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    • 4. 发明公开
    • COMPUTER DEVICE, RECORDING MEDIUM, AND CONTROL METHOD
    • COMPUTERVORRICHTUNG,AUFZEICHNUNGSMEDIUM UND STEUERVERFAHREN
    • EP2832405A1
    • 2015-02-04
    • EP13767696.1
    • 2013-03-28
    • Capcom Co., Ltd.
    • ITSUNO, Hideaki
    • A63F13/10A63F13/00A63F13/12
    • A63F13/58A63F13/358A63F13/67A63F13/798A63F13/822A63F13/847A63F2300/558A63F2300/6027A63F2300/8029A63F2300/807
    • Provided are a computer device, a storage medium, and a control method which can implement a game which allows more users to feel satisfied with beating an enemy character in a fight in which plural users participate to beat the enemy character. A server device (2) includes a communication section (2a), an enemy vitality management section (2b), a fight application accepting section (2c), an enemy vitality determination section (2d), a first mode execution section (2e), a first enemy vitality transmission section (2f), an enemy vitality updating section (2g), and a second mode execution section (2h), and operates in a second mode as a second enemy vitality transmission section (2i) which transmits a predetermined vitality to the game device, and an enemy vitality updating limiting section (2j) which limits updating of the vitality of the enemy character based on the damage value received from the game device.
    • 提供一种能够实现游戏的计算机装置,存储介质和控制方法,其允许更多的用户在多个用户参与击败敌人角色的战斗中打败敌人角色感到满意。 服务器装置(2)包括通信部(2a),敌方活力管理部(2b),战斗应用接收部(2c),敌方生命力判定部(2d),第一模式执行部(2e) 第一敌方活力传递部分(2f),敌方生命力更新部分(2g)和第二模式执行部分(2h),并以第二模式操作作为传递预定活力的第二敌方活力传播部分(2i) 以及基于从游戏装置接收的损伤值来限制敌人角色的活力的更新的敌方活力更新限制部(2j)。