games are enhanced by expansion equipment which adds strategic possibilities, player interactions, and twists not found in original game rules. Games suitable for expansion include board games, card games, dice games, tile games, and parlor games, for example. Game-agnostic mechanism instructions function to alter one or more of: hand size, discards, draws, seating, turn count, turn order, rounds, scores, winning conditions, item ownership, item visibility, item possession, team membership, equipment in play, action targets, and other categories. Multiple games may be yoked together. Instructions injecting game mechanisms may be followed at specified times, even after an original game ends, to determine an ultimate winner. Game-agnostic mechanism instructions may be embodied in cards, spinners, and/or software, and may apply to all turn-based games, or to games in a particular category, or to a particular branded familiar game, for example.
    • 扩展设备增强了熟悉的游戏,这些设备增加了原始游戏规则中没有找到的战略可能性,玩家互动和扭曲。 适合扩展的游戏包括棋盘游戏,纸牌游戏,骰子游戏,平铺游戏和客厅游戏。 游戏无关机制指令功能可以改变一个或多个:手大小,丢弃物,绘图,座位,转数,转动顺序,回合,分数,获胜条件,项目所有权,项目可见性,项目拥有,团队成员,设备在播放 ,行动目标和其他类别。 多个游戏可以一起被骗。 即使在原始游戏结束之后,指定注射游戏机制的指令也可以在指定的时间进行,以确定最终获胜者。 游戏不可知机制指令可以体现在卡片,旋转器和/或软件中,并且可以应用于例如所有基于回合制的游戏,或特定类别的游戏,或者适用于特定的品牌熟悉的游戏。
    • 8. 发明申请
    • Collectible card games and methods for playing same
    • 收集纸牌游戏和玩法相同的方法
    • US20050280213A1
    • 2005-12-22
    • US11115060
    • 2005-04-25
    • Tyler KenneyBrian YuMark Barthold
    • Tyler KenneyBrian YuMark Barthold
    • A63F1/00A63F1/04A63F3/00A63F9/00A63F11/00A63H17/00
    • A63F1/04A63F1/00A63F2001/0416A63F2001/0441A63F2001/045A63F2001/0475A63F2003/00022A63F2011/009
    • Games for two or more players, wherein each attempts to be the first to traverse a path consisting of a series of tasks, are disclosed. Game components such as collectible trading cards may be used to represent tasks, movers, and effects, and the game may include a racing theme. Players may form a path by arranging player-selected task cards on a playing surface, each task card including indicia representing a task, such as a numerical value. Players may then move mover cards along the path, each mover card including indicia representing attributes of the mover to indicate whether the mover is able to accomplish a selected task, such as a corresponding numerical value. Players may play effect cards to modify the attributes of the movers, such as to accomplish a task or hinder an opponent's progress, and to modify game rules and other aspects of the game environment.
    • 公开了两个或更多个玩家的游戏,其中每个尝试是第一个穿过由一系列任务组成的路径的游戏。 诸如可收集的交易卡之类的游戏组件可用于表示任务,移动者和效果,并且游戏可以包括赛车主题。 玩家可以通过在播放表面上布置播放器选择的任务卡来形成路径,每个任务卡包括表示诸如数值的任务的标记。 然后,玩家可以沿着路径移动动力卡,每个移动卡包括表示动子的属性的标记,以指示移动者是否能够完成所选择的任务,例如对应的数值。 玩家可以玩效果牌来修改移动者的属性,例如完成任务或阻止对手的进步,以及修改游戏规则和游戏环境的其他方面。
    • 10. 发明授权
    • Board-type game
    • 板式游戏
    • US5188369A
    • 1993-02-23
    • US745828
    • 1991-06-16
    • Edward Loewenton
    • Edward Loewenton
    • A63F3/02A63F9/00A63F11/00
    • A63F3/02A63F2011/009
    • The invention provides a board-type apparatus and method for playing a game. The game of the invention can be played by two, three or four persons. The apparatus of the invention comprises a plurality of defined positions on a game playing board, said positions arranged in a regular pattern whereby playing pieces can be moved from one position to another position by jumping one playing piece over a playing piece adjacently positioned relative to said jumping playing piece, said plurality of defined positions including a single primary position, and the number of said defined positions being greater than the number of said playing pieces.
    • 本发明提供一种用于玩游戏的棋盘式装置和方法。 本发明的游戏可由二,三,四人进行。 本发明的装置包括在游戏板上的多个限定的位置,所述位置以规则的图案排列,从而通过使相对于所述的游戏板相邻定位的一个玩具跳过一个玩具,玩家可以从一个位置移动到另一个位置 所述多个限定位置包括单个主要位置,并且所述限定位置的数量大于所述播放件的数量。