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    • 1. 发明专利
    • Game machine
    • 游戏机
    • JP2013132366A
    • 2013-07-08
    • JP2011283704
    • 2011-12-26
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HASHIZUME ATSUTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of improving a player's interest by changing a waiting-for-customer image as the player repeatedly plays games and visually pleasing the player.SOLUTION: A game machine is configured to store, in a storage means, a plurality of waiting-for-customer images to be displayed on a display device, select a waiting-for-customer image from the stored images, and also supply a server with information on a mission achieved in the game via a QR code (R) or the like, such that the waiting-for-customer image to be selected is changed according to game result information such as an achievement degree of the mission that has been issued by the server on the basis of the information on the achieved mission.
    • 要解决的问题:提供一种游戏机,其能够通过在播放器重复玩游戏和视觉上欣赏玩家时改变等待顾客的图像来提高玩家的兴趣。解决方案:游戏机被配置为存储在存储器 意味着要在显示装置上显示多个等待顾客图像,从存储的图像中选择等待客户图像,并且还向服务器提供经由QR码在游戏中实现的任务的信息 (R)等,使得根据游戏结果信息来改变要被选择的等待顾客图像,所述游戏结果信息例如是由服务器根据实现的信息发布的任务的成就度 任务。
    • 3. 发明专利
    • Game machine
    • 游戏机
    • JP2012176293A
    • 2012-09-13
    • JP2012138012
    • 2012-06-19
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HASHIZUME ATSUTATATEYAMA TADAHIDE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which predicts a jackpot using reserve data for jackpot determination, and reduces disappointment for a player even when a jackpot determination result different from jackpot prediction is produced, and improves expectations.SOLUTION: A main CPU stores a random number value for special symbol determination to be used for determining a jackpot when a game ball enters a start pocket. The main CPU executes prior determination and prior redetermination based on the random number value for the special symbol determination when storing the reserve and after a jackpot game, and transmits information on the determination results to a sub CPU. The sub CPU gives information on the number of reserved random number values for special symbol determination using special reserve symbols. Furthermore, the sub CPU displays a special reserve symbol indicating that the game enters a jackpot according to information of the prior determination result. However, even when receiving information of the prior determination result during the jackpot game, the sub CPU displays a special reserve symbol that does not notify the jackpot game. The mode of the displayed special reserve symbols is changed according to the information on the received prior redetermination result.
    • 要解决的问题:提供一种使用用于累积奖励确定的预留数据来预测累积奖金的游戏机,并且即使当产生与累积奖励预测不同的累积奖励确定结果时,也减少了玩家的失望,并且提高了期望。 解决方案:主CPU存储用于特殊符号确定的随机数值,以用于当游戏球进入开始口袋时确定累积奖金。 主CPU基于存储保留时间和累积奖金游戏之后的特殊符号确定的随机数值,执行先前确定和先前重新确定,并将确定结果的信息发送到子CPU。 子CPU使用特殊的预留符号给出用于特殊符号确定的保留随机数值的数量的信息。 此外,子CPU根据先前确定结果的信息显示指示游戏进入累积奖金的特殊储备符号。 然而,即使在累积奖金游戏期间接收到先前确定结果的信息时,副CPU显示不通知累积奖池游戏的特殊储备符号。 显示的特殊储备符号的模式根据接收到的先前重新确定结果的信息而改变。 版权所有(C)2012,JPO&INPIT
    • 4. 发明专利
    • Pachinko game machine
    • PACHINKO游戏机
    • JP2012115416A
    • 2012-06-21
    • JP2010267030
    • 2010-11-30
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HASHIZUME ATSUTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a Pachinko game machine having high game property and entertainment.SOLUTION: If a determination unit 301 determines that a game will enter a special game while a low-probability state is set in a probability setting unit 303, a high-probability count setting unit 306 sets a high-probability state in the probability setting unit 303 until a predetermined number of special games (hereinafter referred to as "the number of continuous high-probability games") are executed. If the determination unit 301 determines that the game will enter a special game while a non time-saving game state is set in a time-saving game setting unit 304, a time-saving game count setting unit 307 sets a time-saving game state in the time-saving setting unit 304 until a predetermined number of special games (hereinafter referred to as "the number of continuous time-saving games") are executed. The number of continuous high-probability games is different from the number of continuous time-saving games.
