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    • 3. 发明专利
    • Game machine
    • 游戏机
    • JP2013208308A
    • 2013-10-10
    • JP2012080880
    • 2012-03-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can execute a game performance having an impact.SOLUTION: A game machine comprises a main image display device 7 having a main display screen 7a capable of displaying a performance image, a Yakumono (accessory) performance part 50 having a sub-display screen 31 on its one face and a movable part 54 which is movable on the other face, and a performance control means. When the performance control means executes movable control for making a first performance movable device A which is movable so as to cover a portion of the main display screen 7a movable so as to cover a portion of the main display screen 7a, movable control for making the accessory performance part 50 movable in such a form that the accessory performance part can be viewed from an invisible form, and the movable control of the movable part 54, the performance control means executes display control for displaying an effect image E associated with the movability of the first performance movable device A on the main display screen 7a.
    • 要解决的问题:提供一种能够执行具有影响的游戏性能的游戏机。解决方案:一种游戏机包括具有能够显示演出图像的主显示屏7a的主图像显示装置7,Yakumono(附件) 在其一个面上具有副显示屏幕31的性能部分50和可在另一个面上移动的可移动部件54以及执行控制装置。 当性能控制装置执行可移动控制时,用于制造可移动以便覆盖主显示屏7a的可移动以覆盖主显示屏7a的一部分的部分的第一性能可移动装置A, 附件性能部件50可以以从隐形形式观察附件性能部件的形式和可移动部件54的可动控制形式移动,性能控制装置执行显示控制,以显示与可移动部件54的可移动性相关联的效果图像E 主显示屏幕7a上的第一性能可移动装置A.
    • 4. 发明专利
    • Game machine
    • 游戏机
    • JP2011212282A
    • 2011-10-27
    • JP2010083979
    • 2010-03-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • UEHARA AKIKO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine allowing fine shot of an image desired by a player, by an imaging device.SOLUTION: A plotting frame buffer and a display frame buffer in a VRAM 153 are switched every update of one frame. When instructions are given to store a display screen by the operation of a rendering button 35, image data stored in the plotting frame buffer or the display frame buffer is stored in a screen shot storage region 153s. When instructions are given to display the stored screen by the operation of the rendering button 35 during a big win or demonstration rendering, a plotting circuit 2070 reads the image data stored in the screen shot storage region 153s and carries out plotting of the read image data.
    • 要解决的问题:提供一种能够通过成像装置对玩家所期望的图像进行精细拍摄的游戏机。解决方案:每一帧更新切换VRAM 153中的绘制帧缓冲器和显示帧缓冲器。 当通过渲染按钮35的操作给出指示来存储显示屏幕时,存储在绘制帧缓冲器或显示帧缓冲器中的图像数据被存储在屏幕截图存储区域153s中。 当在大胜或演示呈现期间通过渲染按钮35的操作给出指示以显示存储的屏幕时,绘图电路2070读取存储在屏幕截图存储区域153s中的图像数据,并且执行读取的图像数据的绘图 。
    • 5. 发明专利
    • Game machine
    • 游戏机
    • JP2011206430A
    • 2011-10-20
    • JP2010079494
    • 2010-03-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NISHIO HIROSHIMOMOSE TOMOYAKOBAYASHI KUNIYUKIUEHARA AKIKOSHIRAI MASATERU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which further improves a performance effect in a reservation display for letting a player expect winning in a winning drawing.SOLUTION: The winning drawing is carried out with prize-winning as a trigger, the number of drawing rights in which the varying display of special symbols are reserved is stored with respect to game balls winning in a start pocket, and the reservation display images showing the drawings rights are displayed on a display device by the number of times corresponding to the number of the drawing rights. And then, it is determined whether or not to have each of the reservation display images corresponding to the drawing rights as a target for a high expectation display showing the relatively high expectation for winning in the winning drawing. Changing timing for changing the target for the high expectation display to the high expectation display is set independently from the timing for displaying the reservation display images and the timing for moving the display position of the reservation display images. Thus, the reservation display image targeted for the high expectation display is displayed on the display device in a different display mode when the changing timing arrives for the target reservation display images for the high expectation display.
