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    • 4. 发明公开
    • ELECTRONIC PLAY DEVICE, CONTROL METHOD FOR ELECTRONIC PLAY DEVICE AND GAME PROGRAM
    • 电子游戏机,控制方法的电子玩具及游戏程序
    • EP2072098A1
    • 2009-06-24
    • EP07829499.8
    • 2007-10-10
    • Kabushiki Kaisha Sega Doing Business As Sega Corporation
    • SAMBONGI, KazutomoEGUCHI, NaotoshiYAMAYA, TakeshiTAKAHASHI, Kazuya
    • A63F13/10A63F13/00A63F13/04G06T17/40
    • A63F13/422A63F13/10A63F13/837A63F2300/6054A63F2300/8076
    • A moving operation having much amusement particularly in a simulated shooting game using a simulated gun is implemented in accordance with an input operated by a player character that plays a role as a player. In order to achieve this, as a plurality of objects set in a virtual space, there are a player character (P) that is operated in accordance with an operation of the player, an enemy character (E) that becomes a match-up opponent of the player character (P), and a plurality of shield objects (G) that are disposed in movement areas of the player character (P) and the enemy character (E). When a coordinate transformation process for an image acquired from viewing the objects inside the virtual space from a virtual view point is performed in accordance with an output from an input device operated by the player and the transformed image is displayed in a display device, in a case where there is a movement direction for the player character (P) and/or the enemy character E, the movement destination of one character that receives the movement direction is set based on a position relationship between the other character and the shield object (G).
    • 使用模拟枪的移动业务有很多娱乐特别在模拟射击游戏实现在雅舞蹈与由玩家角色操作输入没有发挥作用的球员。 为了实现这一点,因为在虚拟空间中设置对象的多元化,也有玩家角色(P)也被雅舞蹈在播放器的手术操作有,敌方角色(E)确实成了一对战对手 玩家角色(P),并屏蔽对象(G)的多个并设置在玩家角色(P)与敌方角色(E)的运动区域。 当一个坐标变换处理,用于从虚拟视点观看的虚拟空间内的对象获取的图像在由游戏者操作输入装置中执行在雅舞蹈与输出和变换图像显示在一个显示装置中,在一 其中存在的玩家角色(P)和/或敌人角色E中的移动方向的情况下,一个字符的移动目的地确实接收移动方向是基于其他字符和屏蔽物体之间的位置关系来设定(G )。
    • 10. 发明公开
    • GIFT ACQUISITION GAME DEVICE
    • GESCHENKERWERBSSPIELVORRICHTUNG
    • EP1834678A1
    • 2007-09-19
    • EP05751072.9
    • 2005-06-09
    • Kabushiki Kaisha Sega doing business as Sega Corporation
    • FUKAZAWA, Mitsuharu, SEGA CORPORATIONYAMAMOTO, Takashi, SEGA CORPORATIONTAKASUGI, Kouki, SEGA CORPORATION
    • A63F9/30
    • A63F9/30
    • A prize acquisition game apparatus is provided which does not require the effort of replacing an interchangeable discharging port structure unit but rather has a discharging port the size of which can be easily changed.
      The prize acquisition game apparatus comprises: operation means which is operated by a player; a prize housing section for housing a plurality of prizes; prize acquiring means for acquiring a said prize, a discharging port which is formed in the prize housing section for discharging the prize from the prize housing section; control means for controlling the prize acquiring means to operate in response to an operation signal from the operation means; a discharged prize receiving section for receiving the prize discharged through the discharging port by the prize acquiring means which operates under the control of the control means; and sliding means for sliding a frame which is provided on the discharging port to change the size of the discharging port according to a distance the frame is slid.
    • 提供了一种奖品获取游戏装置,其不需要更换可更换排放口结构单元的努力,而是具有可以容易地改变尺寸的排放口。 获奖游戏装置包括:由玩家操作的操作装置; 用于存放多个奖品的奖品住房部分; 用于获取所述奖品的奖品获取装置,形成在所述奖品收纳部分中用于从所述奖品收容部分排出奖品的排出口; 控制装置,用于控制奖品获取装置响应于来自操作装置的操作信号而操作; 一个排放奖品接收部分,用于通过在控制装置的控制下操作的奖品获取装置接收通过排出口排出的奖品; 以及滑动装置,用于滑动设置在排出口上的框架,以根据框架滑动的距离改变排出口的尺寸。