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    • 1. 发明公开
    • ASYNCHRONOUS AUDIO FOR NETWORKED GAMES
    • ASYNCHRONER TONFÜRVERNETZTE SPIELE
    • EP3081272A1
    • 2016-10-19
    • EP16170015.8
    • 2008-12-18
    • Dolby Laboratories Licensing Corporation
    • Dickins, Glenn N.Griffin, John J.Itokawa, AyaKondo, HiroakiSolomon, Lori L.Tullis, Mathew A.
    • A63F13/215
    • A63F13/34A63F13/10A63F13/12A63F13/215A63F13/424A63F2300/5533A63F2300/6072
    • The present invention relates to a method performed by a computing device used by a first player in a network whereby computing devices of a plurality of players of a game are communicatively coupled, comprising the steps of monitoring a progression of one or more game states of the game, wherein the one or more game states relate to a situation of players related to one or more events that occur during the game, capturing a first vociferation upon reaching a first game state wherein the first game state is a game state in which the first player is expected to utter the first vociferation based on the situation of the first player related to the first game state, determining a characterization of a first player emotional state that corresponds to the first vociferation based on the situation of the first player related to the first game state, and transmitting to computing devices of other players the first vociferation together with the determined characterization of the first player emotional state.
    • 本发明涉及由网络中的第一玩家使用的计算设备执行的方法,由此游戏的多个玩家的计算设备被通信地耦合,包括以下步骤:监视游戏状态的一个或多个游戏状态的进展 游戏,其中所述一个或多个游戏状态涉及与所述游戏期间发生的一个或多个事件有关的玩家的情况,在达到第一游戏状态时捕获第一扩散,其中所述第一游戏状态是游戏状态,其中所述第一 根据与第一游戏状态有关的第一玩家的情况,玩家预计会发出第一个扩散,根据与第一游戏者相关的第一玩家的情况,确定与第一玩家对应的第一玩家情绪状态的表征 游戏状态,以及将所述第一播放器与所确定的所述第一玩家的特征一起发送到其他玩家的计算设备 情绪状态。
    • 4. 发明公开
    • TOY SET, GAME CONTROL PROGRAM, AND GAME DEVICE AND TOY COMMUNICATION SYSTEM
    • SPIELZEUGSATZ,SPIELSTEUERUNGSPROGRAMM SOWIE SPIELVORRICHTUNG UND SPIELZEUG-KOMMUNIKATIONSSYSTEM
    • EP2529817A1
    • 2012-12-05
    • EP11737230.0
    • 2011-01-28
    • Sega Toys Co., Ltd.
    • HAYAKAWA, Tetsuya
    • A63H30/02A63H11/00A63H3/33A63F13/00A63F13/12
    • A63F13/02A63F13/12A63F13/424A63F13/54A63F2300/1081A63F2300/6072A63F2300/6081A63H3/28A63H2200/00G06N3/008
    • A toy set 100 is provided which enables a communication between a game device and a toy without changing a hardware configuration of the game device.
      A toy set 100 includes a toy 5 and a program which is stored in a storage medium 8, and when executed by a control means of a game device 5, the program causes the game device to include a filter means for detecting sounds of a unitary frequency, an output means for outputting a voice which corresponds to a combination of the sounds detected, a generation means for generating a plurality of sounds of a unitary frequency and a sender means for generating a control signal by a combination of the sounds and sending out the control signal from a sound generation means of the game device 5, while the toy 1 incorporates a sound generation means, a voice input means, a control means and a sensing means, and the control means includes a generation means for generating a plurality of sounds of a unitary frequency, whereby a control signal is generated by a combination of the sounds so as to be sent out from the sound generation means of the toy, and when the control signal is inputted thereinto from the game device 5, the toy 1 performs a predetermined action which corresponds to the control signal.
    • 提供一种玩具组100,其能够在不改变游戏装置的硬件配置的情况下实现游戏装置与玩具之间的通信。 玩具组100包括玩具5和存储在存储介质8中的程序,并且当由游戏装置5的控制装置执行时,该程序使得游戏装置包括用于检测酉的声音的滤波器装置 频率,用于输出对应于检测到的声音的组合的声音的输出装置,用于产生单一频率的多个声音的发生装置和用于通过声音的组合产生控制信号的发送器装置,并发送 来自游戏装置5的声音产生装置的控制信号,而玩具1包括声音产生装置,语音输入装置,控制装置和感测装置,并且控制装置包括产生装置,用于产生多个 通过声音的组合产生控制信号,从玩具的声音发生装置发出控制信号,并且当输入控制信号时, 玩具1从游戏装置5执行对应于控制信号的预定动作。