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    • 2. 发明公开
    • GAME MACHINE
    • SPIELAUTOMAT
    • EP2564907A2
    • 2013-03-06
    • EP11790000.1
    • 2011-05-31
    • Tovis Co., Ltd.
    • HAN, Chang ilKIM, Yong beomKIM, Yang rae
    • A63F13/00A63F13/08
    • A63F13/90A63F13/12A63F13/32A63F13/71A63F2300/401A63F2300/404G07F17/32
    • A game machine includes: a cable capable of transmitting electric power and data signal; one or more function modules which are connected to the cable and are configured to perform a predetermined function respectively; and a main controller which generates data signal for controlling the function modules and transmits the generated data signal and electric power supplied from outside to the function modules via the cable. Since data signal such as image signal or audio signal and electric power are combined and are then transmitted via one cable, the data signal wiring and the electric power wiring between the main controller and the function module of a game machine can be unified as one, so wiring can be simplified. Accordingly, manufacturing and maintenance become easy and cost for the same can also be saved.
    • 游戏机包括:能够发送电力和数据信号的电缆; 一个或多个功能模块,其连接到电缆并被配置为分别执行预定功能; 以及主控制器,其生成用于控制功能模块的数据信号,并且经由电缆将产生的数据信号和从外部供给的功率发送到功能模块。 由于诸如图像信号或音频信号和电力的数据信号被组合并且然后经由一条电缆传输,所以主控制器和游戏机的功能模块之间的数据信号布线和电力布线可以一体化, 因此可以简化接线。 因此,制造和维护变得容易,并且也可以节省成本。
    • 4. 发明公开
    • METHOD AND TERMINAL FOR IMPLEMENTING INTERACTIVE GAME BASED ON VISUAL TELEPHONE
    • 根据视觉电话方法及终端实现互动游戏
    • EP2518987A1
    • 2012-10-31
    • EP10854938.7
    • 2010-11-16
    • ZTE Corporation
    • HUA, Beilei
    • H04M11/00
    • A63F13/48A63F13/332A63F13/49A63F13/798A63F2300/401A63F2300/406A63F2300/537A63F2300/572H04M1/72544H04M11/066
    • The disclosure provides a method and a terminal for implementing an interactive game based on visual telephone. The method includes: after a visual telephone connection is established between a first terminal and a second terminal, the first terminal starts an interactive game and sends game startup information to the second terminal; in a situation that the second terminal determines to participate in the game according to the game startup information, the first terminal sends game content information to the second terminal; and the first terminal receives a key value feedback which is sent by the second terminal according to the game content information in a predetermined mode, and plays the interactive game according to the key value feedback, a game key value input by the first terminal and a preset game rule. With the technical solution in the disclosure, an interactive-game function based on visual telephone can be implemented on a terminal.
    • 本发明提供一种方法和用于实现基于可视电话的交互式游戏的终端。 该方法包括:在第一端子和第二端子之间建立的可视电话连接后,第一终端开始交互式游戏和游戏发送启动信息到第二终端; 在一种情况做了第二终端确定性地雷参加游戏gemäß到游戏启动信息,该第一终端发送的游戏内容信息发送到第二终端; 和第一端子接收的密钥值反馈所有由所述第二终端雅丁发送到在预定模式中的游戏内容的信息,并播放雅丁交互式游戏的关键值的反馈,由所述第一端子和一个游戏键值输入 预设的游戏规则。 与本发明中的技术方案,以基于可视电话交互游戏的功能可以在终端上实现。
    • 9. 发明公开
    • Gaming software authentication
    • Spielsoftwareauthentifizierung
    • EP1952863A2
    • 2008-08-06
    • EP08006913.1
    • 2003-04-09
    • WMS Gaming Inc.
    • Gazdic, Daniel J.Ryan, Chad A.Sylla, Craig J.
    • A63F13/00
    • A63F13/73A63F13/00A63F2300/201A63F2300/401A63F2300/532G06F21/64
    • A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.
    • 公开了一种准备用于后续认证的游戏机的存储器内容的方法和一种认证所准备的存储器内容的方法。 第一存储器存储游戏数据集和从游戏数据集生成的第一认证码。 游戏数据集包括从各个数据文件生成的游戏数据文件和第二认证码。 第二存储器存储用于认证第一存储器的内容的认证程序,以及从第二存储器的内容生成的第三认证码。 为了对存储器内容进行认证,首先认证第二存储器的内容,并且如果认为是真实的,则整体上设置游戏数据,并且认证第一存储器中的每个数据文件。 验证过程涉及使用认证程序生成新的验证码,并将新鲜代码与存储的认证码中的适当的代码进行比较。