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    • 93. 发明公开
    • 손을 이용한 댄싱 머신
    • 使用手机的洗衣机
    • KR1020000072250A
    • 2000-12-05
    • KR1020000048678
    • 2000-08-22
    • 주식회사 인터존 이십일
    • 김병욱
    • A63F13/814A63F13/245
    • G10H1/32A63F2300/1068A63F2300/8047A63J17/00G10H1/00G10H2220/141G10H2220/341G10H2230/281Y10S84/06
    • PURPOSE: A dancing machine is provided which uses hands to play a percussion instrument in a game type so that it naturally helps to move the upper part of the body. CONSTITUTION: The dancing machine using hands comprises the parts of: a tab input device(10) which inputs a hit signal by users' hands; an assistant input device(20) which inputs a hit signal by users' feet; a coin control device(30) which controls the input of coins; a graphic control device(60) which controls display configuration through a monitor(61); a sound control device(70) which controls instrument sound and music configuration through a speaker(71); a lighting control device(80) which controls light through a decorative lamp(81); a CPU(50) which receives a signal from the tab or the assistant input device to control graphic, sound and lighting control device and to work display, sound and music configuration and lighting control together.
    • 目的:提供一种舞蹈机器,使用手玩游戏类型的打击乐器,从而自然地有助于移动身体的上部。 构成:使用手的跳舞机包括以下部分:用户的手输入命中信号的标签输入装置(10); 辅助输入装置(20),其用户脚部输入命中信号; 硬币控制装置(30),其控制硬币的输入; 通过监视器(61)控制显示结构的图形控制装置(60); 声音控制装置,其通过扬声器控制乐器声音和音乐配置; 照明控制装置(80),其通过装饰灯(81)控制光; 接收来自标签或辅助输入装置的信号以控制图形,声音和照明控制装置并一起工作显示,声音和音乐配置以及照明控制的CPU(50)。
    • 94. 发明公开
    • 댄스게임장치
    • DANCE GAME APPARATUS
    • KR1020000053919A
    • 2000-09-05
    • KR1020000024544
    • 2000-05-09
    • 주식회사 아라온테크
    • 전주영
    • A63F13/814A63F13/214
    • A63F13/814A63F13/213A63F13/214A63F13/24A63F2250/186A63F2300/1031A63F2300/8047
    • PURPOSE: A dance game apparatus is provided to allow a gamer to enjoy an active dance game using his/her whole body while detecting foot action and turning of the gamer and guiding steps corresponding to the detected action. CONSTITUTION: An apparatus comprises a main body(100) for outputting voice and picture, a flat plate floor body(200) having a step portion, a plurality step sensors(201,202,204,206) installed beneath the step portion of the floor body and which sense steps for generating corresponding sensed signal, and one or more turning action sensors(208) installed onto the step portion of the floor body and which sense turning action of a gamer and generate corresponding sensed signal.
    • 目的:提供一种舞蹈游戏装置,以便游戏者可以在检测足部动作和转动游戏者以及对应于检测到的动作的引导步骤时,使用他/她的整个身体进行积极的舞蹈游戏。 一种装置,包括用于输出语音和图像的主体(100),具有阶梯部分的平板地板本体(200),安装在地板本体的台阶部分之下的多个步进传感器(201,202,204,206) 用于产生相应的感测信号,以及一个或多个转向动作传感器(208),其安装在地板体的台阶部分上,并且感测游戏者的转动动作并产生对应的感测信号。
    • 95. 发明公开
    • 댄스 게임용 발판
    • 舞蹈游戏设备和舞步游戏基础
    • KR1020000046909A
    • 2000-07-25
    • KR1020000026624
    • 2000-05-18
    • 코나미 호루딩구스 가부시키가이샤
    • 오키타카츠노리타카하시카주야타케다토루스즈키토시푸미
    • A63F9/00
    • A63F13/814A63F13/08A63F13/214A63F13/218A63F13/5375A63F2300/1012A63F2300/1068A63F2300/303A63F2300/63A63F2300/8005A63F2300/8047
    • PURPOSE: A game apparatus formed in such a manner as to guide a player to step (movement of feet) so as to dance is provided. CONSTITUTION: Rhythm sensations are represented in time to music by using the entire body and to create powerfulness and rhythm sensations. Stepping position indication data which is set by a rhythm setting section (107) is read from a stepping position indication data memory (105), and the stepping position instruction contents are scrolled and displayed on a monitor (3) by a scroll display control section (110), thereby performing instructions of the stepping position and the stepping operation timing. When the fact that a player steps on a step-on base section in accordance with the display contents of the monitor (3) is detected by a cable switch (23) and this is input from a stepping operation monitor section (111), a score proportional to the timing deviation is calculated by an amount-of-deviation detection/totaling section (106), and next, an evaluation is performed by the rhythm setting section (107). Then, the next stepping position indication data is set according to the evaluation result.
