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    • 1. 发明专利
    • Game machine
    • 游戏机
    • JP2013255719A
    • 2013-12-26
    • JP2012134437
    • 2012-06-14
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YAMAGUCHI TAKAHO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine configured to show a performance interlocking with a performance to be actually performed in the game machine even on the outside of the game machine.SOLUTION: A game machine 1 includes: a performance control board 40 that determines a performance pattern to be executed in the game machine 1 with the progress of a game to be controlled by a main control board 20, controls a performance execution means 9 such as an image display unit 8 and a performance movable object 19, etc., based on the performance pattern, to execute various performances; and an external output means 48 for outputting a signal corresponding to a performance pattern to be executed in the performance control board 40 to the outside. Even on the outside of the game machine 1, a performance pattern to be actually performed in the game machine 1 can be specified, so that a performance interlocking with the performance pattern can be executed.
    • 要解决的问题:提供一种游戏机,其被配置为显示与游戏机中实际执行的性能相互联系的性能,即使在游戏机的外部。解决方案:游戏机1包括:性能控制板40, 根据要由主控制板20控制的游戏进行,确定要在游戏机1中执行的演奏模式,控制诸如图像显示单元8和演奏可移动对象19等的演奏执行装置9等。 基于表现模式,执行各种表演; 以及外部输出装置48,用于将对应于在演奏控制板40中执行的演奏模式的信号输出到外部。 即使在游戏机1的外部,也可以规定在游戏机1中实际执行的演奏模式,从而可以执行与演奏模式相联系的演奏。
    • 2. 发明专利
    • Game machine
    • 游戏机
    • JP2013255581A
    • 2013-12-26
    • JP2012131982
    • 2012-06-11
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • SAKAMOTO HIROMICHIUMINO YUKIKAKEGAWA YASUMASAOHARA MASATAKE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To enhance player's interest by receiving a player's action as input operation, and by executing performance control for progressing a performance by a performance image according to the received input operation.SOLUTION: Based on detection signals of sensor units 171 to 173 detecting a position of a material, a player's action in a front area of a game machine is detected. An image display part 114 displays a performance image including a predetermined object, an object in the performance image is moved according to the player's action detected by the sensor units 171 to 173, and information provided to a player is allowed to appear in the performance image after the movement of the object.
    • 要解决的问题:通过接收玩家作为输入操作的动作,并且通过执行用于根据接收到的输入操作的演奏图像来进行演奏的性能控制来增强玩家的兴趣。解决方案:基于传感器单元171至173的检测信号 检测材料的位置,检测游戏机的前方区域中的玩家动作。 图像显示部分114显示包括预定对象的演奏图像,根据由传感器单元171至173检测到的播放器的动作,演奏图像中的对象被移动,并且允许提供给玩家的信息出现在演奏图像中 物体运动后。
    • 4. 发明专利
    • Game machine
    • 游戏机
    • JP2013244278A
    • 2013-12-09
    • JP2012120934
    • 2012-05-28
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • WATANABE NAOYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine enabling a player to obtain a current game state even after recovery from power interruption.SOLUTION: When a jackpot pattern is stopped, a main CPU 110a sets special patter special electric processing data=3, and performs condition device operation processing. When a game ball passes through a first accessory continuous operation gate 18 or a second accessory continuous operation gate 19, jackpot game processing is executed by the condition device operation processing. Even if power supply to a game machine is interrupted during the condition device operation processing, a display device 26 of operation of a condition device is lit after recovery from power interruption.
    • 要解决的问题:提供即使在从电源中断恢复之后玩家也能够获得当前游戏状态的游戏机。解决方案:当中断图案停止时,主CPU170a设置特殊图案特殊处理数据= 3,以及 执行条件设备操作处理。 当游戏球通过第一辅助连续操作门18或第二附件连续操作门19时,通过条件设备操作处理执行累积奖池游戏处理。 即使在条件设备操作处理期间中断游戏机的电力供应,在从电源中断恢复之后,状态设备的操作的显示设备26被点亮。
    • 5. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013244276A
    • 2013-12-09
    • JP2012120932
    • 2012-05-28
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of improving the excitement amd enjoyment of a game in a process up to execution of a jackpot game.SOLUTION: When a jackpot symbol is stop displayed, a main CPU 110a sets a special symbol special electric combination treating data=3 and conducts a condition device activating treatment. By this condition device activating treatment, it prevents a jackpot game treatment from being executed unless a game ball passes through a first combination continuous win activating gate 18 or a second combination continuous win activating gate 19.
    • 要解决的问题:提供一种能够改善在执行累积奖池游戏的过程中享受游戏的兴奋的游戏机。解决方案:当停止显示累积奖励符号时,主CPU170设置特殊符号特殊 电组合处理数据= 3并进行条件装置激活处理。 通过这种情况,设备激活处理,除非游戏球通过连续的赢利激活门18或第二组合连续胜利激活门19,否则不会执行累积奖励游戏处理。
    • 7. 发明专利
    • Game machine
    • 游戏机
    • JP2013240638A
    • 2013-12-05
    • JP2013148728
    • 2013-07-17
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NAKAMURA YUYASHIMADA TAKEZOMORIMOTO MAKOTOYOSHIZAWA TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To motivate a player to play a game by changing a performance mode.SOLUTION: A game machine can enter a latent performance mode in which a high probability game state is hidden, and a probability variable performance mode in which the high probability game state is made clear. When a variation performance for changing the mode from the latent performance mode to the probability variable performance mode is executed, the game machine starts reproducing probability variable performance mode BGM during the variation performance. Concretely, the game machine starts reproducing the probability variable performance mode BGM in advance so that the time t6 to start the initial variation performance in the probability variable performance mode coincides with the start of the probability variable performance mode BGM.