    • 要解决的问题:提供一种游戏机,其进一步提高预约显示中的性能效果,以使玩家期望在获奖图中获胜。解决方案:获奖作品以获奖作为触发进行,数量 相对于在开始口袋中获胜的游戏球存储保留特殊符号的变化显示的绘制权限,并且将显示附图权限的预约显示图像显示在显示装置上与次数相对应的次数 绘图权。 然后,确定是否使具有对应于绘图权限的每个预约显示图像作为高期望显示的目标,显示在获胜图中获胜的期望相对较高。 与用于显示预约显示图像的定时和用于移动预约显示图像的显示位置的定时独立地设置用于将高期望显示的目标改变为高期望显示的改变定时。 因此,当对于高期望显示的目标预约显示图像的改变定时到达时,以不同的显示模式在显示设备上显示针对高期望显示的预约显示图像。
    • 6. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013212403A
    • 2013-10-17
    • JP2013120168
    • 2013-06-06
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERUKAWACHI TERUTOSHIISHIKURA KOJIKURITA YOSHIKAZU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine maintaining reliability and presentation effect of presentation using prior determination results.SOLUTION: Notification of suspended symbol display which has a normal notification pattern or notification of suspended symbol display which has a specific notification pattern indicating specific determination information of prior determination results, is allowed to be performed. The process of changing the notification pattern of the notification of suspended symbol display, is decided upon suspension of determination notification. The notification of suspended symbol display is performed based on the decided process of changing the notification pattern. In the process of changing the notification pattern of the notification of suspended symbol display, a game is shifted to the specific notification pattern, after the performance of determination notification suspended before the suspension of determination notification for the notification of suspended symbol display.
    • 要解决的问题:提供使用先前确定结果来保持呈现的可靠性和呈现效果的游戏机。解决方案:具有正常通知模式或具有指示特定确定的特定通知模式的暂停符号显示通知的暂停符号显示的通知 允许执行先前确定结果的信息。 在暂停确定通知之后决定更改暂停符号显示通知的通知模式的过程。 基于改变通知模式的决定处理执行暂停符号显示的通知。 在更改暂停符号显示通知的通知模式的过程中,在暂停用于暂停符号显示的通知的确定通知之前暂停执行确定通知之后,将游戏转移到特定通知模式。
    • 7. 发明专利
    • Game machine
    • 游戏机
    • JP2013212398A
    • 2013-10-17
    • JP2013119777
    • 2013-06-06
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERUKAWACHI TERUTOSHIISHIKURA KOJIKURITA YOSHIKAZU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine configured such that different display patterns are displayed according to game benefit obtained during continuous jackpot games, when the finish of the continuous jackpot games are displayed, and the player's discomfort is reduced.SOLUTION: A game machine 10 decides whether or not a presentation mode relating to continuous jackpot games is performed after the end of a jackpot game, at a predetermined probability according to the type of jackpot game. In order to display the finish of the continuous jackpot games at the end of the continuous jackpot games, the game machine 10 displays the number of game balls obtained and the finish of the continuous jackpot games, when a jackpot game with dispensing prize balls is won during the continuous jackpot games, and displays the finish of the continuous jackpot games without displaying the number of game balls obtained, when the jackpot game with dispensing prize balls is not won during the continuous jackpot games.
    • 要解决的问题:提供一种游戏机,其配置为使得根据在连续累积奖池游戏期间获得的游戏益处显示不同的显示模式,当显示连续累积奖池游戏的完成时,并且玩家的不适被减少。解决方案:游戏 机器10根据累积奖池游戏的类型,以预定的概率,决定在累积奖池游戏结束之后是否执行与连续累积奖池游戏相关的呈现模式。 为了在连续累积奖金游戏结束时显示连续累积奖金游戏的完成,游戏机10显示获得的游戏球的数量和连续累积奖杯游戏的完成,当获得具有分配奖杯的累积奖金游戏 在连续累积奖金游戏期间,当连续累积奖池游戏中没有赢得带有分发奖球的累积奖金游戏时,显示连续累积奖金游戏的完成,而不显示获得的游戏球数。
    • 8. 发明专利
    • Game machine
    • 游戏机
    • JP2013212289A
    • 2013-10-17
    • JP2012084344
    • 2012-04-02
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • YOSHIZAWA TAKASHIMORIMOTO MAKOTOUEHARA AKIKOWACHI TAKASHIMOMOSE TOMOYASHIRAI MASATERUKAWACHI TERUTOSHIISHIKURA KOJIKURITA YOSHIKAZU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which can reduce incongruity to be imparted to a player by differentiating display forms according to a game profit which the player has acquired during a serial game when displaying that the serial game is ended.SOLUTION: A game machine 10 displays the number of acquired game balls and the end of a serial game if a player has acquired a jackpot game having ball acquisition during the serial game when displaying that the serial game is ended at the end of the serial game. When the player has not acquired the jackpot game having the ball acquisition during the serial game, the game machine displays the end of the serial game without displaying the number of the acquired game balls.
