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    • 3. 发明专利
    • Game machine
    • 游戏机
    • JP2013208308A
    • 2013-10-10
    • JP2012080880
    • 2012-03-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can execute a game performance having an impact.SOLUTION: A game machine comprises a main image display device 7 having a main display screen 7a capable of displaying a performance image, a Yakumono (accessory) performance part 50 having a sub-display screen 31 on its one face and a movable part 54 which is movable on the other face, and a performance control means. When the performance control means executes movable control for making a first performance movable device A which is movable so as to cover a portion of the main display screen 7a movable so as to cover a portion of the main display screen 7a, movable control for making the accessory performance part 50 movable in such a form that the accessory performance part can be viewed from an invisible form, and the movable control of the movable part 54, the performance control means executes display control for displaying an effect image E associated with the movability of the first performance movable device A on the main display screen 7a.
    • 要解决的问题:提供一种能够执行具有影响的游戏性能的游戏机。解决方案:一种游戏机包括具有能够显示演出图像的主显示屏7a的主图像显示装置7,Yakumono(附件) 在其一个面上具有副显示屏幕31的性能部分50和可在另一个面上移动的可移动部件54以及执行控制装置。 当性能控制装置执行可移动控制时,用于制造可移动以便覆盖主显示屏7a的可移动以覆盖主显示屏7a的一部分的部分的第一性能可移动装置A, 附件性能部件50可以以从隐形形式观察附件性能部件的形式和可移动部件54的可动控制形式移动,性能控制装置执行显示控制,以显示与可移动部件54的可移动性相关联的效果图像E 主显示屏幕7a上的第一性能可移动装置A.
    • 4. 发明专利
    • Game machine
    • 游戏机
    • JP2013090770A
    • 2013-05-16
    • JP2011234439
    • 2011-10-25
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKAKO TAKAYUKIKANIE KOGORONAGANAWA TAKUROKOSHIKAWA KATSUJIMOMOSE TOMOYAKATO TAKAYUKINAKAMURA YUSUKEKUMADA TOYOOTANAKA HIDENORI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine performing game medium performance according to the number of game mediums paid out while performing special performance exciting a player using a performance unit for performing game performance.SOLUTION: The game machine has a pay-out unit 5 for paying out a predetermined number of game mediums when a special game is performed, and game medium performance (paid-out ball appealing performance) is performed according to the number of game mediums paid out from a pay-out unit during a predetermined period (from turning on power to current time). The game machine performs special game medium performance (successive chance appealing performance) different from the game medium performance, when the number of game mediums paid out in a period (during so-called "successive jackpot status") in which a predetermined number of times of symbol variation display is performed from the start of the special game, reaches a predetermined value without performance of the next special game, during the game medium performance.
    • 要解决的问题:提供一种游戏机,其根据在执行特殊性能的游戏媒体的数量执行游戏媒体演奏,使用演奏单元执行游戏演奏激励玩家。

      解决方案:游戏机具有用于在执行特殊游戏时支付预定数量的游戏介质的发放单元5,并且根据游戏机的数量执行游戏介质演奏(付费球吸引力演奏) 在预定期间(从打开电力到当前时间)从发放单元支付的游戏介质。 游戏机执行与游戏介质性能不同的特殊的游戏介质性能(连续的机会吸引性),当游戏介质的数量在期间(在所谓的“连续累积奖励状态”)期间支付预定次数 在特殊游戏开始时执行符号变化显示,在游戏介质演奏期间达到预定值,而不执行下一个特殊游戏。 版权所有(C)2013,JPO&INPIT

    • 5. 发明专利
    • Game machine
    • 游戏机
    • JP2013056240A
    • 2013-03-28
    • JP2012282592
    • 2012-12-26
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ISAKA MASAYUKISUEMATSU TAKAHIROMOMOSE TOMOYAHASHIZUME ATSUTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of efficiently consuming a right to vary a second special symbol regardless of presence or absence of a privileged game.SOLUTION: During a normal game, a variation pattern for variably displaying a first special symbol and the second special symbol is determined according to a memorized total entry number of game balls. Meanwhile, during a time-shortening game, a variation pattern for variably displaying the first special symbol is determined according to a memorized number of game balls having entered a first start pocket, and a variation pattern for variably displaying the second special symbol is determined according to a memorized number of game balls having entered a second start pocket.
