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    • 32. 发明公开
    • Game system, game control method, and recording medium for the same
    • Spielsystem,Spielkontrollverfahren und entsprechendes Aufzeichungsmedium
    • EP1312401A2
    • 2003-05-21
    • EP02025732.5
    • 2002-11-15
    • Square Co., Ltd.
    • Ishii, KoichiMatsui, Akihiko
    • A63F13/12
    • A63F13/58A63F13/12A63F13/822
    • A game system provides multiple classifications of character characteristic and is capable of advancing a game by assigning the desired characteristic to a character from multiple characteristics. Two jobs, that is, a main job and a support job are selectable for a character and a fixed pattern of table configuration data is provided as characteristic value information according to the job. In addition, the table configuration data corresponding to the classification of the job is extracted and applied to a growth table for each job, and ability values of the main job and support job are weighted differently so as to achieve character characteristic having two job abilities together. Accordingly, it is possible to effectively increase the job types to be assigned to the character and to create an interesting game, while reducing necessary memory capacity.
    • 一种游戏系统提供了多种角色特征分类,并且能够通过从多个特征向一个角色分配所需的特征来推进游戏。 可以选择两个作业,即主要作业和支持作业,并且根据作业提供表格配置数据的固定模式作为特征值信息。 另外,提取与作业的分类对应的表格配置数据,将其应用于每个作业的生长表,并且对主要作业和支持作业的能力值进行不同的加权,以便实现具有两个作业能力的特征 。 因此,可以有效地增加要分配给角色的作业类型并创建有趣的游戏,同时减少必要的存储容量。
    • 37. 发明公开
    • Training-style video game device, character training control method and readable storage medium storing character training control program
    • 一种视频游戏装置,用于字符训练控制程序和相应的可读记录介质
    • EP1172131A2
    • 2002-01-16
    • EP01105367.5
    • 2001-03-08
    • KCEO Inc.
    • Fujioka, KenjiInoue, HidetoNishikawa, NaokiMiyaoka, Hiroshi
    • A63F13/00
    • A63F13/58A63F13/10A63F13/47A63F13/812A63F13/822A63F2300/204A63F2300/65A63F2300/8011A63F2300/8052A63F2300/807
    • A character is trained to have abilities and characteristics desired by the player, on a probability basis, without significantly reflecting the level of game playing skill of the player. A main character and game Images are displayed on a monitor 5, a main character is caused to move to various battle fronts by commands from an operating section 4, and training for increasing various ability values is performed by executing prescribed tasks. There are provided: a ROM cassette 14 previously storing a plurality of scene images, a plurality of actions for each scene, and plus or minus points for a plurality of abilities from a plurality of types of abilities, in accordance with the success or failure of action results; action implementation processing means 28 for causing the character to implement actions with a prescribed success probability, according to one scene being specified selectively by operation of the operating section 4; ability value calculating means 30 for applying plus or minus points to the corresponding ability values, in accordance with the success or failure of the action result; development processing means 36 for causing actions to be implemented at each one of successively selected scenes, until a game time period of 200 weeks has been deared; and the like.
    • 一个字符练就了玩家希望的能力和特点,概率的基础上,而不会显着体现玩游戏的玩家的技能水平。 主字符和游戏图像的监视器5上显示,一个主要特征是由命令从操作部4,以及用于提高各种能力值训练移动到各种战线执行通过执行规定的任务。 本发明提供:ROM盒14预先存储的场景图像,产生多个,对每个场景动作的多个,以及加或减分的能力从类型能力的多个A多元化,在雅舞蹈的成功或失败 行动结果; 动作实现处理装置28用于使以实现与规定的成功概率的动作,gemäß到通过操作部4的选择性手术被指定的一个场景中的字符; 能力值计算装置30,用于与所述动作结果的成功或失败将加或减分的能力对应的值,在雅舞蹈; 显影处理装置36,用于使在连续选择的场景中的每一个要被执行的行动,直到200周的gametime期已deared; 等等。