    • 要解决的问题:提供一种游戏机,其可以通过在显示串行游戏结束时根据游戏者在串行游戏期间获取的游戏利益来区分显示形式来减轻赋予玩家的不协调性。解决方案:A 游戏机10在串行游戏结束时显示串行游戏结束时,如果玩家已经获得了在串行游戏中具有球获取的累积奖励游戏,则显示获取的游戏球的数量和串行游戏的结束。 当在串行游戏期间玩家没有获得具有球获取的累积奖金游戏时,游戏机显示串行游戏的结束而不显示所获取的游戏球的数量。
    • 9. 发明专利
    • Gaming machine
    • 游戏机
    • JP2011206432A
    • 2011-10-20
    • JP2010079496
    • 2010-03-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • NISHIO HIROSHIMOMOSE TOMOYAKOBAYASHI KUNIYUKIUEHARA AKIKOSHIRAI MASATERU
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which further improves a performance effect in a reservation display for letting a player expect winning in a winning drawing.SOLUTION: Reservation display images showing drawing rights are displayed by the number corresponding to the number of times and the display positions of reservation display images are moved in accordance with the start of a varying display of special symbols corresponding to the drawing rights. Then, it is determined whether or not to have each of the reservation display images corresponding to the drawing right as a target for a high expectation display showing the relatively high expectation for winning in the winning drawing. If the reservation display images displayed on a display device do not include the target for the high expectation display, the reservation display image displayed on the display device are moved in a first movement mode. If the reservation display images displayed on the display device include the target for the high expectation display, at least one of the reservation display images displayed on the display device is moved in a second movement mode different from the first movement mode.
    • 要解决的问题:提供一种进一步提高预约显示中的性能效果的游戏机,以让玩家期望在获奖图中获胜。解决方案:显示绘画权利的预约显示图像以与次数相对应的数量显示 并且根据对应于绘制权的特殊符号的变化显示的开始来移动预约显示图像的显示位置。 然后,确定是否使每个与图画对应的预约显示图像作为高中期显示的目标,显示在获胜图中获胜的期望相对较高。 如果在显示装置上显示的预约显示图像不包括高期望显示的目标,则显示装置上显示的预约显示图像以第一移动模式移动。 如果在显示装置上显示的预约显示图像包括用于高期望显示的目标,则显示在显示装置上的预约显示图像中的至少一个以与第一移动模式不同的第二移动模式移动。
    • 10. 发明专利
    • Game machine, method for performance in game machine, and program for performance
    • 游戏机,游戏机性能方法,性能程序
    • JP2011156077A
    • 2011-08-18
    • JP2010019087
    • 2010-01-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • UEHARA AKIKO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine, a method for performance in a game machine, and a program for performance, which are capable of providing a wide variety of performance images to a player by creating a pseudo-perspective feeling using less amount of data in simpler processing processes.
      SOLUTION: The game machine 1 includes a main control board 101 to output a control command, a liquid crystal display device 13 to display performance images, a performance control board 102 to conduct display control of performance images to the liquid crystal display device in accordance with the control command, and an image control board 105 to store a group of images for a plurality of layers to compose the performance images as combination of them, and a group of images for reduced layer images, as reduced images of the images in the group, corresponding to each other. As a specific layer is designated on the game machine 1, the reduced layer images except the image corresponding to the image for the layer are selected, and they are combined in size and combining order of initial images to create a pseudo three-dimensional image to be displayed on the liquid crystal display device 13.
      COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种游戏机,用于在游戏机中执行的方法以及用于演奏的程序,其能够通过创建伪视觉感觉向玩家提供各种各样的演奏图像 在更简单的处理过程中使用较少量的数据。 解决方案:游戏机1包括用于输出控制命令的主控制板101,显示性能图像的液晶显示装置13,执行性能图像的显示控制到液晶显示装置的性能控制板102 以及图像控制板105,用于存储用于多个层的一组图像以组合作为它们的组合的演奏图像,以及用于缩小图像的一组图像作为图像的缩小图像 在组中,彼此对应。 由于在游戏机1上指定了特定的层,所以选择与图像对应的图像以外的缩小层图像,并将它们的大小和初始图像的组合顺序组合起来,以产生伪三维图像 显示在液晶显示装置13上。版权所有(C)2011,JPO&INPIT