    • 要解决的问题:提供一种能够有效地消费改变第二特殊符号的权利的弹球游戏机,而不管存在或不存在特权游戏。 解决方案:在正常游戏期间,根据游戏球的记忆总入场数确定用于可变地显示第一特殊符号和第二特殊符号的变化模式。 同时,在时间缩短游戏期间,根据已经进入第一开始口袋的游戏球的记忆数确定用于可变地显示第一特殊符号的变化模式,并且可变地显示第二特殊符号的变化模式根据 到已经进入第二起始口袋的记忆数量的游戏球。 版权所有(C)2013,JPO&INPIT
    • 6. 发明专利
    • Game machine
    • 游戏机
    • JP2013056237A
    • 2013-03-28
    • JP2012282589
    • 2012-12-26
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ISAKA MASAYUKISUEMATSU TAKAHIROMOMOSE TOMOYAHASHIZUME ATSUTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of efficiently consuming a right to vary a second special symbol regardless of presence or absence of a privileged game.SOLUTION: During a normal game, a variation pattern for variably displaying a first special symbol and the second special symbol is determined according to the entire number of balls of game balls in storage. Contrarily, during a time-shortening game, a variation pattern for variably displaying the first special symbol is determined according to a memorized number of stored game balls having entered a first start pocket, and a variation pattern for variably displaying the second special symbol is determined according to a memorized number of game balls having entered a second start pocket.
    • 要解决的问题:提供一种能够有效地消费改变第二特殊符号的权利的弹球游戏机,而不管存在或不存在特权游戏。 解决方案:在正常游戏期间,根据存储的游戏球的整体数量来确定用于可变地显示第一特殊符号和第二特殊符号的变化模式。 相反,在缩短游戏期间,根据存储的已经进入第一开始口袋的游戏球的数量确定用于可变地显示第一特殊符号的变化模式,并且确定用于可变地显示第二特殊符号的变化模式 根据已经进入第二开始口袋的游戏球的记忆数量。 版权所有(C)2013,JPO&INPIT
    • 7. 发明专利
    • Game machine
    • 游戏机
    • JP2012245417A
    • 2012-12-13
    • JP2012208252
    • 2012-09-21
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SUEMATSU TAKAHIROMOMOSE TOMOYAAMANO TAKAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine capable of executing the performance of fueling expectation on whether or not a time shortening game is continued by utilizing the last special symbol variation time when the time shortening game is ended.SOLUTION: The game machine includes a first variation time table including a fixed time for executing a specific performance in a variation time and a second variation time table not including the fixed time in the variation time as variation time tables for special symbols, and the variation time of the special symbols when a first period is ended is selected from the first variation time table. Then, when the variation time is selected from the first variation time table, a performance control board 120 executes the performance control of display, at an image display device 11, a reporting performance for reporting whether or not the time shortening game is continued by utilizing the fixed time included in the variation time.
    • 要解决的问题:提供一种能够通过利用时间缩短游戏结束时的最后一个特殊符号变化时间来执行对延迟游戏是否持续的预期性能的弹球游戏机。 解决方案:游戏机包括第一变化时间表,其包括用于在变化时间中执行特定演奏的固定时间和不包括变化时间中的固定时间的第二变化时间表作为特殊符号的变化时间表, 并且从第一变化时间表中选择第一周期结束时的特殊符号的变化时间。 然后,当从第一变化时间表中选择变化时间时,性能控制板120在图像显示装置11执行显示的性能控制,报告性能用于报告是否通过利用时间缩短游戏继续 固定时间包含在变化时间内。 版权所有(C)2013,JPO&INPIT
    • 8. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2012196280A
    • 2012-10-18
    • JP2011061523
    • 2011-03-18
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SATAKE NAGAKIMOMOSE TOMOYAKANIE KOGOROKAKO TAKAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To draw more interest of a player in starting a game to prompt the player to play a game.SOLUTION: The Pachinko game machine executes a mode-change lottery in a game period in which a player plays a game, and changes a performance mode according to a result of the lottery. For example, when a power supply to the Pachinko game machine is shut down and started thereafter, the Pachinko game machine enters a post-recovery period to set a special performance mode. For example, the special performance mode may have the lowest probability in the lottery. When the game is in the special performance mode, the Pachinko game machine may execute a performance for the special performance mode or may enhance an expectation for a performance to be executed.
