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    • 1. 发明专利
    • Game machine
    • 游戏机
    • JP2013240608A
    • 2013-12-05
    • JP2013142668
    • 2013-07-08
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKIKUCHI TAKESHIFUJII YOSHITAKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of performing a presentation having the same feeling of speed as that during time shortening even if variation time of a special pattern is not reduced.SOLUTION: In a game machine 1, it is determined whether a jackpot game is executed when start conditions are satisfied, and a first special pattern indicators 41 variably displays a special pattern and then stops the special pattern indicating a determination result. Contrarily, a main liquid crystal display device 5 performs a variable presentation for variably displaying a decorative pattern following variation display of the special pattern. Then, for example, in a specific period continuing while special pattern determination is performed for 20 times in a normal game state, a pseudo time-shortening variable presentation, where short variable display and pseudo stop display are repeated alternately and then the decorative pattern showing a result determined by special pattern determination is stopped, is performed.
    • 要解决的问题:提供一种能够执行具有与时间缩短期间相同感觉速度的呈现的游戏机,即使特殊图案的变化时间没有减少。解决方案:在游戏机1中,确定是否 当开始条件满足时执行累积奖励游戏,并且第一特殊模式指示符41可变地显示特殊模式,然后停止指示确定结果的特殊模式。 相反,主要液晶显示装置5执行可变显示以在特殊图案的变化显示之后可变地显示装饰图案。 然后,例如,在正常游戏状态下进行20次特殊模式确定的特定时间段中,交替重复进行短变量显示和伪停止显示的伪时间缩短变量呈现,然后显示装饰图案 停止由特殊图案确定确定的结果。
    • 2. 发明专利
    • Game machine
    • 游戏机
    • JP2013240378A
    • 2013-12-05
    • JP2012114053
    • 2012-05-18
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKAKO TAKAYUKIKOSHIKAWA KATSUJI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of diversely changing retained images indicating a right of winning determination.SOLUTION: A Pachinko game machine reserves a right of winning determination and performs predetermination on the right of winning determination. Also, the game machine displays a retention icon 522 indicating the reserved right on a liquid crystal display device. The game machine adds a sub-icon 53 for giving a notice of a type of a variable presentation performed in consumption of reservation relating to the retention icon 522, to the retention icon 522 according to a result of the predetermination.
    • 要解决的问题:提供能够不同地改变表示获胜决定权的保留图像的游戏机。解决方案:弹球游戏机保留获胜确定权,并对获胜确定权进行预先确定。 此外,游戏机在液晶显示装置上显示表示保留权利的保留图标522。 游戏机添加子图标53,用于根据预先确定的结果,将关于保留图标522的保留消息的可变呈现的类型通知给保留图标522。
    • 3. 发明专利
    • Game machine
    • 游戏机
    • JP2013236937A
    • 2013-11-28
    • JP2013116969
    • 2013-06-03
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKAKO TAKAYUKIFUJII YOSHITAKAKIKUCHI TAKESHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can execute the other performance without impairing the entertainment of a winning performance while executing the winning performance with a special game.SOLUTION: In a Pachinko game machine 1, a determination is made whether or not a player executes a special game by which a game ball can be acquired, and when the execution of the special game is determined, the special game including a round game for opening a big winning port 13 is executed. Alternatively, in a main liquid crystal display device 5, a winning performance is executed with the execution of the special game. In the main liquid crystal display device 5, an announcement prenotification performance may be executed sometime when the winning performance is executed, however, the announcement prenotification performance is started after the finish of the round game which is executed when a start time of the announcement prenotification performance comes.