    • 要解决的问题:提供具有高游戏性能和娱乐性的弹球游戏机。 解决方案:如果确定单元301在概率设置单元303中设置低概率状态的情况下确定游戏将进入特殊游戏,则高概率计数设置单元306将高概率计数设置单元306设置为 直到执行预定数量的特殊游戏(以下称为“连续高概率游戏的数量”)的概率设定单元303。 如果确定单元301在节省时间的游戏设置单元304中设置非节省时间的游戏状态的情况下确定游戏将进入特殊游戏,则省时游戏计数设置单元307设置省时游戏状态 在时间保存设定单元304中,直到执行预定数量的特殊游戏(以下称为“连续省电游戏的次数”)。 连续高概率游戏的数量与连续省时游戏的数量不同。 版权所有(C)2012,JPO&INPIT
    • 5. 发明专利
    • Game machine
    • 游戏机
    • JP2011115283A
    • 2011-06-16
    • JP2009273824
    • 2009-12-01
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • HASHIZUME ATSUTATATEYAMA TADAHIDE
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine allowing a player to appropriately recognize a situation in which a game ball should enter a starting gate. SOLUTION: A main CPU transmits information on start or termination of the control in a time-reduced game state and information on increase or decrease of the number of stored regular symbols to a subordinate CPU. On receiving the information, the subordinate CPU transmits data for lighting a gate illumination device in a color corresponding to the number of stored regular symbols to a lamp control board when the number of stored regular symbols is reduced or eliminated while the play is controlled in the time-reduced game state. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供允许玩家适当地识别游戏球应该进入起始门的情况的游戏机。 解决方案:主CPU以时间减少的游戏状态发送关于控制的开始或结束的信息以及关于将存储的常规符号的数量的增加或减少的信息发送到下级CPU。 在接收到该信息时,下位CPU在存储的正常符号的数量被减少或消除的同时将播放控制在第 时间缩短的游戏状态。 版权所有(C)2011,JPO&INPIT
    • 6. 发明专利
    • Gaming machine
    • 游戏机
    • JP2011050595A
    • 2011-03-17
    • JP2009202831
    • 2009-09-02
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • ITO AYAHASHIZUME ATSUTA
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine to enhance the players' willingness to play games by showing the players a reservation display for their continuous expectancy of winning. SOLUTION: When game balls enter the start pocket, random numbers are acquired while a variable display is carried out on a variable display device upon the establishment of the requirements for starting variation to notify the players of the results of lottery based on the random numbers. With the entry of the game balls into the start pocket during the variable display, the random numbers acquired are stored and the reservation of the memory of game data is retained. At each retention of the reservation memory, the reservation indication is shown per random number stored and the players are notified of the counts of the reservation memories. The mode of the reservation indication is determined each time the reservation is retained. At this point, when a prescribed decision is made, the reservation indication is shown in the first mode during the retention of the reservation, is made invisible tentatively during the display in the first mode and then, it is done in the second mode. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种游戏机,通过向玩家展示他们持续的获胜期望的预约显示来增强玩家玩游戏的意愿。

      解决方案:当游戏球进入开始口袋时,在建立起始变化的要求的同时,在可变显示装置上进行可变显示时,获取随机数,基于玩家的彩票通知玩家结果 随机数。 随着可变显示期间游戏球进入开始口袋,存储所获取的随机数,并保留游戏数据的存储器的预约。 在预留存储器的每个保留时,每个存储的随机数显示预约指示,并且向播放者通知预约存储器的计数。 每次保留时确定预约指示的模式。 此时,当作出规定的决定时,在保留保留期间以第一模式示出预约指示,在第一模式的显示期间暂时隐藏,然后在第二模式中完成。 版权所有(C)2011,JPO&INPIT

