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    • 3. 发明专利
    • Game machine
    • 游戏机
    • JP2013208308A
    • 2013-10-10
    • JP2012080880
    • 2012-03-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can execute a game performance having an impact.SOLUTION: A game machine comprises a main image display device 7 having a main display screen 7a capable of displaying a performance image, a Yakumono (accessory) performance part 50 having a sub-display screen 31 on its one face and a movable part 54 which is movable on the other face, and a performance control means. When the performance control means executes movable control for making a first performance movable device A which is movable so as to cover a portion of the main display screen 7a movable so as to cover a portion of the main display screen 7a, movable control for making the accessory performance part 50 movable in such a form that the accessory performance part can be viewed from an invisible form, and the movable control of the movable part 54, the performance control means executes display control for displaying an effect image E associated with the movability of the first performance movable device A on the main display screen 7a.
    • 要解决的问题:提供一种能够执行具有影响的游戏性能的游戏机。解决方案:一种游戏机包括具有能够显示演出图像的主显示屏7a的主图像显示装置7,Yakumono(附件) 在其一个面上具有副显示屏幕31的性能部分50和可在另一个面上移动的可移动部件54以及执行控制装置。 当性能控制装置执行可移动控制时,用于制造可移动以便覆盖主显示屏7a的可移动以覆盖主显示屏7a的一部分的部分的第一性能可移动装置A, 附件性能部件50可以以从隐形形式观察附件性能部件的形式和可移动部件54的可动控制形式移动,性能控制装置执行显示控制,以显示与可移动部件54的可移动性相关联的效果图像E 主显示屏幕7a上的第一性能可移动装置A.
    • 4. 发明专利
    • Game machine, control method, and control program
    • 游戏机,控制方法和控制程序
    • JP2012095760A
    • 2012-05-24
    • JP2010244663
    • 2010-10-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • WACHI TAKASHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine adapted to give notice of a lottery result by performing movable control of a three-dimensional movable object arranged in a three-dimensional virtual space.SOLUTION: One or more movable objects giving notice of a lottery result in big win lottery processing using a three-dimensional object are arranged in a unit moving range in which the three-dimensional object arranged in the three-dimensional virtual space is movable in performance in the big win lottery processing performed by the establishment of big win lottery conditions. The lottery result in the big win lottery processing is then notified of using the movable object when the three-dimensional object belongs to the movable range set for the arranged movable object by the movement of the three-dimensional object in the three-dimensional virtual space.
    • 要解决的问题:提供一种适用于通过执行布置在三维虚拟空间中的三维可移动物体的可移动控制来通知彩票结果的游戏机。 解决方案:一个或多个给出彩票通知的可移动物体导致使用三维物体的大牌彩票处理被布置在其中布置在三维虚拟空间中的三维物体为单位移动范围 在大赢彩票处理中,由大牌彩票条件的建立而演变的表现。 然后,当三维物体属于通过三维物体在三维虚拟空间中的移动而对于所配置的可移动物体设置的可移动范围时,通知大牌彩票处理中的彩票结果使用可移动物体 。 版权所有(C)2012,JPO&INPIT
    • 5. 发明专利
    • Game machine
    • 游戏机
    • JP2011212261A
    • 2011-10-27
    • JP2010083819
    • 2010-03-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • WACHI TAKASHISAKAMOTO HIROMICHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which does not make a player lose desire to play by regulating a demonstration performance even when the state of not starting the variation of identification symbols continues while a player is playing.SOLUTION: In the state that the identification symbols are not under variable display, when a player is detected by a human sensor 37, the execution of the demonstration performance is regulated. Thus, even when a game ball does not pass through a start area for the predetermined time or longer while the player is playing, since the demonstration performance is not executed, the feeling of the player is not spoiled, and the loss of the player's desire to play is prevented.
    • 要解决的问题:提供一种游戏机,即使当玩家正在玩游戏时,当不开始识别符号的变化的状态持续时,通过调节演示性能也不会使玩家失去游戏欲望。解决方案:在 识别符号不在可变显示下,当人体感测器37检测到玩家时,监视演示演出的执行。 因此,即使在玩家正在玩游戏时,游戏球没有经过预定时间或更长的开始区域,由于不执行演示演奏,所以玩家的感觉不会被破坏,并且玩家的欲望的丧失 防止玩。
    • 9. 发明专利
    • Game machine
    • 游戏机
    • JP2013212273A
    • 2013-10-17
    • JP2012084179
    • 2012-04-02
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which further improves the amusement of a game in a special performance mode.SOLUTION: When a game mode is brought into a dark count-down mode which suggests a possibility that a game is in a non-time shortening game state being a high-probability game state, the number of times of display is displayed. The number of times of the display is sequentially subtracted at the start (subtraction period) of the variation display of a special symbol, and the dark count-down mode is continued until the number of times of the display reaches at least zero. Furthermore, the additional number of times is decided by the variation display of a normal symbol, and the decided additional number of times is sequentially added to the number of times of the display. At this time, the additional number of times is added to the number of times of the display in an addition period which may not be overlapped with the subtraction period of the variation display of the special symbol.
    • 要解决的问题:提供一种游戏机,其进一步改善游戏在特殊演奏模式下的娱乐性。解决方案:当游戏模式进入黑暗倒计时模式时,暗示游戏是非 时间缩短游戏状态是高概率游戏状态,显示显示次数。 在特殊符号的变化显示的开始(减法期间),顺序地减去显示次数,继续暗倒计数模式直到显示次数达到至少为零。 此外,附加次数由正常符号的变化显示决定,并且所确定的附加次数被顺序地添加到显示次数。 此时,附加次数被添加到与特殊符号的变化显示的减法期间不重叠的相加周期中的显示次数。