    • 要解决的问题:提供一种能够执行其他演奏的游戏机,而不会在通过特殊游戏执行获胜演奏的同时不损害获胜表演的娱乐性。解决方案:在弹球游戏机1中,确定是否 玩家执行可以获取游戏球的特殊游戏,并且当确定特殊游戏的执行时,执行包括用于打开大型获胜端口13的圆形游戏的特殊游戏。 或者,在主液晶显示装置5中,通过执行特殊游戏来执行获胜演奏。 在主液晶显示装置5中,可以在执行获胜演奏的某个时刻执行公告预先表现,然而,在公告预先通知的开始时间执行的圆形游戏结束之后开始通知预先发挥性能 表现来了
    • 4. 发明专利
    • Game machine
    • 游戏机
    • JP2013236849A
    • 2013-11-28
    • JP2012113082
    • 2012-05-17
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKIKUCHI TAKESHIFUJII YOSHITAKA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine that can execute a performance having a speedy feeling similar to that during time-shortening, even if a variation time of a specification symbol is not shortened.SOLUTION: In a game machine 1, when a start condition is satisfied, a determination is made whether or not a jackpot game is executed, and in a first special symbol display 41, a special symbol indicating the determination result is stop-displayed after the special symbol is variation-displayed. Alternatively, in a main liquid crystal display device 5, a variation display for variation-displaying a decoration symbol is executed accompanied by the variation display of the special symbol. Then, in a specified period which continues during special symbol determination is executed twelve times in, for example, a normal game state, a time-shortening variation performance for stop-displaying the decoration symbol indicating the determination result of the special symbol determination after alternately repeating time-shortening display and pseudo stop display is executed.
    • 要解决的问题:即使指定符号的变化时间没有缩短,也可以提供能够执行与时间缩短时相似的快速感觉的表现的游戏机。解决方案:在游戏机1中,当 开始条件满足时,确定是否执行累积奖励游戏,并且在第一特殊符号显示41中,在特殊符号被变化显示之后停止显示指示确定结果的特殊符号。 或者,在主液晶显示装置5中,伴随着特殊符号的变化显示执行用于变化显示装饰符号的变化显示。 然后,在特殊符号确定期间继续执行十二次的指定时间段,例如在正常游戏状态下执行时间缩短变化性能,用于停止显示表示特殊符号确定的确定结果的交替符号 执行重复缩短显示和伪停止显示。
    • 5. 发明专利
    • Game machine
    • 游戏机
    • JP2013236817A
    • 2013-11-28
    • JP2012112723
    • 2012-05-16
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKOSHIKAWA KATSUJIKAKO TAKAYUKIFUJII YOSHITAKAKIKUCHI TAKESHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of executing a performance having high versatility without being greatly restricted by a game control part controlling a game.SOLUTION: In a Pachinko game machine 1, a normal performance using a main liquid crystal display device 5 is executed following a game controlled by a game control board 100. In the main liquid crystal display device 5, a new musical composition presentation performance, which differs from the normal performance based on information prestored in an image sound control board 140, may be executed during execution of the normal performance. Contrarily, a CGROM 148 prestores normal performance data usable regardless of whether the new musical composition presentation performance has been executed, and special performance data usable after execution of the new musical composition presentation performance, the normal performance using the normal performance data is executed before the execution of the new musical composition presentation performance, and the normal performance using the special performance data is also executed after the execution of the new musical composition presentation performance.
    • 要解决的问题:提供一种能够执行具有高通用性的游戏机,而不受控制游戏的游戏控制部分的极大限制。解决方案:在弹球游戏机1中,使用主液晶显示装置 在主要液晶显示装置5中,与基于图像声音控制板140中预先存储的信息的正常性能不同的新的音乐作品呈现表演可以是 在执行正常演习期间执行。 相反,无论新的音乐作品呈现表演是否被执行,CGROM 148都可以预先使用正常的演奏数据,并且在执行新的音乐作品呈现表演之后可以使用特殊的演奏数据,使用正常演奏数据的正常演奏在 在执行新的音乐作品呈现表演之后,还执行新的音乐作品呈现表演以及使用特殊演奏数据的正常演奏。
    • 6. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013179957A
    • 2013-09-12
    • JP2012043525
    • 2012-02-29
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • FUJII YOSHITAKAITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of improving amusements in a specific game state.SOLUTION: A game machine has a short winning to be a trigger of shifting to an auxiliary game state in which an electric tulip is easily operated with the predetermined number of times of variation as an upper limit, and a small winning not to be a trigger of shifting to the state. In the auxiliary game state, the remaining number of times of the variation of special symbols for maintaining the auxiliary game state is displayed by a number-of-times display image 51. When the short winning is attained while the remaining number of times of the variation is displayed by the number-of-times display image 51, the remaining number of times of the variation is displayed continuously from the remaining number of times of the variation before a short winning game, and the remaining number of times of the variation by the number-of-times display image 51 is increased at prescribed timing thereafter. In the meantime, when the small winning is attained while the remaining number of times of the variation is displayed by the number-of-times display image 51, the remaining number of times of the variation is displayed continuously from the remaining number of times of the variation before a small winning game.
