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    • 6. 发明公开
    • Training-style video game device, character training control method and readable storage medium storing character training control program
    • 一种视频游戏装置,用于字符训练控制程序和相应的可读记录介质
    • EP1172131A2
    • 2002-01-16
    • EP01105367.5
    • 2001-03-08
    • KCEO Inc.
    • Fujioka, KenjiInoue, HidetoNishikawa, NaokiMiyaoka, Hiroshi
    • A63F13/00
    • A63F13/58A63F13/10A63F13/47A63F13/812A63F13/822A63F2300/204A63F2300/65A63F2300/8011A63F2300/8052A63F2300/807
    • A character is trained to have abilities and characteristics desired by the player, on a probability basis, without significantly reflecting the level of game playing skill of the player. A main character and game Images are displayed on a monitor 5, a main character is caused to move to various battle fronts by commands from an operating section 4, and training for increasing various ability values is performed by executing prescribed tasks. There are provided: a ROM cassette 14 previously storing a plurality of scene images, a plurality of actions for each scene, and plus or minus points for a plurality of abilities from a plurality of types of abilities, in accordance with the success or failure of action results; action implementation processing means 28 for causing the character to implement actions with a prescribed success probability, according to one scene being specified selectively by operation of the operating section 4; ability value calculating means 30 for applying plus or minus points to the corresponding ability values, in accordance with the success or failure of the action result; development processing means 36 for causing actions to be implemented at each one of successively selected scenes, until a game time period of 200 weeks has been deared; and the like.
    • 一个字符练就了玩家希望的能力和特点,概率的基础上,而不会显着体现玩游戏的玩家的技能水平。 主字符和游戏图像的监视器5上显示,一个主要特征是由命令从操作部4,以及用于提高各种能力值训练移动到各种战线执行通过执行规定的任务。 本发明提供:ROM盒14预先存储的场景图像,产生多个,对每个场景动作的多个,以及加或减分的能力从类型能力的多个A多元化,在雅舞蹈的成功或失败 行动结果; 动作实现处理装置28用于使以实现与规定的成功概率的动作,gemäß到通过操作部4的选择性手术被指定的一个场景中的字符; 能力值计算装置30,用于与所述动作结果的成功或失败将加或减分的能力对应的值,在雅舞蹈; 显影处理装置36,用于使在连续选择的场景中的每一个要被执行的行动,直到200周的gametime期已deared; 等等。