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    • 7. 发明公开
    • GAME MACHINE, GAME MACHINE CONTROL METHOD, AND INFORMATION STORAGE MEDIUM
    • 游戏机,游戏机控制方法和信息存储介质
    • EP1967237A1
    • 2008-09-10
    • EP06822917.8
    • 2006-11-02
    • Konami Digital Entertainment Co., Ltd.
    • YAMAOKA, AkiraIMAMURA, Akihiro
    • A63F13/00
    • A63F13/47A63F13/00A63F13/10A63F13/525A63F2300/63A63F2300/634A63F2300/6669
    • A game machine is provided which enables playing content of a player in a game play part, in which the player operates an operation target, to be reflected in an action of the operation target appearing in a video image displayed in a video image watching part. A replay data recording unit (90) records reproduction data for reproducing a scene of the operation target moving in a game space according to the operation of the player. A base video image data storage unit (92) stores base video image data for reproducing a base video image representing a scene of a predetermined region of the game space. A video image screen display controlling unit (94) causes a video image, which is based on a base video image and a reproduced video image, to be displayed such that a time of displaying a predetermined scene of the base video image and a time of displaying a scene of the operation target moving in the predetermined region in the reproduced video image which is based on the reproduction data are synchronized.
    • 提供一种游戏机,其能够使玩家操作操作对象的游戏操作部的玩家的内容反映到在视频观看部显示的影像中出现的操作对象的动作中。 重放数据记录单元(90)根据玩家的操作,记录用于再现在游戏空间中移动的操作目标的场景的再现数据。 基本视频图像数据存储单元(92)存储用于再现代表游戏空间的预定区域的场景的基本视频图像的基本视频图像数据。 视频图像屏幕显示控制单元(94)使得基于基本视频图像和再现的视频图像的视频图像被显示,使得显示基本视频图像的预定场景的时间和 显示在基于再现数据的再现视频图像中的预定区域中移动的操作目标的场景被同步。