    • 目的:提供以引导玩家踏步(脚动)进行跳舞的方式形成的游戏装置。 构成:通过使用整个身体,节奏感受及时表现为音乐,并创造强大和节奏感。 从踏步位置指示数据存储器(105)读取由节奏设定部(107)设定的步进位置指示数据,并且通过滚动显示控制部将步进位置指示内容滚动显示在监视器(3)上, (110),从而执行步进位置和步进操作定时的指令。 当根据监视器(3)的显示内容进行踏步基准部分的事实由电缆开关(23)检测到,并且这是从步进操作监视部分(111)输入的, 与时间偏差成比例的分数由偏差量检测/合计部分(106)计算,接下来,由节奏设定部分(107)执行评估。 然后,根据评价结果来设定下一个步进位置指示数据。
    • 96. 发明公开
    • 리듬 게임 장치, 리듬 게임 방법 및 판독 가능 기록 매체, 및 조작 장치
    • 用于RHYTHM游戏的系统和方法,用于记录并记录其操作的手段
    • KR1020000006749A
    • 2000-02-07
    • KR1019990047682
    • 1999-10-30
    • 코나미 호루딩구스 가부시키가이샤
    • 도오야마모또끼무까사시게히또오꾸보도오루야마노도모야
    • A63F9/00
    • A63F13/814A63F13/005A63F13/245A63F13/44A63F13/53A63F2300/8047G10H1/0008G10H1/40G10H2220/141G10H2220/151
    • PURPOSE: A system for rhythm game is provided which can make a player of a rhythm game look like playing on a musical instrument(e.g. a guitar) since the player uses his left hand to select a rhythm sound and his right hand to decide an output time. CONSTITUTION: A system for rhythm game comprises:rhythm sound recording means to record selected rhythm sound data from the neck part of an imitation guitar and output timing data from picking input device of the imitation guitar; a display means; a display control means; a sound generating means; a sound output control means which output the background music in controlling the sound generating means; an operating means which comprises a sub-operating device for selecting rhythm sound and a sub-operating device for deciding a sound generating time; an evaluating means; and judging means. A method for rhythm game comprises the steps of:showing an operating time of indicating a selected rhythm sound and output time in the display means; outputting a background music of a musical program; evaluating the selected rhythm sound and indicated output time comparing with the ones in the display means; generating the sound selected when the sub-operating device for deciding a sound generating time is operated.
    • 目的:提供一种用于节奏游戏的系统,其可以使节奏游戏的玩家看起来像在乐器(例如吉他)上玩,因为玩家使用他的左手选择节奏声,并且他的右手来决定输出 时间。 构成:节奏游戏系统包括:节奏声音记录装置,用于记录来自仿吉他琴颈部的选定节奏声音数据,并输出来自仿吉他拾音输入装置的定时数据; 显示装置; 显示控制装置; 发声装置; 声音输出控制装置,其在控制声音产生装置时输出背景音乐; 操作装置,包括用于选择节奏声音的子操作装置和用于决定声音产生时间的子操作装置; 评估手段 和判断手段。 一种用于节奏游戏的方法包括以下步骤:在显示装置中显示指示所选择的节奏声音和输出时间的操作时间; 输出音乐节目的背景音乐; 评估所选择的节奏声音并且与显示装置中的节奏声音相比指示输出时间; 产生当用于决定声音产生时间的子操作装置时所选择的声音。
    • 100. 发明公开
    • 리듬 액션 게임 서비스 제공 방법 및 서버
    • 提供RHYTHM动作游戏服务的装置和方法
    • KR1020130104572A
    • 2013-09-25
    • KR1020120026182
    • 2012-03-14
    • 주식회사 엔에이치엔벅스
    • 김문용김윤진
    • G06Q50/10
    • A63F13/12A63F2300/1075A63F2300/8047A63F2300/8076
    • PURPOSE: A rhythm action game service providing method and a server thereof are provided to increase the interests of a user by proving new rhythm action games including a rhythm action game and a shooting game. CONSTITUTION: A rhythm action game service providing server provides characters and one or more object on a game screen of a user terminal (S11). When a location in which the character is located exists in an external area, the server determines the success of the rhythm (S13). When the character moved with a character moving signal is matched with the location, the server determines the rhythm corresponding to the object (S14). The server determines game points according to the game play (S15). [Reference numerals] (AA) Start; (BB) End; (S11) Provide a character which can be moved by the manipulation of a user to one area of the game screen of a user terminal within the range of a game screen and offer at least one object which can be moved towards the character from other area of the game screen and be generated with the constant rhythm corresponding to a predetermined music; (S12) Receive a movement signal of the character from the user terminal; (S13) Determine that the rhythm corresponding to the object is successful when the area where the character moved by the movement signal is located in real time is in areas except for where the object is located in real time; (S14) Determine that the rhythm corresponding to the object fails when the area where the character moved by the movement signal is located in real time is matched with at least part of the areas where the object is located in real time; (S15) Determine game points according to the playing of the game depending on whether the rhythm is successful or not
    • 目的:提供一种节奏动作游戏服务提供方法及其服务器,以通过证明包括节奏动作游戏和射击游戏的新的节奏动作游戏来增加用户的兴趣。 构成:节奏动作游戏服务提供服务器在用户终端的游戏画面上提供字符和一个或多个对象(S11)。 当外部区域存在位置时,服务器确定节奏的成功(S13)。 当用字符移动信号移动的字符与位置匹配时,服务器确定与对象相对应的节奏(S14)。 服务器根据游戏确定游戏点(S15)。 (附图标记)(AA)开始; (BB)结束; (S11)在游戏画面的范围内,通过操作用户将用户移动到用户终端的游戏画面的一个区域,提供能够从其他区域向角色移动的至少一个对象 并以与预定音乐相对应的恒定节奏生成; (S12)从用户终端接收字符的移动信号; (S13)当移动信号移动的角色的区域实时位于实际位置时,确定与对象相对应的节奏是成功的,除了对象位于实时的区域之外; (S14)当移动信号移动的角色的区域实时位置时,确定与对象相对应的节奏失效,实时地与对象所在的区域的至少一部分相匹配; (S15)根据节奏是否成功,根据游戏的游戏来确定游戏点数