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    • 2. 发明公开
    • PROGRAM, GAME DEVICE AND CONTROL METHOD FOR SAME
    • PROGRAMM,SPIELVORRICHTUNG UND STEERERVERFAHRENDAFÜR
    • EP2578281A1
    • 2013-04-10
    • EP11786427.2
    • 2011-04-12
    • Kabushiki Kaisha Sega Doing Business As Sega Corporation
    • KISHIMOTO, MorioKOMATSU, Takuma
    • A63F13/10
    • A63F13/843A63F13/47A63F2300/305A63F2300/6623A63F2300/6684A63F2300/8088
    • The present invention provides a program executed in a game device. The program causes a controller to execute: moving a plurality of operated characters in a virtual three-dimensional space in accordance with operation signals output from a plurality of operation units; deciding a moving direction of a field-of-view range; setting a screen end of a display screen of a game image on the opposite side of the moving direction of the field-of-view range; generating, if a first operated character, which is at least one operated character in the plurality of operated characters, is located at a predetermined point outside the screen end, an operation event for receiving a specific operation from an operation unit operating the first operated character; and moving, if the specific operation is received when the operation event is generated, at least a second operated character in the plurality of operated characters toward a position of the first operated character. The second operated character is an operated character closest to a screen end of the game image in the moving direction of the field-of-view range.
    • 本发明提供一种在游戏装置中执行的程序。 该程序使控制器执行:根据从多个操作单元输出的操作信号,在虚拟三维空间中移动多个操作字符; 决定视场范围的移动方向; 在视野范围的移动方向的相反侧设置游戏图像的显示屏幕的屏幕结束; 如果在所述多个操作字符中具有至少一个操作字符的第一操作字符位于所述屏幕端外部的预定点处,则产生用于从操作所述第一操作字符的操作单元接收特定操作的操作事件 ; 并且如果在生成操作事件时接收到特定操作,则移动到多个操作字符中的至少第二操作字符朝向第一操作字符的位置。 第二操作字符是在视野范围的移动方向上最靠近游戏图像的屏幕端的操作字符。
    • 7. 发明公开
    • NETWORK GAME SYSTEM AND CLIENT GAME DEVICE
    • NETZWERKSPIELSYSTEM在客户端 - SPIELVORRICHTUNG
    • EP2327461A1
    • 2011-06-01
    • EP09809679.5
    • 2009-06-22
    • Sega Corporation
    • KOBAYASHI KaoriOKAWA TomoyukiTAKAHASHI Hideya
    • A63F13/12G06F21/20G06K17/00
    • A63F13/79A63F13/12A63F13/95A63F2300/5546G06F21/10G07F17/32G07F17/3227G07F17/323
    • By assigning presentation process information, which is used for changing a game screen or a game sound to a game screen or a game sound that is different from an ordinary game screen or game sound, to a player through an external storage medium when a predetermined condition is satisfied, a network game system and a client game device capable of increasing the attraction and strengthening the friendship between players are provided. In a network game system including game devices each including a unit that reads out a player ID from an external storage medium and a server terminal that is communicably connected to the game devices through a network, presentation process information used for performing a game presentation associated with a game presentation ID at the time of performing a game is stored in a managing section, the game presentation ID set to be used in the external storage medium based on the player ID is stored in the managing section in association with the player ID, and, when a predetermined condition is satisfied, information on the use permission setting of the game presentation ID that is stored in the managing section is updated.
    • 通过在预定条件下通过外部存储介质,将用于将游戏画面或游戏声音改变为游戏画面的演示处理信息或与普通游戏画面或游戏声音不同的游戏声音分配给玩家 提供了能够增加吸引力并增强玩家之间的友谊的网络游戏系统和客户端游戏装置。 在包括游戏装置的网络游戏系统中,每个包括从外部存储介质读出玩家ID的单元和通过网络可通信地连接到游戏装置的服务器终端的游戏装置,用于执行与 在执行游戏时的游戏呈现ID存储在管理部分中,根据玩家ID将设置为在外部存储媒体中使用的游戏呈现ID与玩家ID相关联地存储在管理部分中,以及 当满足预定条件时,更新关于存储在管理部分中的游戏演示ID的使用许可设置的信息。