    • 要解决的问题:为了吸引玩家开始游戏的兴趣,提示玩家玩游戏。

      解决方案:弹球游戏机在玩家玩游戏的游戏期间执行变更彩票,并根据彩票的结果改变演出模式。 例如,当向Pachinko游戏机的电源被关闭并且此后开始时,弹球游戏机进入后恢复期以设定特殊的演奏模式。 例如,特殊表演模式在彩票中的概率最低。 当游戏处于特殊演奏模式时,弹珠游戏机可以执行特殊演奏模式的演奏,或者可以提高执行演奏的期望。 版权所有(C)2013,JPO&INPIT

    • 9. 发明专利
    • Game machine
    • 游戏机
    • JP2012176248A
    • 2012-09-13
    • JP2012100363
    • 2012-04-25
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ISAKA MASAYUKISUEMATSU TAKAHIROMOMOSE TOMOYA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine inhibiting a monotonous game.SOLUTION: The game machine includes: a first lottery unit for performing a first lottery for determining the success or failure of obtaining a right for performing a first game advantageous to a player, based on the prize winning entry of a game ball into a first start prize area provided in a playfield; a first lottery result display unit for displaying the result of the first lottery; a second lottery unit for performing a second lottery for determining the success or failure of obtaining a right for performing a second game advantageous to the player based on the prize winning entry of a game ball into a second start prize area different from the first start prize area and provided in the playfield; and a second lottery result display unit for displaying the result of the second lottery independently of first lottery presentation by a first lottery presentation unit. The first lottery result display unit displays information relating to the second lottery, when a predetermined condition is met.
    • 要解决的问题:提供抑制单调游戏的游戏机。 游戏机包括:第一彩票单元,用于执行第一彩票,以基于游戏球的获奖进入来确定获得执行对玩家有利的第一游戏的权利的成功或失败 在场地提供的第一个起始奖励地区; 第一彩票结果显示单元,用于显示第一彩票的结果; 第二彩票单元,用于执行第二彩票,用于根据与第一开始奖励不同的第二开始奖励区域,根据游戏球的获奖进入,确定获得执行对玩家有利的第二游戏的权利的成功或失败 在场地提供; 以及第二彩票结果显示单元,用于独立于第一彩票呈现单元显示第一彩票显示的第二彩票的结果。 当满足预定条件时,第一彩票结果显示单元显示与第二彩票相关的信息。 版权所有(C)2012,JPO&INPIT
    • 10. 发明专利
    • Game machine
    • 游戏机
    • JP2012166101A
    • 2012-09-06
    • JP2012135026
    • 2012-06-14
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SUEMATSU TAKAHIROMOMOSE TOMOYAAMANO TAKAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that enhances a performance effect to improve the fun of a game by performing performance in each game without confusing a player, in the game machine in which a plurality of games are performed.SOLUTION: A jackpot lottery is performed when a game ball enters a start region, and the lottery result is displayed by first performance executed in a first display region 13a. An ordinary symbol lottery is performed when a game ball passes through a passing region, and the lottery result is displayed by second performance executed in a second display region 13b. In the second performance, indication performance is performed as well for giving indication for the first performance being executed when the ordinary symbol lottery is performed. In a non-time-saving game state, predetermined indication performance is executed in the second display region 13b during the first performance with high expectations for a jackpot. After the indication performance, the execution of lose notification performance for notifying that the player has lost in the ordinary symbol lottery, is limited until the end of the first performance.
    • 要解决的问题:提供一种通过在各游戏中执行性能而提高性能效果的游戏机,而不会混淆游戏者,在执行多个游戏的游戏机中。 解决方案:当游戏球进入开始区域时进行累积奖励彩票,并且通过在第一显示区域13a中执行的第一次演奏来显示彩票结果。 当游戏球通过通过区域时执行普通符号彩票,并且通过在第二显示区域13b中执行的第二表演来显示彩票结果。 在第二次演奏中,还执行指示性能,以便在执行普通符号彩票时给出正在执行的第一个演奏的指示。 在非节省时间的游戏状态下,在对于大奖的高期望的第一次演奏期间,在第二显示区域13b中执行预定的指示性能。 在指示表现之后,通知玩家在普通符号彩票中丢失的失败通知表现的执行被限制到第一次表演结束。 版权所有(C)2012,JPO&INPIT