    • 7. 发明专利
    • Gaming machine
    • 游戏机
    • JP2011050473A
    • 2011-03-17
    • JP2009200431
    • 2009-08-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • MATSUI MASAKAZUITO HIROMIKAWAKAMI KOTAMARUKO SHOHEITSUCHIDA YUJIOSHIMA TAKASHIHASHIZUME ATSUTAAMANO TAKAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine which certainly detects the unjust put-out of a game ball from the game machine and can deter a fraudulent act regarding the game machine. SOLUTION: In the game machine in which a first starting port is prepared in a left striking game area and a first big prize port and a right striking game area detection switch are prepared in a right striking game area, control is performed so that a game ball can enter the first big prize port only when performing a long-hit game. Further, when the game ball enters the first big prize port when not performing the long-hit game or when the game ball enters the first big prize port after a predetermined time elapses after the right striking game area detection switch detects the game ball, the put-out of the game ball is not performed, and furthermore display, which admonishes against injustice, is performed in a liquid crystal display device. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种游戏机,其肯定地可以从游戏机检测出游戏球的不正当推出,并且可以阻止关于游戏机的欺诈行为。

      解决方案:在右侧打击游戏区域中准备在左侧打击游戏区域中准备第一起始端口的第一起始端口和第一大奖点和右侧打击游戏区域检测开关的游戏机中,执行控制 只有在执行长命中的游戏时,游戏球才能进入第一大奖。 此外,当游戏球不执行长命中的游戏时,当游戏球进入第一大奖港时,或者当游戏球在右击打游戏区域检测开关检测到游戏球之后经过预定时间后进入第一大奖港时, 不执行游戏球的推出,并且在液晶显示装置中执行警告不公正的显示。 版权所有(C)2011,JPO&INPIT

    • 8. 发明专利
    • Gaming machine
    • 游戏机
    • JP2011050457A
    • 2011-03-17
    • JP2009200174
    • 2009-08-31
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • TAKEUCHI TADASHITOKITA KENJIINABA TAKUYANOGUCHI SATOSHIKAKO TAKAYUKINAKAMURA YUYAKAWAKAMI KOTAHASHIZUME ATSUTAFUCHIWAKI IWAOMIYAZAKI TAKASHIHIRAMATSU SHINJIMABE SATOSHI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of improving the amusement of a game based on a determination result of whether finishing a high-probability game state. SOLUTION: A main CPU 101a executes a fall determination of whether shifting from a high-probability game state to a low-probability game state, when a fall is determined, produces a fall command including information on the number of retained special symbols in the determination and transmits it to a performance control board 102. A sub CPU 102a of the performance control board 102 receiving the fall command, analyzes the fall command and determines a performance display pattern, and a liquid crystal display device 13 displays a performance based on a display mode and a display area of the determined performance display pattern. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种能够基于是否完成高概率游戏状态的确定结果来改善游戏娱乐的游戏机。 解决方案:主CPU101a执行从高概率游戏状态转移到低概率游戏状态的下降判定,当确定下降时,产生包括关于保留的特殊符号的数量的信息的下降命令 确定并将其发送到演奏控制板102.执行坠落命令的演奏控制板102的副CPU 102a分析坠落命令并确定演奏显示模式,并且液晶显示装置13显示基于演奏的演奏 在显示模式和所确定的性能显示图案的显示区域上。 版权所有(C)2011,JPO&INPIT
    • 9. 发明专利
    • Gaming machine
    • 游戏机
    • JP2011045421A
    • 2011-03-10
    • JP2009194361
    • 2009-08-25