    • 要解决的问题:通过改变演奏模式来激励玩家玩游戏。解决方案:游戏机可以进入隐藏高概率游戏状态的潜在表演模式,以及高概率游戏状态的概率可变演奏模式 概率游戏状态明确。 当执行用于将模式从潜在性能模式改变为概率可变性能模式的变化性能时,游戏机在变化演奏期间开始再现概率可变性能模式BGM。 具体地,游戏机开始重新开始概率变量演奏模式BGM,使得在概率变量演奏模式中开始初始变化演奏的时间t6与概率可变演奏模式BGM的开始一致。
    • 8. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013240621A
    • 2013-12-05
    • JP2013146502
    • 2013-07-12
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMIYAZAKI GOKANIE KOGORONOGUCHI SATOSHIMINO KAZUHISA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To prompt a player to play games quickly during consecutive winning, while allowing the player to enjoy a high probability game state at ease before the consecutive winning.SOLUTION: When a short winning (4R winning) is won in a non-time-saving game state 301, the game enters a state 302 after a jackpot. In the state 302, 30 variations are set for the number of consecutive time-saving games, and 60 variations are set for a high probability game state. When 30 variations end without winning the jackpot in the state 302, the game is in the high probability game state, while the non-time-saving game state 301 is restored, so that the high probability game state is slowly consumed. In the state 302, when a winning is won (when consecutive winning is attained) before the end of 30 variations, the game enters a state 303. In the state 303, 100 variations are set for the number of consecutive time-saving games, and 60 variations are set for the high probability game state. A quick game is performed. When the jackpot is won in the state 303, the state 303 is repeated.
    • 要解决的问题:在连续获胜期间提示玩家快速玩游戏,同时允许玩家在连续获胜之前轻松享受高概率游戏状态。解决方案:当在非赢家中赢得短暂的中奖(4R获胜)时, - 省时游戏状态301,游戏在累积奖金之后进入状态302。 在状态302中,针对连续的省电游戏的数量设定30个变化,并且为高概率游戏状态设定60个变化。 如果在状态302中不超过中奖的30个变量结束,则游戏处于高概率游戏状态,而非节约时间的游戏状态301恢复,从而缓慢消耗高概率游戏状态。 在状态302中,当在30变化结束之前赢得胜利(连续获胜时),游戏进入状态303.在状态303中,为连续的省时游戏的数量设定100个变化, 并为高概率游戏状态设置了60个变体。 执行快速游戏。 当在状态303中获得中奖时,重复状态303。
    • 9. 发明专利
    • Game machine
    • 游戏机
    • JP2013240608A
    • 2013-12-05
    • JP2013142668
    • 2013-07-08
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKIKUCHI TAKESHIFUJII YOSHITAKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of performing a presentation having the same feeling of speed as that during time shortening even if variation time of a special pattern is not reduced.SOLUTION: In a game machine 1, it is determined whether a jackpot game is executed when start conditions are satisfied, and a first special pattern indicators 41 variably displays a special pattern and then stops the special pattern indicating a determination result. Contrarily, a main liquid crystal display device 5 performs a variable presentation for variably displaying a decorative pattern following variation display of the special pattern. Then, for example, in a specific period continuing while special pattern determination is performed for 20 times in a normal game state, a pseudo time-shortening variable presentation, where short variable display and pseudo stop display are repeated alternately and then the decorative pattern showing a result determined by special pattern determination is stopped, is performed.
    • 要解决的问题:提供一种能够执行具有与时间缩短期间相同感觉速度的呈现的游戏机,即使特殊图案的变化时间没有减少。解决方案:在游戏机1中,确定是否 当开始条件满足时执行累积奖励游戏,并且第一特殊模式指示符41可变地显示特殊模式,然后停止指示确定结果的特殊模式。 相反,主要液晶显示装置5执行可变显示以在特殊图案的变化显示之后可变地显示装饰图案。 然后,例如,在正常游戏状态下进行20次特殊模式确定的特定时间段中,交替重复进行短变量显示和伪停止显示的伪时间缩短变量呈现,然后显示装饰图案 停止由特殊图案确定确定的结果。
    • 10. 发明专利
    • Game machine
    • 游戏机
    • JP2013240604A
    • 2013-12-05
    • JP2013140018
    • 2013-07-03
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • OTANI YOJI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of giving a player unexpectedness by performing an unprecedented variable presentation of decoration symbols.SOLUTION: A display means includes a display screen. When an operation-start condition is satisfied, a special game determination means determines whether or not executing a special game advantageous to a player. A symbol image display control means variably displays symbol images on the display screen, and after that, stop-displays a determination symbol image representing a determination result in the special game determination means. After the determination symbol image representing that execution of the special game is determined by the special game determination means, has been stop-displayed, a game control means controls the special game. The symbol image display control means displays a word consisting of a plurality of characters on the display screen, and after that, replaces the characters by symbol images to emerge the symbol images on the display screen and variably displays the symbol images.
    • 要解决的问题:提供一种能够通过执行装饰符号的前所未有的可变呈现来给予玩家意外的游戏机。解决方案:显示装置包括显示屏。 当满足操作开始条件时,特殊游戏确定装置确定是否执行对玩家有利的特殊游戏。 符号图像显示控制装置在显示屏幕上可变地显示符号图像,之后,在特殊游戏确定装置中停止显示表示确定结果的确定符号图像。 在表示特殊游戏的执行的确定符号图像由特殊游戏确定装置确定之后,已经停止显示,游戏控制装置控制特殊游戏。 符号图像显示控制装置在显示屏幕上显示由多个字符组成的字,之后,通过符号图像替换字符,以在符号图像上出现符号图像并可变地显示符号图像。