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    • 1. 发明授权
    • Trucking board game apparatus and method
    • 卡车游戏机和方法
    • US07086647B2
    • 2006-08-08
    • US10357976
    • 2003-02-04
    • Greg J. Novak
    • Greg J. Novak
    • A63F3/00
    • A63F3/00072A63F3/00088A63F2001/045A63F2003/00066
    • A method for playing a game related to trucking where the player is one or more of a truck driver, a federal or state official regulating the truck driver, or owner of a 1) service center, 2) insurance company, 3) truck stop having a restaurant, 4) produce broker, shipper, 5) casino, 6) tow service, 7) truck payment center, 8) tire service, and/or 9) farmers' market. The method includes the step of winning the game by building a fleet of trucks of a predetermined number. The game board apparatus includes a course having a number of spaces, game truck or markers for moving along the spaces, bills representing money, chance cards, and a chance element.
    • 一种与货车有关的游戏方法,其中玩家是卡车司机,管理卡车司机的联邦或州官员,或者1)服务中心的所有者的一个或多个,2)保险公司,3)停车场 餐厅,4)生产经纪人,托运人,5)赌场,6)拖车服务,7)卡车支付中心,8)轮胎服务和/或9)农民市场。 该方法包括通过建立预定数量的卡车队伍来赢得游戏的步骤。 游戏板装置包括具有多个空格的游程,用于沿着空间移动的游戏卡车或标记,代表货币的票据,机会卡和机会元件。
    • 4. 发明授权
    • Educational awareness game
    • 教育意识游戏
    • US06572110B1
    • 2003-06-03
    • US10164578
    • 2002-06-10
    • Mark S. Knott
    • Mark S. Knott
    • A63F300
    • A63F3/00006A63F3/0478A63F2001/045A63F2003/00022A63F2003/00066A63F2003/00747
    • A game for simulating possible experiences of a player using drugs or alcohol is disclosed. The game includes a fast path having a plurality of playing spaces and a slow path parallel to the fast path and having a plurality of spaces. There are at least two slow path spaces corresponding to one fast path playing space. The game also includes a fast game piece for movement along the fast path and a slow game piece for movement along the slow path. A chance piece is used for determining the movement of either the fast game piece or slow game piece along either the fast path or slow path. At least one of the playing spaces is a chance playing space and provides a chance for the player to move from the fast path to the slow path and from using the fast game piece to the slow game piece.
    • 公开了一种用于模拟使用药物或酒精的玩家的可能体验的游戏。 该游戏包括具有多个游戏空间和平行于快速路径并具有多个空间的慢路径的快速路径。 至少有两个慢路径空间对应于一个快速路径播放空间。 该游戏还包括一个快速游戏片,用于沿着快速路径移动,还有一个缓慢的游戏片,用于沿慢路径移动。 一个机会片段用于确定快速游戏片段或慢游戏片段沿快速路径或慢路径的移动。 至少有一个游戏空间是一个机会玩的空间,并为玩家提供了一个机会,让玩家从快速路径移动到慢路,以及使用快速游戏片段到慢游戏片段。
    • 5. 发明申请
    • Family tree trivia game
    • 家庭树琐事游戏
    • US20020195772A1
    • 2002-12-26
    • US09977694
    • 2001-10-16
    • Mona Louise Tweedy
    • A63F003/00A63F009/18
    • A63F3/00006A63F3/0449A63F9/18A63F2001/045
    • The nullFamily Tree Trivia Gamenull is conceived and designed to incorporate individual family history's into a customized board game format. It is a unique concept that customizes the game for each family ordering the game, through a process of interaction with the family. The family ordering the game submits a set of photographs that will be scanned and inlaid on the game board creating the path that family members participating in the game will follow throughout game play. The family also submits a questionaire and individual questions, and answers to those questions (relative to the family history and family members). These questions and answers are printed on nullgame cardsnull which are selected by the family members as they proceed through game play. Following the game instructions, players will systematically spell out the family Sir name to complete the game. Includes boxed customized game board, customized game cards, and game equipment.