    • 要解决的问题:提供一种能够改善特定游戏状态下的娱乐性的游戏机。解决方案:游戏机具有短暂的胜利,成为转向辅助游戏状态的触发器,其中电动郁金香易于操作, 作为上限的预定次数的变化,以及不成为转移到该状态的触发的小中断。 在辅助游戏状态下,通过次数显示图像51显示用于维持辅助游戏状态的特殊符号的变化的剩余次数。当获得短赢时,剩余次数 通过次数显示图像51显示变化,变化的剩余次数从短小游戏之前的变化的剩余次数连续显示,并且剩余次数变化的次数由 次数显示图像51之后的规定时间增加。 同时,当通过次数显示图像51显示变化的剩余次数的同时获得小胜利时,从剩余次数显示变化的剩余次数连续显示, 一场小型比赛前的变化。
    • 7. 发明专利
    • Gaming machine
    • 游戏机
    • JP2013154050A
    • 2013-08-15
    • JP2012018373
    • 2012-01-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a player from reducing a desire to play, in the game machine for extending a time shortening game state when a jackpot is attained in one of the prescribed number of times of time shortening games.SOLUTION: In a Pachinko game machine 1, when a time shortening game is to be performed five times, whether or not there is acquisition information for which it is determined beforehand that a special game is to be executed, that is, whether or not a jackpot is to be attained before the end of the five times of the time shortening game is determined. Then, when the determination processing is performed, a main performance is selected on the basis of the determination result, and the selected main performance is executed. In the meantime, after it is determined that a special game is executed in special symbol drawing performed in a non-time-shortening game state, when the time shortening game is to be performed 70 times after the execution of the special game, a game performance of the same kind as the main performance corresponding to the determination result of the special symbol drawing is executed.
    • 要解决的问题:提供一个游戏机能够防止玩家从减少玩的愿望,在游戏机延伸的时间缩短游戏状态达到在时间的缩短游戏的规定次数的一个大奖时的 1552-1553:在在Pachinko游戏机1中,当时间缩短游戏将被执行五次,无论是否存在用于其被预先该特殊游戏将被执行确定获取的信息,即,无论是否 在五次缩短游戏确定之前,要达到一个大奖。 然后,当执行确定处理时,基于确定结果选择主要性能,并且执行所选择的主要性能。 同时,在确定以非时间缩短游戏状态执行的特殊符号绘图中执行特殊游戏之后,在特殊游戏执行70次后进行时间缩短游戏时,游戏 执行与特殊符号绘图的确定结果相对应的与主要性能相同的性能。
    • 8. 发明专利
    • Game machine
    • 游戏机
    • JP2013099684A
    • 2013-05-23
    • JP2013045282
    • 2013-03-07
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ABE KOJIINABA SHINSUKEAMANO TAKAYUKIITO GOSUZUKI KOICHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of reducing a program capacity of a main control board or the like and reducing a CPU load, the game machine including a plurality of special pattern indicators.SOLUTION: Special pattern display devices 19, 20 are composed of LED groups each of which includes a plurality of regularly disposed LEDs. In a control means 100, when a result of lottery for acquiring a right to execute a special game with the entry of a game ball into a first start pocket 9 as an opportunity is identical to a result of lottery with the entry of a game ball into a second start pocket 10 as an opportunity, a control command transmitted from the control means 100 to each of the special pattern displays 19, 20 is a common command. In addition, each of the first special pattern display device 19 and second special pattern display device 20 is provided with the plurality of regularly disposed LEDs and both special pattern display devices 19, 20 are controlled so as to light up according to the same control program.