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • MATSUI MASAKAZUITO HIROMIKAWAKAMI KOTAMARUKO SHOHEITSUCHIDA YUJIOSHIMA TAKASHIHASHIZUME ATSUTAAMANO TAKAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of prompting a player to shoot a game ball to an appropriate area in a timely manner in the game machine having a playfield consisting of a plurality of areas. SOLUTION: When finishing a time-shortened game state, a main CPU puts on a left-side shooting notification flag. If a second start pocket 10 is in a second mode when the left-side shooting notification flag is on, the main CPU waits for the second start pocket to shift to a first mode and transmits a notification specification command to a sub CPU. If the second start pocket is in the first mode when the left-side shooting notification flag is on, the main CPU quickly transmits a notification specification command to the sub CPU. The sub CPU receiving the notification specification command displays a notification image, which then prompts the player to shoot the game ball towards a left-side shooting playfield, to a liquid crystal display device. COPYRIGHT: (C)2011,JPO&INPIT
    • 要解决的问题:提供一种游戏机,其能够促使玩家在具有由多个区域组成的游戏场地的游戏机中及时地将游戏球拍摄到适当的区域。

      解决方案:当完成缩短时间的游戏状态时,主CPU会放置左侧拍摄通知标志。 当左侧拍摄通知标志为ON时,如果第二开始口袋10处于第二模式,则主CPU等待第二开始口袋移动到第一模式,并向子CPU发送通知指定命令。 当左侧拍摄通知标志为ON时,如果第二开始口袋处于第一模式,则主CPU迅速向子CPU发送通知指定命令。 接收到通知规定命令的副CPU显示通知图像,然后提示玩家向左侧拍摄场地拍摄游戏球到液晶显示装置。 版权所有(C)2011,JPO&INPIT

    • 10. 发明专利
    • Game machine
    • 游戏机
    • JP2010005124A
    • 2010-01-14
    • JP2008167697
    • 2008-06-26
    • Kyoraku Sangyo Kk京楽産業.株式会社
    • OTA KAZUNOBUKAWAKAMI KOTAITO AYATANAKA HIDENORIHASHIZUME ATSUTAITO HIROMIAMANO TAKAYUKI
    • A63F7/02
    • PROBLEM TO BE SOLVED: To provide a game machine capable of exhibiting high performance effect by enhancing the expecting feeling of a player by the related performance executed over the fluctuation display of the special symbols of a plurality of times. SOLUTION: Suspended quantity fluctuation data in which performance patterns are determined based on the suspended quantity of the right of the fluctuation display of the special symbols in a special symbol suspending storing means are included as game data, and a control means is constituted so as to make a performance control means execute the control of the related performance having relevance over the fluctuation display of the special symbols of the plurality of times from the right of the fluctuation display of the special symbols suspended before the right of the fluctuation display of the special symbols relating to the suspended quantity fluctuation data to the right of the fluctuation display of the special symbols relating to the suspended quantity fluctuation data in a special symbol suspending storing means when the suspended quantity fluctuation data are obtained as the result of the determination by a preliminarily determining means. COPYRIGHT: (C)2010,JPO&INPIT
    • 要解决的问题:提供一种能够通过在多次的特殊符号的波动显示上执行的相关性能来提高玩家的期望感,来表现出高性能效果的游戏机。 解决方案:包括基于特殊符号暂停存储装置中的特殊符号的波动显示的权利的暂停量来确定性能模式的暂停量波动数据作为游戏数据,并且构成控制装置 从而使得性能控制装置执行相关性能的控制,该相关性能具有相对于多个特殊符号的波动显示的相关性,该特定符号从在波动显示的右侧之前暂停的特殊符号的波动显示的右侧 当作为确定的结果获得悬浮量波动数据时,与特殊符号暂停存储装置中的悬浮量波动数据有关的特殊符号的波动显示右侧的暂停量波动数据的特殊符号 初步确定手段。 版权所有(C)2010,JPO&INPIT