    • “家谱琐事游戏”被设计和设计,以将个人家族史纳入定制的棋盘游戏格式。 这是一个独特的概念,通过与家庭互动的过程,为每个家庭订购游戏定制游戏。 订购游戏的家庭提供一组将被扫描并镶嵌在游戏板上的照片,创建参与游戏的家庭成员在游戏过程中遵循的路径。 家庭还提交问卷和个人问题,并回答这些问题(相对于家庭史和家庭成员)。 这些问题和答案都印在“游戏卡”上,家庭成员在玩游戏时进行选择。 按照游戏说明,玩家将系统地拼出姓氏姓氏来完成游戏。 包括盒装定制游戏板,定制游戏卡和游戏设备。
    • 9. 发明申请
    • Board games with corresponding pairs of player movers and methods for playing the same
    • 棋盘游戏与对应的玩家动作者和玩法相同
    • US20060249900A1
    • 2006-11-09
    • US11415823
    • 2006-05-01
    • Brian Yu
    • Brian Yu
    • A63F3/02
    • A63F3/02A63F2001/045A63F2003/00009
    • Board games may include a game board having a pathway consisting of a plurality of interconnected movement spaces, a plurality of pairs of corresponding player movers, a plurality of movement tokens each including movement indicia, and a plurality of game cards each including instructional indicia. Some embodiments may further include a game card with indicia indicating separating a pair of corresponding player movers occupying the same movement space by moving one player mover of the pair to a different movement space than the one occupied. Methods of game play may involve each player moving an assigned pair of player movers on the pathway by moving each player mover individually and separately according to separate movement tokens selected by the player until both player movers of the assigned pair have been moved to occupy the same movement space, and then moving the pair of player movers together as a unit thereafter.
    • 棋盘游戏可以包括具有由多个相互连接的运动空间组成的路径的游戏板,多对相应的玩家移动器,多个运动标记,每个运动标记包括运动标记,以及多个包括指示标记的游戏卡。 一些实施例还可以包括具有标记的游戏卡,其指示通过将该对的一个玩家移动者移动到与所占用的移动空间不同的移动空间来分离占据相同运动空间的一对相应的玩家移动器。 玩游戏的方法可能涉及每个玩家通过根据玩家选择的单独的移动令牌单独和分开地移动每个玩家移动者来移动在路径上的分配的一对玩家移动者,直到所分配的对的玩家移动者已经被移动以占据相同 移动空间,然后将一对播放器移动器作为一个单元移动在一起。
    • 10. 发明授权
    • Board game and method of playing the same
    • 棋盘游戏和玩法相同
    • US06474642B1
    • 2002-11-05
    • US09822076
    • 2001-03-30
    • Paul Dyson
    • Paul Dyson
    • A63F300
    • A63F3/00176A63F2001/045A63F2003/00179A63F2003/00201A63F2003/00766A63F2003/00835
    • A board game and method of playing the same for teaching strategy and providing entertainment. The board game and method of playing the same includes a game board having a top surface has game play space thereon. The game play space is divided into a plurality of triangles radially extending outwardly from a central portion of the game board such that the each of the triangles has an apex positioned generally adjacent to the central portion. The triangle is divided into four rows such that a first through fourth consecutive row is defined. The fourth row is generally adjacent to the central point. Each of the rows is subdivided into a plurality of game spaces. A plurality of game pieces is used for positioning on the game spaces. Each card of a first deck of cards has an action indicia thereon. Each card of a second deck of cards has an action indicia thereon. Each of the players playing chooses a triangle. The players take turns drawing one of the second deck cards and performing the action indicia thereon. The player who draws a second deck card having action indicia thereon indicating winning the game and fills all of the game spaces with a game space wins the game.
    • 一种棋盘游戏和方法,用于教学策略和提供娱乐。 棋盘游戏和玩法的方法包括具有顶面的游戏板,其上具有游戏空间。 游戏空间被分成从游戏板的中心部分向外延伸的多个三角形,使得每个三角形具有大致与中心部分相邻的顶点。 三角形被分成四行,以便定义第一至第四连续行。 第四排通常与中心点相邻。 每行都被细分为多个游戏空间。 多个游戏件用于定位游戏空间。 第一层卡片的每张卡片上都有一个动作标记。 第二层卡的每张牌在其上具有动作标记。 每个玩家玩三角形。 玩家轮流画一张第二张牌,并在其上执行动作标记。 绘制其上具有动作标记的第二牌卡的玩家指示赢得游戏并且用游戏空间填充所有的游戏空间赢得游戏。