    • 要解决的问题:提供一种能够降低主控板等的程序容量并减少CPU负载的游戏机,该游戏机包括多个特殊模式指示符。

      解决方案:特殊图案显示装置19,20由LED组组成,每组包括多个规则排列的LED。 在控制装置100中,当获取将游戏球进入第一开始口袋9作为机会的特殊游戏的权利的彩票的结果与游戏球的输入的彩票的结果相同时 作为机会进入第二开始口袋10,从控制装置100发送到每个特殊图案显示器19,20的控制命令是公共命令。 此外,第一特殊图案显示装置19和第二特殊图案显示装置20中的每一个设置有多个规则布置的LED,并且两个特殊图案显示装置19,20被控制以便根据相同的控制程序点亮 。 版权所有(C)2013,JPO&INPIT

    • 9. 发明专利
    • Game machine
    • 游戏机
    • JP2013090779A
    • 2013-05-16
    • JP2011234460
    • 2011-10-25
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKAKO TAKAYUKIKANIE KOGORONAGANAWA TAKURO
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine maintaining the performance effect by performing new performance.SOLUTION: The game machine includes a changing unit for changing performance performed on condition that an operation unit 10 is operated during a predetermined period. When the operation unit is operated during a first predetermined period not being the last of a plurality of predetermined periods during a specific period having the plurality of predetermined periods, the changing unit changes performance after the passage of a first period from the operation of the operation unit, and when an operation unit 10A is operated during a second predetermined period next to the first predetermined period, the changing unit changes the performance after the passage of a second period longer than the first period, from the operation.
    • 要解决的问题:提供通过执行新的性能来保持性能效果的游戏机。 解决方案:游戏机包括用于在预定时间段内操作操作单元10的条件下改变性能的改变单元。 当在具有多个预定周期的特定时段期间,在不是多个预定时段的最后期间的第一预定周期期间操作操作单元时,改变单元在从操作操作开始第一时段之后改变演奏 单元,并且当操作单元10A在第一预定时段之后的第二预定时段期间操作时,改变单元从操作开始改变比第一时间段长的第二时段之后的性能。 版权所有(C)2013,JPO&INPIT
    • 10. 发明专利
    • Game machine
    • 游戏机
    • JP2013090770A
    • 2013-05-16
    • JP2011234439
    • 2011-10-25
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO GOKAKO TAKAYUKIKANIE KOGORONAGANAWA TAKUROKOSHIKAWA KATSUJIMOMOSE TOMOYAKATO TAKAYUKINAKAMURA YUSUKEKUMADA TOYOOTANAKA HIDENORI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine performing game medium performance according to the number of game mediums paid out while performing special performance exciting a player using a performance unit for performing game performance.SOLUTION: The game machine has a pay-out unit 5 for paying out a predetermined number of game mediums when a special game is performed, and game medium performance (paid-out ball appealing performance) is performed according to the number of game mediums paid out from a pay-out unit during a predetermined period (from turning on power to current time). The game machine performs special game medium performance (successive chance appealing performance) different from the game medium performance, when the number of game mediums paid out in a period (during so-called "successive jackpot status") in which a predetermined number of times of symbol variation display is performed from the start of the special game, reaches a predetermined value without performance of the next special game, during the game medium performance.
    • 要解决的问题:提供一种游戏机,其根据在执行特殊性能的游戏媒体的数量执行游戏媒体演奏,使用演奏单元执行游戏演奏激励玩家。

      解决方案:游戏机具有用于在执行特殊游戏时支付预定数量的游戏介质的发放单元5,并且根据游戏机的数量执行游戏介质演奏(付费球吸引力演奏) 在预定期间(从打开电力到当前时间)从发放单元支付的游戏介质。 游戏机执行与游戏介质性能不同的特殊的游戏介质性能(连续的机会吸引性),当游戏介质的数量在期间(在所谓的“连续累积奖励状态”)期间支付预定次数 在特殊游戏开始时执行符号变化显示,在游戏介质演奏期间达到预定值,而不执行下一个特殊游戏。 版权所有(C)2013,JPO&INPIT